Any chance menagerie management could get quality of life update?

Pretty please, if you could, do something about updating how menagerie captured beast management works...

It is seriously annoying to click each unwanted beast individually from small cross on far top corner, then go click "ok" for the prompt for every single one at the time and repeat this on several unwanted types u have 50-100 pieces each.

Would it be too hard to be able to in the least toggle several of them at time and then release all of those at once? Or any other solution u can make up is fine...

It does seriously lower beast catchings charm in wrong way, that u know that when u have catched enough, u gonna spend long time just clicking them one at the time for release and in addition get ur wrist hurting with it, as you repeat same movement just so too many times.

Best regards and thanks,
LifeIsaNuke
Last bumped on Oct 21, 2024, 2:39:04 AM
"
ildeburg wrote:
Pretty please, if you could, do something about updating how menagerie captured beast management works...

It is seriously annoying to click each unwanted beast individually from small cross on far top corner, then go click "ok" for the prompt for every single one at the time and repeat this on several unwanted types u have 50-100 pieces each.

Would it be too hard to be able to in the least toggle several of them at time and then release all of those at once? Or any other solution u can make up is fine...

It does seriously lower beast catchings charm in wrong way, that u know that when u have catched enough, u gonna spend long time just clicking them one at the time for release and in addition get ur wrist hurting with it, as you repeat same movement just so too many times.

Best regards and thanks,
LifeIsaNuke


It does need an upgrade, the easiest one would be to enable moving all the beast orbs from stash to player eq and vice versa.


You can hold left control and click on X to bypass the confirmation window.
Also these are regexes for garbage beasts:

"
c l|f a|l hy|cic m|c v|c ti|l cru|x ma|e rhe|c sp|c san|c sav|c sh| sq|c wa|c a|rric c|c fl|c fr



"
c ga|c goa| c gol| ma h|c pi|ic ta|c u|mal d|l q|l sco|l scr| l w| ne b|ne ch|ne co|ne re|e vu|d ab


"
ne b|ine rho|l w|c gol|ma h


[Removed by Support]
Last edited by Jenn_GGG on Sep 21, 2024, 4:47:45 AM
+1

I'd like to have a "remove all beasts" button. If I stupidly delete a valuable one in the mess of worthless captures, that's on me.

I'd also like to see a "favorites" section where we can pin specific beast types to the top of the list.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
I would love a option on the Atlas tree to turn low rarity beasts into currency or have the ritual start inside the map and in the moment the master mission ends.
So only worthy beasts will end up in your menagerie.
"
Sidushi wrote:
"
ildeburg wrote:
Pretty please, if you could, do something about updating how menagerie captured beast management works...

It is seriously annoying to click each unwanted beast individually from small cross on far top corner, then go click "ok" for the prompt for every single one at the time and repeat this on several unwanted types u have 50-100 pieces each.

Would it be too hard to be able to in the least toggle several of them at time and then release all of those at once? Or any other solution u can make up is fine...

It does seriously lower beast catchings charm in wrong way, that u know that when u have catched enough, u gonna spend long time just clicking them one at the time for release and in addition get ur wrist hurting with it, as you repeat same movement just so too many times.

Best regards and thanks,
LifeIsaNuke


It does need an upgrade, the easiest one would be to enable moving all the beast orbs from stash to player eq and vice versa.


You can hold left control and click on X to bypass the confirmation window.
Also these are regexes for garbage beasts:

"
c l|f a|l hy|cic m|c v|c ti|l cru|x ma|e rhe|c sp|c san|c sav|c sh| sq|c wa|c a|rric c|c fl|c fr



"
c ga|c goa| c gol| ma h|c pi|ic ta|c u|mal d|l q|l sco|l scr| l w| ne b|ne ch|ne co|ne re|e vu|d ab


"
ne b|ine rho|l w|c gol|ma h


[Removed by Support]


Thanks for regexes.
the menagerie is an interesting concept. CONCEPT only. it definitely was interesting to view your captured beasts etc

but all that interest quickly died down once we started capturing 20-30 beasts per map.

the content became quickly consumed. everyone prefers efficiency now no longer caring about the carefully crafted lore etc.

i like the flavour of the content but at the end of the day, i would rather have the beasts easily managed like an excel spreadsheet. and to me thats bad.

my suggestion:

einhar does not SELL the beast orbs.

instead he sells "yellow beasts" for slaughter.

as for releasing all beasts, i m not entirely against it. it would make sense if you could talk to einhar to release em all.

as an alternative, i would propose an "epic sacrifice" where a new recipe is introduced where einhar would keep releasing all captured beasts, in waves. the rewards would be stacks of a new div card which grants random beastiary scarabs. and to make things juicy, all monsters killed will have their rewards staggered. all stored up and all would only be released once the event is over.

as for managing the monsters better. at the "recipe book" we can just CLICK on the monster and it will automatically be itemized to be put into our inventory.
[Removed by Support]

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