Amazing League GGG - Cooldown Frozen until enemy destroy my totem.
So does that mean we now have a correct cooldown? Can you guys at GGG explain why after dying once in the trial it took almost 10 seconds for the cooldown to appear, then it stayed frozen until the enemy destroyed my totem and I lost the match? Is that part of the fun now too? Last bumped on Sep 6, 2023, 9:26:51 AM
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Sounds like you died to one of the units that delays your res? (Or had the equipment that delays res).
Makes perfect sense. The timer stopping would be your totem getting channeled. | |
Is a pretty ordinary game mechanic. One that doesnt let you play the game. I have restarted my client a few times because I cant do anything and nothing seems to be happening after dying. I rarely see the death timer, maybe 1 in 10 matches. Same goes for the forfeit button, I have only even seen that once all the towers were dead. I dont think GGG understands what it means to forfeit a match. The forfeit button should be visible from the beginning of the match.
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Enemy still in arena after defeated.
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IIRC you can't respawn while your totem is being channeled, that's always been the case. This is the main reason why it sometimes seems like you are waiting a long time to respawn or it doesn't happen. There are also some units that prevent respawning for some duration. Basically, working as intended. Poorly, but as intended.
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you can't respawn while your totem is being attacked and your respawn is delayed by certain opps or items read shit before crying it's bugged
Last edited by CAPSLOCK_ON on Sep 6, 2023, 9:27:48 AM
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