What are you looking forward to see improved or added?

I believe Ruthless in its current state missed the "mark" and GGG understands best the extra resources it used to deliver it, which I'm very grateful it happened, and also the costs associated with the extra bandwidth and servers now it requires to maintain.

Personally, I want to be challenged and more importantly to participate in a "rewarding" competition/events, and because 3.23 didn't deliver any (outside streamer X) Ruthless may be the main reason, and lately how Ziz announced the 10 days Gauntlet event will hopefully be happening every six months (and how most leagues lately are every 3.5 to 4 months) I would like to see (and most of the community) Ruthless being "Gauntlet" 2.0.

I'm not advocating Ruthless to be anything like what the Gauntlet is, but both as "that" competitive event, and alternative way to experience, and play Path of Exile. Ruthless is "different", but currently is mainly perceived as "slow", and not "challenging" or "punishing" enough.

Ruthless is "slow", because it's perceived as a time sink, where it just takes time for the player to engage with the PoE content that graduates in difficulty. I'm OK to farm a certain region for X amount of time until I get whatever I want, but that becomes boring and repetitive task that both the player and the audience doesn't want to engage or observe.

I understand why there's no movement "spam" skills, and why Ruthless needs to be "slow" to an extent, because its intent was to last through the entire duration of the league, and currently there are three distinctive ways or "ladders" how the players can compete among themselves, which are "levels/EXP", "Delving", and "bossing".

For some reason GGG hasn't implemented a permanent tracker or ladder, where it not only tracks bosses a player has killed on their character, but how many times as well. Anyways, the Gauntlet is a good event that demonstrates both the challenge and appeal for the "levels/exp" ladder that has lost its appeal over the years given how easier it has become to level outside the Gauntlet, while in Ruthless its just again "slow", or "too slow".

Anyways, I don't want this to end up too long, but personally I would like to see Ruthless being improved in 3.24 or later, because in its current state there's no real "appeal" and "opportunity" for players to compete, to separate, and to engage with most of the challenging content.

I don't have more than a dozen hours so I can't go into specifics if map sustain and atlas progression is the reason or if it's the absence of movement skills, but all I know is GGG would like to see more interest, and players participating in Ruthless, at least that's how it "feels" from its current state. Many within the community (including myself) would like to be playing longer PoE through a league duration, because if that was the case more would be also supporting PoE and not other games like Last Epoch (but please, do spend as much on Last Epoch, just not other random single player or with forced grouping games).

Hopefully, GGG continues to improve Ruthless, like the latest patch on the ascendancies and atlas, and I hope the "events" tab is replaced with "ladder", where if I would click on that button the next page I would like to see from top to bottom to begin with Ruthless SSF/trade followed with Hardcore and Softcore. Those on the "top" on the page are currently in trade "softcore", and then there's a small text "view more", where I need to click to get details on the ladder, and then another small blue check mark to reveal the Delve ladder.
Last edited by Kopogero on Feb 27, 2024, 6:50:33 PM
Last bumped on Feb 27, 2024, 6:38:47 PM

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