Trade servers are undergoing maintenance. Some features will be unavailable.
Frenzy Charge generation while moving is heavily bugged on Deadeye Ascendent
Even if i move uninterrupted for 3 seconds (Which is clunky as heck already) the charge generation doesn't start.
There's a weird interaction after every time you are at rest. To get your first frenzy charge, you have to move uninterrupted for ~8secs, and any subsequent charge is 3 secs (sometimes this timing varies as well +- 0.5 secs). However, if after your first frenzy charge, you stop for any reason, the next frenzy charge requires you to move uninterrupted for another ~8secs. Pretty sure this is not intended. Separately, I really hope GGG changes/improves the uninterrupted thing. This is beyond useless for Ascendent atm compared to the Ranger Deadeye (still bad, but at least its 1 sec not 3 or 8 secs... Last bumped on Mar 24, 2025, 3:24:59 PM
|
![]() |
Seeing exactly the same thing, it's unreliable and kind've awful. There are very few points at which you are ever moving uninterrupted for that long - how about every three seconds if moving at that time gain a charge?
My assumption is that the "every 3 seconds" periods are running constantly such that if you start running right after a check there isn't another check for 3 seconds at which point you must then continue running for another 3 seconds (no loot pickup, no skills, no doors, no chests, nothing) to gain a single charge. It's extremely awful. |
![]() |
bump for you
also playing a deadeye and as you mentioned, this ascendancy doesn't work properly. I'd go insane if I had to rely on this to generate charges, it simply doesn't work unless you walk straight for like 5 seconds. just one of the things GGG didn't care about testing, just another L of the league "buff grenades" - Buff Grenades (Buff-Grenades) Last edited by auspexa#1404 on Aug 4, 2024, 1:11:26 PM
|
![]() |
BUMP! Still a big issue also for me!
|
![]() |
Hmm, I see. I'm guess from the thread that maybe it has something to do with not being constantly moving for that whole duration. I think there are ticks every .033 seconds, so you may need to be moving for all of those to be continuous moving.
I know in the pasted I've noticed with whirlwind the movement is sometimes not completely smooth. Sometimes it's because of the build, other times it is other factors. For example I had a mouse that was not contacting perfectly while holding movement and would perhaps miss a tick of spinning. I've not used it yet so can not say. It is fairly new, would not be surprised if there are some problems. Pretty big thing if it does not work correctly on the ascendancy. " Are you testing this in an area with no interruptions and no other skills like smoke mine being used? If you have tested this thoroughly and get no answers here, might be worth investigating/ posting on the bug forum. Last edited by Belegur85#5784 on Mar 24, 2025, 3:33:30 PM
|
![]() |