New Item Bases and Unique Items
I think it's fair to sat that most players like the new item bases and the defensive options they provide. But some (a lot?) of Unique Items are a lot less attractive now, as all of them still remain on the old, "bad" bases. Can/should we expect some Unique Items to change bases in the future, or are they (GGG) just doubling up on the "rare items should be BiS" stance?
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you. Last bumped on Aug 26, 2024, 9:48:28 AM
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" I feel the same about the new life rolls. 100+ life on rings and gear commonly showing up makes many uniques feel obsolete. So new, significantly better bases + huge life rolls possible leave very little room for any unique unless it provides some, well, unique advantage by enabling a build. I'm playing this build (https://pobb.in/wELCM8sLamR1) and you're supposed to use 2x Kaom's ring. Sure, 2 more possible endurance charges are great... but is that really better than 200+ life and resistances and possibly flat physical damage you're foregoing? Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar |
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" I mean at least your Rings only cost 1c, while I had to pay several div to craft my ring. Also isn´t typical that best rolled rare items are better than uniques. | |
" To be fair you're using the bare minimum budget option for a endurance charge ring and it's not even build enabling, so you could just swap it at any giving time if you need some certain stats. Synth items with a endurance charge ring are a option to have both the extra charges and crafted stats, or in some options the herald unique ring can also offer more than just a charge like your leveling unique does. Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid on Aug 25, 2024, 10:24:10 PM
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" I'm not even using Kaom's sign because I think it's not worth it. I'm usually not following build guides but this time around I wanted to try it for a change, and it's the recommended ring setup even for endgame. Other rings with +1 endurance charges are under "minmax". Just one other aspect how the new rare items with new bases and better rolls make using a unique item questionable. Unique items are in a worse spot now even than before. Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar |
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" Not bad, not bad. Let's make some dust! | |
As someone who utilizes uniques quite a lot i wouldn't mind if they get buffed up to new values but i don't expect it to happen and i also don't think it needs to happen.
Nobody in his right mind ever used uniques for their life or defense values. You use them because they provide something no rare can give you and that is so useful to your build that you are willing to give up those life and defense stats. This principle didn't really change. The opportunity cost got a bit higher but i can't think of any unique that i would have used in 3.24 and wouldn't use now because of this. To provide an example most people here can hopefully relate with, the amount of extra base armor or base life on a rare chest is never going to compete with the phys defense boost Lightning Coil gives. If phys def is what you are looking for, you'll go for LC, not a rare piece. Same with other chest pieces like doppelgänger, 4th vow, brass dome etc. Imo the impact of a bit of extra life/defense on survivability is minuscule. With proper mitigation layers and sustain you don't need much life and will still have better defenses than any 6k+ life build with rares in every slot ever will. And funnily enough, almost all setups that provide this level of mitigation need a unique or two to function. Last edited by Baharoth15 on Aug 26, 2024, 4:33:16 AM
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I think that was kind of the point.
Poe has always had excellent itemisation because rares are actually good. Probably some could do with a small balance pass but in general I like how in POE a unique needs to do something special to be worthwhile and isn't just a BiS stat booster like the shako in D4. You can either have the best stats or you can have this unique mechanic. If the uniques would give the best stats too every build would just use the same items. I loved D2 back in the day but 95% of builds used the same 2-3 items. | |
Correct , the main point of the new bases and the life mod change was to make using nothing but unique items less attractive because the meta has been unique dominated recently.. apparently
That being said I do think there is something to be said about the life rolls change and how it made syndicate crafts and even natural t1 vield life rolls on items ... shit |
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" Hmm I dont recall that ever being explicitly stated? My assumption was that the new base types and modifier affix changes were to compensate for the EHP lost with the adjustments to defensive auras. Obviously the side effects being that players want the most EHP possible so it does tend to funnel you into specific directions. Unintended consequences I think. Imo they probably over-corrected here, because they didn't want the aura changes to feel like massive nerfs, and create an uproar in the community. Overall seems like a meh problem if you ask me. Maybe it really chaps the 1%, but elite problems are elite problems. Deal with it, as Mark would say. "Better to remain silent and be thought a fool than to speak out and remove all doubt." - Abraham Lincoln Last edited by DarthSki44 on Aug 26, 2024, 9:49:12 AM
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