Necropolis Allflame Locker UI - Persistently maintain the same order in both windows

It took me dozens of maps to figure out the allflame sorting logic. Namely why what you see in the Necropolis Locker itself doesn't match what you see in it when you have a map open.

It's based on the literal order you ctrl+click allflames in. To make things worse, this is recalculated every time you log out and in, and completely jumbled up if you've used any in the interim.

Change the locker size in the map interface to match the locker exactly, and keep the exact same allflame layout the way we've set it up. No sorting.
Character archive: view-thread/963707
HC: 96 RIP
SC: 95 97 96 100 95 96 97
Necropolis: 98
Last edited by unsane on May 1, 2024, 7:55:20 PM
Last bumped on May 1, 2024, 8:07:42 PM
Did you also notice the locker has different layouts between map device and the physical locker in your hideout? :-)

It's 6x5 (30 slots) for the locker and 8x4 (32 slots, meaning it has 2 redundant slots) for the map device. Your inventory on the other hand is shown as an 8x8 grid (64 slots) instead of the usual 12x5 (60 slots), meaning it has 4 redundant slots.

It's hella confusing at first because they didn't make the redundant cells a darker shade to give some indication.
Twitch: https://twitch.tv/artcrusader

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