Addition to Scarab and Betrayal Identity
Hey, SSF enjoyer here
I would like to propose a new type of scarab that drops from betrayal encounters and safehouses: " This addition would improve on two big pressure points: * Betrayal lacking identity and power, especially in the context of scarab drops * Opportunity cost of running a mechanic without the proper setup It would also not disrupt the intended functionality of the current scarabs and atlas tree playstyle, but rather enable players to run an additional mechanic on your preferred tree and reap desired rewards Last bumped on Aug 8, 2024, 12:32:10 PM
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