Endurance charge on hit mod on Monsters
There's a bug right now where the mod "Endurance charge on hit" on monster can lead to the monster becoming immune to physical damage completely after reaching 6 or whatever the maximum number is for a monster. To damage the monster again you have to wait until the charges all fade.
Last bumped on Sep 7, 2024, 6:29:44 PM
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i Can confirm. Not build breaking, but annoing as hell.
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Its technically working as intended. Monsters get 15% reduction per charge so 6x15 = 90% damage reduction. If it has another source of mitigation it gets close to effective immunity.
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