[PS5] TotA selecting enemy Tottens is really hard.
Just a small bug but selecting enemy totens is really hard. Most of the time the aim is not prioritizing the totens but the enemies or just the terrain itself.
When close to a enemy toten the aim should be prioritizing the toten. Last bumped on Sep 1, 2023, 3:38:51 AM
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Fully agree.
In addition to it being very hard to target the totems for channeling, you apparently are treated as if you are still channeling for some amount of time (0.5 seconds?) after you stop... so you can't stop channeling when you see an incoming attack to avoid getting "banished". Frustrating. I'm thankful that the mechanic is as good as it is, so it still feels worth it even with these bugs. Hopefully they get fixed in the next patch. | |
Some of these issues also seem to come from the channeling status being able to be different on the client and server. I had cases where I "miss" targeting a totem and move a bit but then get stunned anyway. Sometimes I'm visually channeling on the client but the totem isn't going down, when I stop and restart the channel it works. This should absolutely be something that can't desynchronize.
... is not a troll
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