Water Elemental character effect causes weird rays of light
This wasn't a problem when I bought the water elemental character effect several years ago, but when I tried putting it on a character this league, there are very noticeable rays of light tearing across the screen every couple seconds.
I've tried all graphic setting toggles and all three renderers, nothing removes the rays. Makes the MTX unusable. ![]() ![]() ![]() ![]() And here is a video of what I'm describing: https://youtu.be/MhRavV81rbw 11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz NVIDIA GeForce RTX 3080 32.0 GB (31.8 GB usable) ![]() just a scrub. Last edited by digitalized#0238 on Apr 11, 2024, 9:25:24 PM Last bumped on Feb 24, 2025, 8:33:25 PM
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![]() ![]() Seconding this is also present for AMD cards/processors, probably a change to how particles are being handled? The rays are mostly linear, but sometimes curve. They're also inconsistently culled/not drawn when leaving the general area of the cosmetic effect. The rays often appear to be emanating from the trident which orbits around the character. Cool hideout by the way. And just confirming this isn't present in the demonstration video as well. https://www.youtube.com/watch?v=lJMCf5bk_yc Last edited by Micronauts#7447 on Dec 25, 2024, 1:59:33 PM
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Just wanted to drop a note for now- may upload video later- but it seems that the crystalarium boots prevent the raycasting glitch from the water elemental aura when you are stationary (when the crystals are forming). Perhaps this could be used to help isolate what's going wrong on the technical end.
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Mine does the same and it's done it ever since I purchased the MTX so I cannot say if it ever looked any different.
My screenshots of the same annoying very bright laser lights... this is one of the reasons I don't use this MTX. They are VERY distracting and much brighter than the images portray.
Spoiler
![]() ![]() ![]() ASRock X870E NOVA, 9800X3D, Sapphire Nitro+ RX 7900 XTX 24GB Last edited by 7ekken#2619 on Feb 24, 2025, 11:27:37 PM
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