Less Clicks, More Monster Slaying. PLEASE
Hello,
This is a rant topic. I'm sure it's been discussed before but here we go. I really hate the amount of clicks I have to do while playing the game. Obviously, I'm not talking about dodging mechanics or puzzles. No, I'm not talking about looting drops either. What's been done on breach was a perfect QoL update. Some containers, chests, etc should just pop when we collide them. Putting this behind a caster mastery is unbelievable. Just why? Abyss hoards should pop, Blight cysts should pop(just make it rain on the purification pump), chests should pop, urns should pop and many more. Make 'em popping, save our wrists! Last edited by cihatb on Oct 24, 2024, 5:59:19 AM Last bumped on Oct 24, 2024, 6:47:32 AM
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You actually open chests? I mean I know strongbox strat is a thing, but I don't see how clicking on them takes any time
What I hate is how some containers don't drop their contents at once. Which is bullshit indeed and a waste of time Last edited by Johny_Snow on Oct 24, 2024, 6:10:54 AM
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+1 though OP doesn't even mention the biggest offender which is "crafting".
"Crafting" t16 maps -> 3-5 clicks per map "Crafting" t17 maps -> 10-20 clicks per map "Crafting" (cluster) jewels -> 100+ clicks per jewel "Crafting" flasks -> 500+ clicks per flask "Crafting" +1 all amulet -> 2000+ clicks per attempt "Crafting" just about anything else -> xx+ clicks per attempt We finally got the hold click function for fusings and jewelers which is a gods gift i am greatly thankful for but there are quite a few similar cases still left. I honestly want to vomit every time i need to roll flasks... Picking up simu splinters in deli orbed maps is another big offender with 150+ clicks per map... |
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