Now that melee has damage, all that's left is for it to be more fun, right?
I started thinking about the skills that are in Path of Exiles in terms of melee.
I think that some are good, others are just okay.
I always have a lot of ideas about support skills and sometimes about specific skills.
So here are some skills that I think would be super interesting, fun and especially for melee, useful.
Ethereal Support:
Description: Your weapon becomes an ethereal extension of your power, and every 5 consecutive hits, it sticks into the target monster, applying a specific ailment based on the weapon type. When stuck, the weapon turns a glowing white color while it remains in the enemy. The ailment refreshes each time you deal more damage than the previous one.
Mechanics:
Activation: Every 5 hits on the same target, your weapon sticks into the monster.
Visual: The stuck weapon glows with an ethereal white glow while it is active on the enemy.
Lingering Ailment: When stuck, the ailment remains until you deal more damage than the previous one, which reactivates the ailment.
Weapon Type Effects:
Here's an example of weapons you can play with your imagination:
Axe: Applies Impalement
Sword: Applies Wither
Mace: Applies Bleed
Stave: Applies Ignite
Conditions:
The ailment only applies to the primary weapon.
You cannot stack ailments from different weapon types.
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Support: Strength Rheostat
Description: When you use this melee skill, a rheostat-like mechanical device emerges from your body, connected directly to your weapon. This mechanism adjusts the power of your attacks based on the enemy's armor or energy shield. The device modulates the flow of power between immediate and accumulated damage, depending on how long you sustain attacks on the enemy with these resistances.
Mechanics:
Dynamic Adjustment: Each time you hit an enemy with armor points or an energy shield, the rheostat adjusts the amount of power channeled from your body into the weapon.
Against enemies with high armor: Damage starts out low, but with each consecutive hit, the rheostat builds up power, progressively increasing damage to penetrate their physical defenses.
Against enemies with an energy shield: Initial damage is higher, quickly wearing down the shield, but decreases in successive hits if you don't destroy the shield in the first few attacks.
Conditions and Limitations:
Limited Duration: The Rheostat Device can only maintain damage buildup for up to 10 consecutive seconds on the same enemy. After this time, the device "overcharges" and damage returns to its base level, resetting the buildup.
Adjustment Cooldown: After overcharging the Rheostat, you cannot buildup power on the same enemy again until 5 seconds have passed.
Basic Attacks Only: The Rheostat only affects basic melee attacks and does not influence special or magical abilities.
Visual Effects:
Whenever the Rheostat adjusts power, a mechanical device attached to your body glows with energy, increasing in intensity the longer you strike an enemy wearing armor or an energy shield. If the Rheostat overcharges, the glow fades, indicating the reset of power buildup.
Strength Rheostat Advantages:
Against armored enemies: You can slowly pierce their physical defenses with continuous attacks, ideal for prolonged combat.
Against enemies with energy shields: The initial damage is high, allowing you to remove the shield quickly.
Disadvantages and Limitations:
Overload: If you overload the rheostat by attacking a single target for too long, the damage resets to normal levels, which can make you less effective in long fights.
Unshared Stacking: You can only benefit from damage stacking if you continuously attack the same enemy, which limits the ability in situations with multiple opponents.
Shield Damage Reduction: Although you can wear down shields quickly, if you don't destroy them in the first few attacks, the damage decreases, affecting effectiveness in prolonged fights.
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Pillar of Opportunity
Description: Upon performing certain actions in combat or meeting certain specific conditions, an ethereal pillar emerges from the ground in a radius surrounding the player. This pillar offers a strategic opportunity, either boosting your abilities, healing you, or weakening nearby enemies. The player must interact with the pillar within a limited time to gain its benefits.
Mechanics:
Activating Pillars:
Pillars can appear by:
Hitting a Critical Enemy: If you land a critical hit, a pillar may emerge in a nearby area.
Taking Severe Damage: If you are hit with an attack that exceeds a certain percentage of your health, the pillar emerges.
Eliminating an Enemy: Upon eliminating a powerful enemy or a wave of enemies, a pillar emerges.
They can also appear outside of combat when performing certain interactions or quests in the game.
Pillar Effects:
Pillar of Strength: Upon reaching this pillar, you gain a temporary increase in your melee attack damage or attack speed.
Pillar of Healing: Provides instant healing or health regeneration for a short period.
Pillar of Protection: Grants you a temporary shield or increases your resistances (armor or energy resistance) for a time.
Pillar of Attrition: This pillar emits an aura that weakens nearby enemies, reducing their elemental or physical resistance, and increases their vulnerability to your attacks and damage-over-time effects. Ideal for enemies with high resistance or in long fights.
Interaction with Pillars:
Time Limit: Pillars have a duration of 5-10 seconds, after which they disappear if you do not interact with them.
Interaction Range: Pillars appear in a 10-15 meter radius around the player.
Unique Benefit per Pillar: Each pillar grants a single benefit and disappears after use.
Visual Effects:
Pillars glow with energy that changes depending on their type, with runic symbols floating around them.
As you approach a pillar, it begins to resonate and emits a flash of light before granting the buff.
Pillar of Opportunity Advantages:
Combat Adaptability: Forces you to move and position yourself strategically during fights to maximize the benefits.
Recovery and Support: Provides healing or buffing at critical moments in combat.
Enemy Weakening: The Pillar of Attrition is especially useful against strong enemies, as it reduces their resistances and increases their vulnerability.
Disadvantages and Limitations:
Limited Interaction Time: If you don't reach the pillar in time, you will lose the buff.
Mobility Required: Having to move towards the pillar can expose you to damage.
Only One Benefit at a Time: You can only interact with one pillar at a time, requiring strategic prioritization.
Ability: Pentagram of Strikes
Description: Every certain number of attacks with your main weapon, it is unleashed and projected into the air, spinning hard and landing on one of the five points of an imaginary pentagram drawn around your character. Upon completing the pentagram, a powerful effect is activated that grants a benefit to the player or causes a significant disadvantage to the enemy.
Mechanics:
Weapon Projection:
Every 5 hits inflicted on an enemy, the weapon is released and launched into the air, spinning like a projectile.
The weapon will fall on one of the five points of the pentagram, which is outlined around the player.
Pentagram Formation:
The points of the pentagram are located at a certain distance from the player, and each time the weapon is projected, it will occupy one of these positions.
Projections can occur randomly or every time the required number of hits is met. Effect of Pentagram Completion:
Player Buff: Upon completing all five points of the pentagram, the player receives a buff that can be:
Damage Increase: Temporarily increases the damage dealt by the player for a short period (example: 10 seconds).
Attack Speed: Increases the player's attack and movement speed for a short time.
Instant Leech: Grants a percentage of instant health restored based on the damage dealt for the duration of the buff.
Enemy Debuff: Alternatively, completing the pentagram can cause all enemies in the area to:
Defense Reduction: Temporarily reduces the physical or elemental resistances of affected enemies.
Vulnerability: Increases their vulnerability to all attacks for a limited time.
Charge Damage Multiplier: Enemies that possess Toughness, Power, or Frenzy charges will receive an increase in damage proportional to the number of charges they have. For each charge they possess, damage taken will be multiplied, making enemies even more susceptible to damage.
Visuals:
Upon projecting the weapon, a visual effect is generated that simulates a beam of energy connecting the weapon to each point of the pentagram.
Once the pentagram is complete, bursts of light and energy emerge from the points, indicating the effect activated.
Conditions and Limitations:
Buff/Debuff Duration: Effects will last for a set amount of time (example: 10 seconds) and will not stack.
Projection Cooldown: After the pentagram is complete, there is a short cooldown before it can be activated again.
One Target at a Time: The ability can only affect enemies within the pentagram's range.
For now these are the things that occurred to me, they are not limited to the video game or in the same direction as in Path of Exiles, but it is pure imagination.
For the last skill I didn't know how to make the image :/