Remove atlas runners deaths.
i love going to claim 1 transmute and a rustic sash... 2 mins after i sent my atlas runner.
just change how it works so.. -atlas runners cant die -lower rank atlas runners take longer to run the map but 100% complete it. -higher rank atlas runners cost more gold per hour and run the map faster and 100% complete it. -another way you could do it is 5% completion per upgrade of your mapping, giving 50% at rank 10 and rank 1 worker 5% completion +5% per rank so a rank 10 worker on rank 10 atlas device = 100% completion. i dont want to have to run back every 5 mins to "open map" or have to fish out a new employee, im literally far better off ignoring this interaction and just opening a map myself and completing it in the time it takes them to run 20% of a map then plank, to then have to micromanage a bunch of vendor trash. its dead. Last edited by Cchris07 on Aug 4, 2024, 5:17:32 AM Last bumped on Aug 12, 2024, 4:10:49 AM
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i have 0 problems with how atlas runners work xd been spamming corrupted rare t16 maps no problem
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and make them always bring back at least one mirror per map
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"
I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. | |
Hello. Is it normal that atlas runner that has 1% to die , always die? Here is a situation.
I load my map device with low level maps , white maps, they have 100% complition and 1% death of atlas runner. Once i open portal, after about 7-8 maps atlas runner dies. It was 1st attempt On the second try i hire 2 atlas runners , hoping that last try was just random. But after 1 white tier 1 map one of atlas runners die. Its 1%, but seems it displays that it is 1% but in real , behind the scene its much more. Can you explain me what am i doing wrong? or is it suppose to work that way? I mean 1% has to happen really rarely, but its happens too often. |
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