I don't understand the purpose of Manaforged Arrow
It is just gameplay bloat, projectiles all over the screen
Is it the only way you know to balance skills? By slapping bloat onto them? There needs to be serious discussion internally about learning to balance skills without bloating them Mechanically it is dumb AF, why should i shoot random arrows out of my a$$? Think twice please, there is no RP possible with this kind of design Same with return projectile, dumb mechanic This is why i never push red maps, because your content is balanced around the fact that one needs to maximize a build output therefore have to subscribe to the bloat If you don't, then you left with miserable unbalanced experience Hope you won't repeat the same mistakes with PoE 2, but it seems unlikely already.. Last bumped on Aug 11, 2024, 11:18:37 AM
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And when one doesn't want to subscribe to the bloat, you punish them..
https://www.poewiki.net/wiki/Ice_Shot_of_Penetration Attack Speed: 75% of base Focus on 1 arrow is the key, but the attack speed penalty is plain and simple stupid It's not really the attack speed the problem, it is similar with the issue i have with strike skills, it is the Attack Animation that's too freaking slow, makes you feel like your character is playing in slow motion I don't want it to be fast attacking, i want the attack to feel smooth Last edited by ryuukk33 on Aug 11, 2024, 11:20:11 AM
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