Make Trap Support with Bow/Wand attacks auto-target enemy

Attacks used with mines do, please allow that with traps as well

Last bumped on May 1, 2024, 9:23:40 PM
automation is the slippery slope in every pc game while "console compatible games" love it.

in poe today , i can't even target enemies with bow skills anymore cause they somehow locked on some targets, making the "return projectiles" feature totally useless except if you use tornado shot.

forced console compatibility killed the former glorious pc game as predicted. there are few aiming skills needed anymore cause joystick users can't aim as fast as mouse users. poe adapted to the inferior imput system.

the focus to win the game shifted from skillful gameplay to "most time invested", the "ability to be anti social" and being good at playing the "poetrade game".

just give it the deathblow with even more automation, won't matter.
if i didn't grew up with poe i would be playing other games now.
age and treachery will triumph over youth and skill!
Traps already do auto-target enemies if any are within the trap's detection range. If a trap triggers because it ran out of duration rather than because an enemy entered it's range, then it can't target a specific enemy because by definition there are none it can detect.
been ages since i've seen GGG address something in the feedback forums.

i did not hit her i did not

oh hi mark
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