Crystal Resonance with einhar beasts
Hello, i mightve found a bug. After testing some strats ive tried essences with einhar, but after counting couple maps it appears beasts entrapped in essence dont grant random essence added to map boss from Crystal Resonance passive. Correct me if im wrong: description sounds as if it was 100% chance for boss to gain random essence on essence mob kill - it is NOT chanced?
Ive counted ammount of killed essences with normal mobs and einhar beasts, and map boss consistently has ammount of essences corresponding to ammount of non-einhar beast essence mobs killed on map. Edit 1.: run test run with no einhar, ammount of "gained" essence by boss is correct. Edit 2.: I stand corrected. Ammount of essences on bosses is random. Cannot tell what factor influences those numbers, as i started counting essence mobs killed vs essences on boss since couple maps ago, but surely this ammount is not exact number of essence monsters killed on map. As i understand map boss should gain essence modifier, which means additional essence per essence monster killed. Does it mean only "unique" essence modifiers would be added? As i understand that would mean boss could "gain" only one essence per type, which also is not true, as ive had doubled essences dropped from boss multiple times. That topic drives me crazy, please explain to me how this atlas passive exactly works Last edited by Edziuxd1xd#6124 on Aug 7, 2024, 10:46:17 AM Last bumped on Sep 10, 2024, 10:20:53 AM
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Can confirm. Just had a map with 9 essences, with Einhar, but only 4 ended up in the boss. I'll need to count the amount of essences within beasts next time, but it seems like any within a beast don't get added to the boss.
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Actually you're correct, it is kind of random. This should really be addressed as it stands I'm losing between 40-60% of essences per map. I had 11 in one map, but only 7 from the boss, 9 in another and only 4 from the boss.
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bump
any ggg response? Sounds like quite big bug/mismatched description |
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Week passed, not even a simple response from GGG :^)
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Hope POE2 will be worth sacrificing attention current player base needs.
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Thanks for adressing that issue in time
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