Recombinator 'rework' seems less than ideal

Recombinators were a cool crafting currency that had the chance to 100% RIP your item which made the risk v reward quite good.

With the 'rework' these crafting currency seem worthless now. Can these please be revisited? In their current form they are very bad. Why would I risk 100% RIP an item when it can't do anything normal currency can't anymore?

It has no flavor in the game. At least awakener orb was influence-specific and wouldn't 100% rip your item by bringing NO mods you want.

This crafting currency needs a rework again. Current iteration lacks any differentiator from all other crafting currency.

/rant
Last bumped on Aug 13, 2024, 9:07:22 PM
Just want to thank GGG for today's change to recombinators. Thanks for listening :)

Report Forum Post

Report Account:

Report Type

Additional Info