Naked Savage Challenge -- How far can you get off The Beach with no gear, ruth/sff/hard as Maroider?

I beat Hillock and cleared the beach without dying just using the flasks, no armor just fists, but I'm curious as to how far a Maroider can go. Without flasks even.
Ruthless/Self-Found/Hardcore

Could a Maroider clear Act 1? Without going past level 25 or something?

How far can a Maroider go .

EDIT: I restarted with no flasks, no items -- got surrounded in the Submerged Passage at level 10 and died.
It took about 8 hours to reach that point but I didn't check, could have been 12 hours without AFK time.

EDIT: I am back to Level 10 and in the Submerged Passage. It looks like I will need to be Level 17 to get through it, or to even clear the Fetid Pool. Necromancers got their lore-accurate power back with this challenge.
It definitely took at least 12 hours to get back to this point. I was huffing and puffing the last run. Straight up Blood Stance shit. Sandbagged this run. Stoned.

EDIT: I have endured. I am level 14, having ground The Ledge down to sand. Now I must continue to kill on the ledge -- The Climb is too dangerous. I got to clear the Necromancer and Deep Crab once I got Spiked Bulwark, or I guess Spite-kill Retaliation because I have no equipment. I gained a Passive point and 2 Regret points but have only used the Passive for "Diamond Skin". Elemental damage will only get worse.
> This takes at least 35 hours. Would have been faster if I went for 'Spite-kill Retaliation' (Spiked Bulwark) before "Heart of a Warrior" and "Born to Fight" but those seemed useful, against spell damage and projectiles and general living, and as well they were thematic.


EDIT:

I am level 18 in Lower Prison, with some crawling in Upper Prison. Started at level 16 if I recall correctly in Lower Prison. I am accepting the pace. It might take till Level 19 to comfortably move through Upper Prison.
Regen is based on health, base health & health nodes are keeping me robust. There is no respecialization that is better than what I've invested into up until this point.

-

UPDATE:

What is good about the first 10 hours of very basic gameplay, punching stuff and doing no damage, then running to Nessa to nurse your wounds until you have regeneration?

That is a very good question.

The answer is that you feel every bit of quirky-ness involved with range, timing, damage -- the server, the mechanics, enemy range and AoE, You Yourself, everything.

It's a Naked feeling.

The Savage part is in destroying everything slowly and surely relying on your own mastery & expertise. On your own strength & cunning.

It's a Savage feeling.

It is a good experience. I bet you will lament the lack of naked savagery in the rest of your life.


-

"
-The point of this is many-fold. There will be many people in a few areas of the game. This is good.
-There will be no difference in purpose. This is good.
-There will be no equipment to fixate on; the mind will be free to wander.
-The progress will be slow and the bare gameplay & environment will suffice -- there is no distracting oneself with one's own false grandiosity.
-Good decisions in allocation of passives will determine success; this is good for any player that wants to develop a simple sense of how things work.
-Lifestyles in reality rely too much on technology and establishment; this is a small homage to a different way.
-There is a good source of inspiration here.
-People will get good at the game, and thus complain less about melee being bad. The vices will burn off.


-

I moved a big big big section to another thread . . . in 'Suggestions'

Last edited by Dylan_Schreiner on Sep 10, 2024, 8:12:19 AM
Last bumped on Aug 22, 2024, 5:22:56 AM
"
Since you can't equip Facebreaker until lvl 16, this will be literally impossible, I dare say. No weapon, no spells, no flasks, no armor... yeah, no.

Very much reminds me of that dumb idea I once had while playing Grim Dawn; a challenge run to see how far I could make it with bare fists in a game centered around weapon damage scaling. I didn't get very far, though much farther than you'd get in PoE with your idea.

Though, to be honest, I skimmed your post. I am in reality primarily replying to the title you chose for it.


Combing the beach seemed good for tuning up the hand-eye skills at least.
Kinda similiar to HoboGucci.
"
de99ial wrote:
Kinda similiar to HoboGucci.


What do you mean
"
"
"
de99ial wrote:
Kinda similiar to HoboGucci.


What do you mean


Gucci Hobo was a challenge series by ZiggyD, as I recall. And if memory serves, the rules were he could only use uniques he found, or something like that.


oh. I looked it up. Hits are dodgeable so there's definitely room to clear beach & coast without flasks or some kind of minimum flask use. I wonder how far the game can be finessed.
What's a maroider.

Not very far.
A marauder on steroids?
"
I beat Hillock and cleared the beach without dying just using the flasks, no armor just fists, but I'm curious as to how far a Maroider can go. Without flasks even.
Ruthless/Self-Found/Hardcore

Could a Maroider clear Act 1? Without going past level 25 or something?

How far can a Maroider go .




Imo for pure autoattack Maroider:

Allowed:
-Body Armor obviously to even see the MTX
-Strength stacking items to meet at least 1k+ strength so it actually looks like a Maroider and not some skinny Karui athlete
-Facebreaker gloves. To boost auto attack damage and still provide unarmed auto attack combat.
-Base Passives and Masteries to fullfill the strength requirement (1k+).

Not allowed:
-any ascendancy
-main and off hand items. It's pure auto attack punching
-any active DMG skills/buffs/auras/ movement skills/defensive skills or damage/defensive skills granted by items (includes corpse explosion/destruction)

You end up with an auto attacking walking sim as intended but at least look cool with 1k+ strength.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Last edited by gandhar0 on Aug 20, 2024, 1:43:03 PM
"
gandhar0 wrote:


Imo for pure autoattack Maroider:

Allowed:
-Body Armor obviously to even see the MTX
-Strength stacking items to meet at least 1k+ strength so it actually looks like a Maroider and not some skinny Karui athlete
-Facebreaker gloves. To boost auto attack damage and still provide unarmed auto attack combat.
-Base Passives and Masteries to fullfill the strength requirement (1k+).

Not allowed:
-any ascendancy
-main and off hand items. It's pure auto attack punching
-any active DMG skills/buffs/auras/ movement skills/defensive skills or damage/defensive skills granted by items (includes corpse explosion/destruction)

You end up with an auto attacking walking sim as intended but at least look cool with 1k+ strength.


Once equipment is required to progress, I think grouping with other naked savages is the correct solution -- instead of equipment.
My mistake on the part with needing Body Armor equipped.
The MTX system was changed with patch 3.22.1d to work without the actual items needed to be equipped.

So yeah you can go fully naked if you want but then the Maroider MTX visual changes will be hardly noticeable when barely having any strength. Not sure if worth buying it then but it's up to you i guess.
Have fun.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Last edited by gandhar0 on Aug 20, 2024, 5:17:08 PM

Report Forum Post

Report Account:

Report Type

Additional Info