[3.19] Frostblink ignite elementalist. My take on a solid fast mapper
Introduction
In 3.19 Bronn's Lite https://www.poewiki.net/wiki/Bronn%27s_Lithe was changed to have +5 to mobility skills and up to 100% increased damage. As soon as I saw this I knew I had to make something with it. Since frostblink damage scales really well with levels it has a high potential to scale with ignite. And with elementalist, all damage can ignite. Due to frostblink cooldown is reduced based on how many enemies that are around you when you blink around, you can blink into a pack that just evaporates, and keep on shield charging forwards to the next pack. The frostblink will be back up again instantly. Boss dps is kinda low (currently 5,5m ignite pinnacle boss dps if elemental overload procs), but the ignite lasts for about 4 seconds, leaving you free time to run around and avoid attacks before you have to land another blink on the boss again, and frostblink will be back up by then. My current elementalist gear and tree
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My unique gear
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Bronn's lihte https://www.poewiki.net/wiki/Bronn%27s_Lithe
Polaric devastaion in left ring slot for ash on hit https://www.poewiki.net/wiki/Polaric_Devastation Pyre for cold to fire scaling and burn damage https://www.poewiki.net/wiki/Pyre Forbidden flesh/flame jewel with malediction for +1 curse Watchers eye with unaffected by bleeding/poison, reason why is explained below https://www.poewiki.net/wiki/Watcher%27s_Eye Sublime vision with malevolence as only aura https://www.poewiki.net/wiki/Sublime_Vision Careful planning jewel with corrupted blood corruption to solve the lack of dexterity https://www.poewiki.net/wiki/Careful_Planning Dissolution of the flesh jewel https://www.poewiki.net/wiki/Dissolution_of_the_Flesh What to focus rare on Gear
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Focus on skill gem levels on sceptres and amulet. Fire dot multi, cold/fire damage anywhere you can. Mana reservation on shield, Cap resistances and stack life as much as possible.
Under unique gear you say we are only using malevolence as only aura? How do you survive?
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The only aura we use is malevolence, but it uses a few other skills that aren't auras, but that reserves mana. The skills are the following:
Anomalous Arctic armour linked to elemental prolif and enhance and level 3+ enlighten. This causes enemies to be frozen when they hit you. And it proliferates. Leaving you with a 0,5 second window to react Tempest shield We are stacking spell block in the build to avoid getting hit from ranged. As most enemies in melee range will be aoe frozen from above. We still have about 40% chance to block attack and 70% spell block Petrified blood Causes you to take reduced damage but causes you to lose life based on damage taken. Remember that we LOSE life, not take damage. This works so well with the dissolution of the flesh jewel from above. It causes all damage we take to be reserved instead of lost. Letting us to take use of petrified bloods damage reduction and start reserving life from 100% EVEN THOUGH we are at 50% life. So we technically have the whole life pool, but we are still low life. Then there's the eternal youth keystone. It causes your life to recharge like energy shield. But since we dont take damage, we reserve life, the life recharge is always active so we dont have to worry about the life loss over time from petrified blood. Since the life is always recharging we dont need any life flasks Just walk away from monsters/boss for 2 seconds and you will be back to full life again as the reservation is removed. The high block chance on the build will also help with avoiding damage for 2 seconds curses/hexes
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Alcehmists mark - free burning ground on unique enemies
Elemental weakness + Flammability + bane to cast the 2 curses with 1 button Build weaknesses
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Damage over time is the bane of our existance.
To counter this we use a watchers eye with unaffected by bleeding/poison. Soul of abberath panteon + anointed flesh on the skill tree to reduce ignite duration by 100%. Stack chaos resistance to survive poison ground Walk away from any damage for 2 seconds and you are back to full life due to the dissolution of the flesh jewel Avoid the following map mod
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Avoid elemental ailments, as it will reduce the odds of you landing an ignite by >70%
Cannot regenerate life/mana - sure, you can do it since we recover mana on kill due to the anoint on the amulet, but map bosses will be bad. Bring a mana flask PoB
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https://pastebin.com/7fKd7Q4e
Short gameplay video
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Last edited by Trypan#3170 on Oct 1, 2022, 12:35:17 PM Last bumped on Sep 30, 2022, 2:30:39 PM
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