Lighting in Enigma Hideout

Hi there.

I wanted to try to build something in the new Enigma Hideout, but I ran into the problem that almost all the old decorations (except for rusted things) suffer from extremely strong lighting, which is why they look very bad. I understand why the light source is located on the camera side, this is not a problem (although the shadows are lost). But the brightness of the lighting will greatly ruin the potential of any custom buildings.

This is a unique base on which I really want to build something. And I hope this problem will be fixed.

Thank you.
my hideouts - https://www.pathofexile.com/forum/view-thread/3228515
Last edited by moonretealoud#1487 on Dec 10, 2023, 3:40:49 AM
Last bumped on Oct 8, 2024, 11:11:26 PM
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moonretealoud wrote:
Hi there.

I wanted to try to build something in the new Enigma Hideout, but I ran into the problem that almost all the old decorations (except for rusted things) suffer from extremely strong lighting, which is why they look very bad. I understand why the light source is located on the camera side, this is not a problem (although the shadows are lost). But the brightness of the lighting will greatly ruin the potential of any custom buildings.

This is a unique base on which I really want to build something. And I hope this problem will be fixed.

Thank you.


while i thought this was more of an intentional thing, than a bug, i posted it in the feedback forum.

https://www.pathofexile.com/forum/view-thread/3456678

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SquareCubiC wrote:






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Last edited by SquareCubiC#3528 on Dec 14, 2023, 2:40:21 PM
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SquareCubiC wrote:


while i thought this was more of an intentional thing, than a bug, i posted it in the feedback forum.



Because I watched great lectures from the game developers, I know that the main problem is that previously models were made taking into account the location in which they are located, and they would look strange in different lighting. So they switched to a new system with PBR, which will fix this, and the textures will look adequate everywhere.
Specifically in this hideout, which is built using PBR textures, and like few new objects with PBR textures, it looks normal. And all that remains is to figure out whether the lighting was increased to increase brightness (instead of changing the texture), or this is a bug similar to what happened with Temple Basin in the previous league, where the new and old light source worked simultaneously and created an unnatural and too bright glow.
The people who gave us so many beautiful locations could not allow such a location with such lighting. I don't believe. Therefore, this message is located in the Bugs category.
my hideouts - https://www.pathofexile.com/forum/view-thread/3228515
Bump
Also curious if this is a bug or will be left as is.
Lighting is very strange
It's too bad they don't provide a tool to change the brightness. Such a disappointment. I gave up on the hideout. This kind of stuff doesn't just go away so likely going to see it in PoE2.
Eat your vegetables.
I know this thread is old but I bought this supporter pack recently and it’s literally the only post on the internet that addresses this. Why the hell is this hideout so bright for lack of a better word? It’s so intense and jarring. You come out of any map and it feels like you walked into a brightly lit supermarket or headfirst into the sun. It’s crazy bright. The only way to fix it is to use the Elemancer Totem on the fire setting to make it darker. For the amount of money I and others have spent on this supporter pack, can the devs please please fix this. It seems wild to me that this is even a thing. Surely that brightness is not intentional. Cheers
Bump. Please fix your most expensive mtx hideout.
Eat your vegetables.

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