Blight is destroying my FPS
For some reason Blight is turning my game into PowerPoint. It's only this patch, was running fine before.
I'm running the game on DX11, I'll try switching to vulkan to see if that helps. I've experienced FPS drops overall, but blight is just destroying my PC now all of a sudden. CPU: AMD Ryzen 7 3800X 8-Core Processor 3.90 GHz RAM: 31.9 GB GPU: Nvid RTX 2070s Last bumped on Sep 6, 2024, 3:27:48 PM
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Yea, my game has crashed a few times; even blights in normal maps lag like crazy, almost unplayable.
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Same here, my game crashes on Blight Ravaged. Something changed, it didn't used to be like this, I was even able to run BR with a party. And now a moderately juiced map soloed just ruins my CPU, as I see in the performance stats.
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Blights draw heavily on CPU resources, because of the high number of monsters that can spawn in a small area, and are the most (consistently) taxing mechanic I've experienced in-game. If you want to run the mechanic without a very robust CPU, you'll likely need to pop the monsters as they spawn (or shortly thereafter) so as to prevent the swarms that can form and overwhelm your computer hardware.
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Turn the sound in the config off, and I don’t mean just moving the slider in the options to the left. As funny as it sounds it affects the fps by a lot.
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" For some reason I was getting 7 FPS in a blighted map and I realised I was using DX11. (Trying to fix Rogue Harbour crashes, lol.) Switched to DX12 and blight is smooth again. | |
Yes DX 12 or vulkan is better for fps
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" It turns out that this step might offer a huge performance benefit...leaving me at the same time surprised and unsurprised that game settings don't offer the option to optimize performance through official sound settings. As mentioned, I did not see an acceptable method of achieving this in the official sound settings, so I did a quick web search to see if it could be achieved by modifying the settings in the game's config file...and it can be. To be clear, this worked for me on 2 computers, but your mileage may vary, as they say. In "\Document\My Games\Path of Exile\", there should exist this file: production_Config.ini By editing this file...specifically, some values in the "Sound" section...sounds can be disabled completely (in contrast to being set to 0 volume), which from a performance standpoint is completely different. Apparently, if the value of "0" is replaced with the value of "false", this disabling is achieved. I personally changed a number of sound settings to "false", but presumably the most important one for performance in maps and other action content will be the one which includes "sound_effects_volume". As an example, the line for my setting now reads: "sound_effects_volume2=false". Game performance, especially in situations with high monster density (like Blight), appears to have improved considerably...thought it will take more testing to be sure by how much. By the way, Vulkan was already being used on both computers, and no other settings were changed. EDIT: After a few more blights, it appears that my CPU still becomes swamped with large numbers of blight creatures present...so it's hard to tell how much effect, if any, the above setting has had. It has seemed that with a middling numbers, it helped, but there is still a threshold past which the game devolves into an 1-FPS slog (with a 12-core processor, 6900XT video card, and 64GB of RAM) amidst which the creatures have no problem making their way to the pump and destroying it, while my character struggles to move (let alone perform any other more complex action). Last edited by MoonPeace#1394 on Aug 29, 2024, 7:52:19 PM
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Swapped to DX12 and the game was smooth like butter, but then again they had a few hotfixes. But yea, both DX12 and Vulkan capped me back to 144fps (with like 80-60 on blight instances)
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You might try switching to predictive networking mode. Worked for me, blight ravaged maps are much better now.
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