💥Exploding Zombies MI 💥
Welcome to the guide. Fiery nightmares fill your mind with dread. Overall Performance (1 to 10):
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Endurance: 7 (high) Map clear efficiency: 6 (good) Single Target damage: 9 (very high) Budget: 7 (above average) Ascendancy: Necromancer
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1. Mistress of Sacrifice. 2. Mindless Aggression. 3. Bone Barrier. 4. Plaguebringer. Pantheon:
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Major: the Brine King Minor: Ryslatha Both of them fully upgraded. Bandits:
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Kill them all. Gear and Sockets:
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Jewels:
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Unique Jewels:
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Watcher's Eye - There are 4 auras so the options are many. I chose attack and spell block to add up to the main defenses. Forbidden pair - Corpse Pact. Will cause enemies near your zombies to be Chilled and Shocked. The gloves make so your zombies are considered corpses. Fortress Covenant - for reasonable reasons. Cluster Jewels:
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We're using two Large with Raze and Pillage, Feasting Fiends and Call to the Slaughter. All four medium clusters should have Feasting Fiends and Hulking Corpses. Other Jewels:
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We use six additional rare jewels with Life and Minion Life as main priority. The other mods add up resistances if needed. Flasks:
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Make sure you choose useful mods for anti- bleed/poison/ignite. Detailed build description:
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Minion Instability requires your minions to reach low life so that they explode, dealing damage based on their maximum life. The more life they have, the more damage they deal. Since the explosion comes from the minions, this damage scales with Critical Strike Chance, Critical Strike Multiplier, Minion damage, Minions' elemental/fire damage, Minion AoE, Fire/Elemental penetration, Area of Effect support gems (both damage-wise and Area of effect), and its damage is also affected by Exposures and other sources of increased damage taken by the target. Frenzy/Power charges on minions that explode will also affect the damage of the explosion. The MI explosion also benefits from chance to ignite and you can proliferate its ignites. Note that minions have to reach low life in order to explode. If, for some reason, a minion is instantly killed by 1 shot or re-summoned, the explosion will not trigger. We use the Replica Earendel's Embrace and Phantasmal Quality Raise Zombie gem to make them lose (approximately 30%) life per second until they explode at 50%. Damage scaling:
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Scaling Minion Life as well as Minion damage will increase the explosion's potency. Currently, my zombies have approximately 320k Life. Also, because of the Earendel's sceptre, enemies will be covered in ash for 4 seconds after being hit by an explosion. Defenses:
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The defenses are above the average having the fact we have evasion, armour and a very high block chance. These main defenses come from the Determination aura, Grace aura and Bone offering+shield. Additionally, spectres with Proximity shield(s) can be used to add up to your survivability. Uniques:
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We're using 6 unique gear pieces: -Skin of the Lords: this body armour is by far in the top 3 most efficient uniques for Minion builds since it helps a lot with raising the level of the minion skill gem. We need one with Eldritch Battery; -Replica Earendel's Embrace: the sceptre provides the rare mechanic of covering enemies in Ash - the zombies apply that debuff on each explosion and it will last for 4 seconds after applied. The sceptre is also a key item to make zombies burn over time so they can explode at low life; -Replica Dragonfang's Flight: this amulet is new from this league and is more powerful than Ashes of the Stars for minion builds. Ten times less expensive as well; -Legacy of Fury: Scorches nearby enemies automatically, providing a damage boots to your zombies' explosions. Increasing your effect of non-damaging ailments will also increase the effect of this scorch; -Darkness Enthroned: the more intelligent option for a belt for any minion build. Put your best abyss jewels in here; -Aukuna's Will: these gloves are what actually make our build smooth and interesting. Giving the zombies the status of corpses also opens other doors - for example having Plaguebringer and Corpse Pact active all the time. Rares:
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As usual, rare pieces are only to add up generic mods. Most of them should provide as much life and Minion Life as possible. Resistances for the character where needed. Avoid items with Minion resistances. Make sure you get the +2 to minion skill gems on the helmet. Best enchants for the helmet are: -Zombies deal increased damage; -Flammability curse effect; -Bone offering additional block/duration. The Skill:
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The Phantasmal quality of Raise Zombie adds up to the damage that zombies take before exploding. If you prefer playing with 2 Earendel sceptres, then you can use a standard quality gem for the zombies which provides 20% increased life. Links explanation:
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Helmet, Boots and Gloves: We use one of them for our curse, offering and movement skill. The second 4L is for the main auras. The third 4L is for the standard support spectre setup: Raise Spectre + Animate Guardian + Feeding Frenzy + Meat Shield. Body Armour: It is used to 6L the Zombies. The 4 permanent supports are Minion Life, Unleash, Fire penetration and Empower. The 5th support gem is something that we switch depending on what we're doing - Concentrated Effect for boss fights and Ignite Proliferation for map clear. Note that all socketed gems should be corrupted because Skin of the Lords has this requirement. Weapon and Shield: Defiance Banner, Desecrate and Discipline go in one of the items. The other 3L is free - maybe for a defensive setup. Keystones:
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We only use Minion Instability. Masteries:
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15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour +50 to maximum Life 12% increased Mana Reservation Efficiency of Skills Minions have 15% reduced Life Recovery rate Minions have 30% increased maximum Life Minions Penetrate 8% of Cursed Enemies' Elemental Resistances 20% increased effect of Offerings Tattoos:
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The two main type of tattoos are the 6% increased minion life (Hinekora Warmonger) and the 1 Honoured Tattoo of the Wise for +1 to all intellect skill gems. Additionally, tattoos for attribute redistribution, resistances, block and life can be used if you have that option or need. Spectres and Animate Guardian:
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Spectres: -Pale Seraph: affects a target with a debuff which increases all damage taken; The other 2-3 spectres are your choice. I recommend taking at least 1 with proximity shield to add up to your defenses. My animate Guardian uses: -Leer cast (helmet): Provides 50% increased damage to all nearby allies; -Dying Breath (2h weapon): Provides 18% increased damage to all nearby allies as well as 18% increased effect of curses on nearby enemies; -The Doppelganger's Disguise (Body armour): This is the best body armour for an Animate Guardian for the purpose of keeping it alive. Your AG is always considered 'Sane', therefore always having 10% life regen and 40% less phys and chaos damage taken; -Southbound (gloves): Provides 16% increased life to the AG; -Rare boots with chaos res. Gameplay: Leveling:
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Leveling with Raging Spirits and/or Zombies is easy. Mapping:
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Zombies take approximately 2 seconds to detonate after summoned. Our main task is to predict the timing so that enemies are destroyed efficiently. The zombies are like homing missiles, so have that in mind. It's not necessary to summon them on top of the enemy but close enough to engage. Budget:
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Weapon: The sceptre is generally cheap. Around 1d for an almost perfectly rolled one; Shield: I crafted the shield myself and one like this can cost a lot but generally an efficient similar shield can be found for around 5~10 divines; Body Armour: 1d to 10d. Depends on the keystone it provides. One with Eldritch Battery should be around 7~10d. Belt: You can find one with 85~90% effect for approximately 20c. A perfectly rolled 100% is around 8~10 divines; Helmet: Most important mod is the +2 to all minion skill gems. It's a generic helmet and it's around 5~7 divines; Boots: Around 1d for maximum Scorch effect and +2 socketed minion gems implicit; Gloves: No more than 1d for nearly perfect rolls and a useful implicit; Amulet: Around 1d to 3d for one like mine; Rings: Should be between 1d and 5d for each. Try to find ones with increased minion damage and increased minion life. It is very important that they do not have implicits with Minion resistances (but Bone base). Jewels: -A good-rolled Fortress Covenant is around 4~5d. You can find one for 100-150c with just any roll; -Forbidden Jewels: Very cheap. 1 divine for both. -Rare jewels: 100~150 chaos orbs for each, by average. -The Large cluster jewels are around 1 divine orb each. The Medium cluster jewels are around 50c to 1d. Skill and Support Gems: By average all gems should be around 3~5d. Min-maxing on the gems is very effective - I recommend getting a level 4 Empower, a 21/20 Phantasmal Raise Zombie and Awakened Fire Penetration. Maximizing the gem efficiency can be approximately 20 additional divines. OVERALL BUDGET: between 30 and 90 divine orbs. Pros and Cons:
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Good: -Easy gameplay with high defenses; -Good clear speed; -Really good single target damage; -Maps with no regen don't matter; -Maps with Reflect don't matter. Bad: -Map clear can feel a little clunky at first, until you get the hang of it; -Can get very expensive if you seek to maximize the performance. Videos, Screenshots and Links:
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Videos:
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Mapping: Al'Hezmin T16: Baran T16: Black Star: Searing Exarch: Eater of Worlds: Screenshots: Links:
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Ideas and Alternative options:
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-The build can be played with two of those sceptres to increase the amount of life that zombies lose per second. Generally, the faster they burn and the more cast speed you have - the better damage output; -You can achieve additional burnout for the zombies by taking Necromantic Aegis and equipping Maligaro's Lens shield but it requires additional passives to reach it. Or pray to the RNG god to get the Necromantic Aegis through a tattoo but this is a risky move and it's not worth it anyway since your character will not get the bonuses from a potentially better shield; -Another way to increase the burnout damage of zombies is to use Ashes of the Stars to increase Phantasmal Raise Zombie's gem quality, respectively the damage they take after summoned. It's expensive but it works if you wanna spend 40d for that amulet; -Another way to increase damage taken by all minions is to use the Fortress Covenant so that it converts certain notables. This is risky because your spectres and guardian will suffer too; -Minion Damage support will increase the total damage output by approximately 30% since it lessens the zombies' life. This calculation includes the +1 level for the Awakened gem version. Elemental Focus is not a bad support for bosses but we lose a little damage from ignites this way; -The free 3L can be used for any defensive setup. A good one I had before was Frost Wall lvl 10 + CWDT lvl 1. But in order to make it work efficiently, I had Phasing with Haste on the watcher's eye so that the frost wall would not be a problem for my character. A quartz flask can be an alternative for this setup; -Using Flesh Offering Instead of Bone offering will make your performance smoother. At the cost of 27~28% both attack and spell block; -Desecrate is barely needed because you can use the zombies as corpses to cast an offering on them 😈😈😈 Or to "raise" them as spectres 🤣 ... P.S. This post will be updated every now and then. Last edited by fostaa#0384 on Nov 2, 2023, 8:48:19 AM Last bumped on Dec 4, 2023, 11:24:10 PM
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I am following this build and I can not figure out how you are spending energy shield instead of mana when you dont have the key passive.
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It's on the Body armour.
It's also mentioned in the 'Uniques' and 'Budget' sections. Last edited by fostaa#0384 on Oct 23, 2023, 11:10:28 AM
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Very nice build. I wanna try this next league. Any changes for new upcoming league?
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