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They should be back up in approximately .[3.25] (Updated!) Dual Wield Lacerate/Bladestorm | Gladiator | +32-35 Mil DPS | All Content Cleared
Disclaimer: Not for the easy going players, lmao. Squishy boys.
Wanted to see how Gladiator Lacerate of Haemorrhage would work with a focus on the Dual Wielding Mastery '60% increased Damage while wielding two different Weapon Types.' Build definitely gets squishy towards T17/Uber fights, but it was still very doable. I'm crazy for even trying this, but this was fun. I ended up stopping at level 96 as a soft cap. I think whatever is remaining on the tree wouldn't change much unless you want the 4 extra levels, then I would suggest getting a free frenzy charge with Discipline of Slaughter. PoB Link: https://pobb.in/pwT8q2aK52J3 PoB Tree **Open image in new tab to view in original size**
Stats
STR: 197
DEX: 194 INT: 74 Movement Speed: 165% Bandits: Eramir (Kill All) Pantheon Major: Lunaris Pantheon Minor: Gruthkul Life: 4,030 ES: 0 Mana: 673 Armour: 32.457 Phys Damage Reduction: 86% Block: 51% Spell Block: 4% Resistances: 75%(+12%) / 72% / 75%(+13) / 52% Ascendancies - Gratuitous Violence - Determined Survivor - Jagged Technique - War of Attrition
Keystones/Masteries
Keystones
- Iron Reflexes - Resolute Technique - Unwavering Stance Masteries - Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating, Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour - 60% increased Damage while wielding two different Weapon Types - Bleeding you inflict deals Damage 15% faster - 10% more Maximum Physical Attack Damage - 12% increased Mana Reservation Efficiency of Skills - 15% increased Skill Effect Duration, 15% increased Duration of Ailments on Enemies Mid-Atlas Mapping Guardian Bossing (Lol @ Leap Slam Stun) Sirus Maven Elder Guardian Arena Shaper Guardian Arena Uber Elder Uber Sirus T17 Mapping T17 Bossing
Gear+Gems
Weapons EDIT: I purchased a decently priced Reaver Axe to push the base bleed damage (before aggravating) to +10Mil Dps (according to PoB), which adds an extra 160 divs on it's own but I'm just having fun with this at this point. Considering where the damage is already at, it's really not needed. Old Main (Used to Clear End-Game Content) Armour Accessories Flasks Expenses = (80-120 Div): Most of the expenses come from rolling good Implicits on gear for the extra Damage Multipliers. You don't have to spend an extravagant amount on base gear either. You can opt for a Jack the Axe/Rare sword with DoT Affixes early on, but I personally took this route fully with rares only. I even went a decent amount of time with Dual Swords mid-campaign up to T13-T15. Gameplan: Map clearing with Bladestorm while using Leap Slam for movement and stun before skill use. For single target damage, your main skill will do most of the work. Blood Sap Tincture/Blood Rage combo helps for bossing of all kinds. Now, the most important aspect of this build is movement. If your movement is cheeks by the time you reach T17 maps, you're going to be using a lot of portals. With the changes to the skill tree for Kalguur (3.25), I was really upset but also happy that all it took was a few nodes to be swapped around for Gladiator to have an extremely smooth Campaign/Atlas run while dual wielding. For the most part, I focused on DoT and finding a balance between life and res as I progressed through Atlas. Towards T15 and up, I was making sure to stack life and DoT on almost everything possible. Got extremely lucky with some rolls on affixes and drops, the biggest being a Watcher's Eye with affixes adding increased damage with Malevolence (dropped after clearing The Feared). I was able to clear all content so far and the hardest thing to deal with in terms of being squishy was fighting Uber Sirus, Uber Uber Elder and some affixes with T17 maps. Maven (Base and Uber) were probably the easiest of them all. Maybe I could've done better with the gear, and I still have room for more damage (at least I feel like I do?), but I was happy I could at least clear stuff. ~ Last edited by Najashi#6245 on Oct 19, 2024, 3:26:13 PM Last bumped on Oct 19, 2024, 3:24:21 PM
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Damage Update:
With the inclusion of a second curse via an Impossible Escape Jewel, I was able to add decent amount of damage. Ended up changing a few things in order to make up for swapping out one of the original jewels I had slotted in this build. Below are updated stuff to the build. PoB Link: https://pobb.in/gKZLxJGFIXnv PoB Tree
Stats
STR: 181
DEX: 194 INT: 74 Movement Speed: 170% Life: 3,878 ES: 0 Mana: 673 Armour: 32.220 Phys Damage Reduction: 86% Block: 51% Spell Block: 4% Spell Suppression Chance: 12% Resistances: 75%(+17%) / 75%(+3%) / 75%(+4) / 20% Simulacrum Uber Sirus
Gear
Armour Accessories Last edited by Najashi#6245 on Oct 21, 2024, 12:32:29 AM
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