Help! I want to make my build tankier, could someone help please?
So I have a build idea:
https://pobb.in/UKiLbsoYP0-O and the damage is nice for the cost, but I am afraid that the tankiness is not enough. I don't even know what to look for to change, I would like to keep the damage around these numbers (currently ~10M) it could go lower but not too much. The mechanics used are kind of weird, so the uniques are needed for the build to function. (Well, they are not a 100% needed, but it is a cool idea I think, and I would like to keep the mechanics) It is (very shortly) explained in the custom mods if you check it out in PoB. Can you guys give me some pointers to look for improvement? I searched some reddit posts about EHP, defenses and tankiness. Most people say that 25k phys max hit and 50k-80k ele max hit is a good baseline with decent recovery, would this really be a good baseline to strive for? Last bumped on Sep 2, 2024, 6:28:50 AM
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Looks like an interesting build. I'm assuming this is a softcore build even though you are making it tanky?
The thing I'm most concerned about looking at the POB is your energy shield recovery. I see you've got leech, on block, and zealots oath, just wondering if that will be enough to keep it high. It may be fine, I just know from playing some hybrid builds that it can be tricky. Still, if your not needing to be fully in melee range it should be fine. It's probably okay for bossing as well, more thinking of if you were in delve or a juiced up map getting hit, would it be refilling. I think divine shield works with block. Don't know if it would be good here or not, just a though of something that could be tried if the other is not enough. Maybe this build doesn't get hit enough for it no be useful though. Since you've got good amount of block, I think the max phy hit is not as important as on some other builds. Probably is going to get one shotted by phys at times if your not careful. Depending on what you are trying to achieve, it might be fine. Looks like you have put a lot of thought into it. I think the best way to learn what needs improving at the stage is to probably give it a go and see. POB looks solid enough to me to try it out, and the items you are using are realistically available, so I think you could get it even stronger than that eventually. If you did want to improve the phys, I don't know exactly how I would go about it. Your endurance charges should be pretty much always up I think, so that's good. I don't think there's that much you can do, without effecting the build in other ways. It's a bit tougher now without options for phys convert. I like the arctic armor inclusion, so that should help a bit. Maybe you can change pantheon, but I'm guessing you want that for block protection. I think it will be fairly solid but occasionally get one shot say if you dont block and get crit by phys. Depends how much you are getting hit if this is a problem or not. Last edited by Belegur85#5784 on Sep 1, 2024, 9:52:24 PM
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" Thank you very much for the reply! Yes, it will be in softcore, I just don't like dying that much, the exp drop from it is really offputting for me. Well I wont be in melee range, but Divine Ire of Disintegration is not a 360 degree aoe spell, so some mobs might be too fast (those pesky souleater rares) and could come up to me. That is why I wanted to make it tankier. I'm playing a Dark Pact Necro now, that build has less max hits than what I made here, but it has skeletons and zombies to act as a meat shield; my Inquisitor would be alone. I like bossing, but I also got to enjoy delve in this league, I assume this build is not good for delve. I guess I really should just try it out and see, I tried to not make my gear pieces too fine-tailored for the build, that would make them more expensive and realistically unachievable, so you might be right that I could make/get the build stronger. |
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I think it will be pretty good. Let me know how it goes.
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If you want to be really tanky as an Inquisitor spellcaster, you should consider going Blood Magic.
Just as a reference: https://pobb.in/zHmHYLvNniMs You would obviously have to adjust the tree and whatnot to make it work for Divine Ire, thats besides the point. The reasons why you should consider this approach is the ability to completely disregard mana as a resource and scaling dmg through RF plus Pain Attunement while benefitting from massive regen combined with Petrified Blood and block as your defensive pillars. That in itself is already plenty tanky, however you also get to utilize a Red Nightmare jewel. Thats a ton of generic atk block for 2 skillpoints and a bunch of tattoos. Im not fully block capped yet, I didnt even bother to cap chaos res and I dont have any armour or evasion to speak of and yet this build is tanking almost everything. You would have to find a way to stack enough cast speed to make this approach work for Divine Ire but it should be possible with some adjustments. If need be, you could buy Forbidden Flesh jewels to get access to Instruments of Zeal. Those should be fairly inexpensive. Its a totally different approach to casters, abandoning the northern section of the tree almost enirely because there simply arent enough defensive options available. Just some food for thought ;) |
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