[3.20] ❄️💀 Dream of the Endless - Cold SRS/Skeleton/Phantasm Summoner (SSF Viable, League Starter)💀❄️
Theme: The Kingdom of Dreams (Sandman OST) Choose your Starter: Skeleton Mages = Skeleton Archers = Summon Raging Spirits =
Spoiler
26/9 SSF Kalandra (Skeleton Mages):
Spoiler
16/9 SSF Kalandra (Skeleton Archers):
Spoiler
PoB Link: Skeleton Archers + Phantasms - https://pobb.in/V_gBK7wclJQ6 Skeleton Mages + Phantasms - https://pobb.in/_zrQ6l72NLAc SRS + Phantasms - https://pobb.in/s2de6NPKwZo8 SRS - https://pobb.in/YCW1ccwWCokH Videos: Archers: Oshabi - https://youtu.be/gw2nmHAYzwU Baran - https://youtu.be/UYdC918QNhQ Map Clear + Harvest Boss - https://youtu.be/83OEkwiUtCQ Drox on a 5L, no Pierce on clear, no trigger wand, worse gear... - https://youtu.be/OafIjTDL5Kw Mages: Cortex - https://youtu.be/3utPrea5s6U Build Discord: https://discord.gg/tNEmmPQfne Join us on Discord for real time discussions, advice and fun :) Overall we're going for Guardian with capped Spell Suppression, getting great clear speed and defenses without going with Block/Bone Offering. Guardian also provides decent Armor, and various utility features. If you prefer Scion, go HERE. Why aren't we going Necro? Well, you CAN, it's just that I'm sick of only doing Necro, and Guardian is at the very least competitive. Summary of the differences between Scion/Guardian/Necro:
Spoiler
Necro:
4 Wasted Points (Start) No "Duration Tax" (4 Passive worth) = 50% Skill Duration + Affected by Flesh Offering (See Below) 30% All Res (Self+Minions) 5% Aura Effect 100% Minion Damage 10% Minion Movement Speed 31% Minion Attack/Cast Speed = 10% + 21% Auras (11% Auras + 10% Gen Auras) 10% Minion Life 30% Cast Speed = 4% Cast Speed + 11% Auras + 15% Offering 15% Movement Speed 10% More Minion Damage 10% Less Damage Debuff Better Mana Sustain --- Scion: 2 Wasted Points (Start), but 1 is 18% Fire Res 1 Passive (5 Passive, 4 for Duration Tax = 1 "Free") Affected by Flesh Offering (See Below) 60 INT + 20 STR 30% Minion Damage 33% Minion Attack/Cast Speed = 20% (Onslaught) + 13% (7.32 + 6.48 Auras) 20% Minion Movement Speed (Onslaught) 42% Cast Speed + 7% (7.32 Auras) + 15% (Offering) + 20% (Onslaught) 35% Movement Speed = 15% (Offering) + 20% (Onslaught) Minor Phys Mitigation Minor Cuse Mitigation ~5% Regen --- Guardian: 3 Wasted Points (Start), but +20 STR, 14 Life, 20% Mana Regen, access to 5% Life/Mana. -4 Points Duration "Tax" Immune to Curses 20% All Res (Self Only) 70% Increased Armour 5% Aura Effect 20% Minion Damage 40% Minion Attack/Cast Speed = 20% + 20% (Onslaught) 40% Minion Movement Speed = 20% + 20% (Onslaught) 20% Movement Speed (Onslaught) 10% More Minion Damage Enemies Take 10% Increased Damage 20% Cast Speed (Onslaught) ~8% Regen = 0.5% Regen + ~7.5% Regen --- Actual Stats (in order, can change with tree): Life - #1 Scion, #2 Necro, #3 Guardian (Necro also has 10% Less Damage Debuff - semi-reliable) Actual DPS - #1 (with Corpses), #2 Guardian, #3 Necro (no Corpses), #4 Scion Armour - 144% Guardian, 74% Necro/Scion Curse Immune - Guardian Minion Movement Speed - 40% Guardian, 20% Scion, 10% Necro Regen - 8% Guardian, 5% Scion, 0% Necro Soulwrest is also a good option if you want Phantasm-only. New stuff to look out for 3.19: Abyss Jewels for minions have 50% More damage. Necromancer Changes (no +2 gems) Global +2 Minion Gems Helmet Minion Ring/Shield Bases SRS buffed by ~10% DPS Phantasms buffed by ~38% DPS (due to how Phantasms are coded) - if used by SRS Defenses: Grace + Vaal Grace Determination Spell Suppression Regeneration + Life Flasks Minions :) Minion Defenses: Minion Life Capped Minion Resistances from Rings (make sure they get to 75%, they start at 40% so you need 35%) Medium Cluster Jewel - Blessed Rebirth (Minions Created Recently cannot be Damaged) Medium Cluster Jewel - Life from Death (Minions Recover 4% of Life on Minion Death) - This triggers whenever a new Phantasm is created! Until you have this jewel, rely on Sacrifice and the Mastery for "Minions Recover 5% of Life on Minion Death" New to Minions? Click here!
Spoiler
If you've never played minions, you should learn some ground rules.
1 - Minions are NOT you! Minion skills may be Spells, but the only Spell portion is you summoning them. Cast Speed will create them faster, but once they exist Spell Damage or any other modifier on you will NOT affect them. 2 - Minions themselves have skills, and those are either Attack or Spell, some are Projectiles, some are AoE. 3 - Support Gems affect Minions according to the skills they use (SRS are Physical Attackers, Phantasms are Phys Projectile Casters). 4 - Minion mods on gear and jewels and anything else affect minions. 5 - Thing you apply to enemies such as Shock and Curses, do affect minions just like they would help any other ally. 6 - Minions are NOT Party Members, but they are Allies.
Spoiler
6L Chest SRS + Phant:
Summon Raging Spirits Summon Phantasm Unleash Minion Damage Cold Penetration / Elemental Penetration (better) Predator (...or Volley / GMP / Melee Splash) ...or other options as in PoB above. Skeleton Archers/Mages are fun :) 6L Chest Skeleton Archers: Phantasmal Summon Skeletons Summon Phantasm Predator Cold Penetration Minion Damage (or Pierce for better Clear) Volley / Hypothermia (or Elemental Focus if white...) 6L Chest Skeleton Mages: Summon Skeletons Summon Phantasm Predator Elemental Penetration Minion Damage (or Pierce for better Clear) Volley / Hypothermia (or Controlled Destruction if white...) 4L Gloves (all Green, 2L + 2L): Grace (Vaal Grace if you can) Sniper's Mark (Skeleton Archers) / Green Gem (Precision?) -- Dash Second Wind 3L: Summon Carrion Golem (or Stone Golem) Feeding Frenzy Elemental Army (or Meat Shield) 4L (3L + 1L): Determination --- Hatred Vaal Haste Generosity 3L Trigger Minion Wand: Lifetap Desecrate Flesh Offering 4L Shield/Wand: Raise Zombie Raise Spectre Animate Guardian Minion Life / Meat Shield Link Options: Add Animate Guardian - Warning, 3.19 is somewhat RIPPY for AG. Use at your own risk. It's ok with gear and levels. Mostly. Gearing:
Spoiler
Weapon: Minion Wand
Minion Damage Minion Attack/Cast Speed Minion Movement Speed +1 Minion Gems +1 Spell Gems *Trigger Socketed Spells* Hatred Aura Effect (Bonus: Minions are Aggressive) How to Craft +2 Wand HERE TLDW - Corroded/Jagged/Metallic/Shuddering. Make sure you use the base with 183 INT (or lower). Shield: Minion Base (or another Wand) Life Minion Damage Minion Attack/Cast Speed +1 Minion Gems Body Armor: Best in Slot Base (for Skeletons) = Sacrifical Garb (+1 Vaal Skill gems implicit) Spell Suppression Life Evasion/Armor +1/2 Gems (or extra level to Support Gems!) Resistances +1 Max Skeletons (can't do this + Sacrificial Garb, sadly) Gloves: Triad Grip - Unique 4 Green Sockets for 100% Cold Convert Kay's guide to getting 4 Green - recipe locations aren't Delve, but the rest is correct. Helmet: +1/2 Minion Gems (Global) Spell Suppression Life Evasion/Armor Resistances +1 Max Skeletons Helmet Enchants of Note: SRS Duration SRS % to Summon +1 Carrion Golem Buff Effect (best DPS) Flesh Offering Effect Hatred/Determination/Grace Reservation *Dash +2 Uses* - Personal Favorite Boots: Movement Speed Spell Suppression Life Evasion/Armor Resistances Regenerate % of Life per second Rings (Minion Bases): Minion Movement Speed Minion Damage Minion Attack/Cast Speed Minion Resistances Life Resistances *Frostbite on Hit* - Redeemer/Delve (if you use a skill that hits of course) - not needed if your AG does it for you. Also saves you gems and clicks. Amulet: Jinxed Juju - Unique or... Ashes of the Stars - Unique or... Or Rare with: +1 All Skill Gems +1 Fire Skill Gems (for SRS) Life Resistances Minion Damage (Redeemer) Minion Movement Speed (Essence) Aura Reservation (Redeemer), etc. +1 Max Skeletons (Delve) Belt: Darkness Enthroned - Unique BiS even before the upgrades to Abyss Jewels. Can also use a rare with Life, Res, Minion Life like: If using Cluster Jewels: Large Cluster Jewel (Minion Damage, 8 Passives): Good options: Renewal - 5% More Damage on Full Life, 1% Minion Regen Call to the Slaughter - Generically great. Feasting Fiends - Minion Leech Raze and Pillage - Minion Damage Primordial Bond - Golem Effect Vicious Bite if going Crit... This is the high budget option, with a 9L Mirror Tier Helmet. Medium Cluster Jewels (Minion Life Base, 4-5 Passives: Blessed Rebirth - Recently Created Minions can't be damaged* Life from Death - Minions Recover 4% of Life on Minion Death* Abyssal Jewels: Life Minion Damage if used a Minion Skill Recently Minion Attack/Cast Speed Minions deal # to # Physical/Cold Damage Minions Leech (Anomalous Flesh Offering works instead) Minions Blind on Hit Minions Hinder on Spell Hit Resistances 1 - Radiant Crusade 2 - Unwavering Crusade 3-4 - Up to you! Want Curse Immunity? Time of Need. Want to generate Frenzy/Endurance using Hydrosphere? Harmony of Purpose. Aura Effect and a bit more Phys Mitigation? Unwavering Faith. Can even take multiple small passives (I did). Harmony of Purpose doesn't work on Minions, take it only if you want charges for yourself! Support Spectres: 1 - Pale Seraphim (15% Increased Damage Taken, -15% Action Speed) 2 - Primal Crushclaw (20% Increased Cold Damage Taken) 3+ (Annoint Option) - Arena Master (20% Attack/Cast/Move Speed) / Carnage Chieftain (Frenzy Charges) Spectre Sources (or just ask Ghazzy's Global channel: 6666):
Spoiler
Pale Seraphim - Beyond
Primal Crushclaw - Harvest Arena Master - Baran Maps Carnage Chieftain - Old Fields, Act 2 Kill All Pantheon: Major - Brine King Minor - Ryslatha or whatever you like... I went with Garukhan + Implicit on Helm for Shock Immunity. Handling Mana Costs:
Spoiler
So SRS is actually expensive. Early on you'll have an easier time since you have less auras and more mana, and will rely on flasks mostly as well as maybe Clarity, but as you level it will quickly become clear it's an issue.
Some ways you can solve that: 1 - Unleash instead of Spell Echo (might just be smoother mapping in general) 2 - Reduced Mana Cost of Skills on Tree and Rings/Amulet (as needed), whether % Reduced, or -# Cost 3 - Flat Mana on Gear (to make sure you have enough to cast your skill at least once) 4 - Most important one is an Enduring Mana Flask. Basically, you make Mana Flask that doesn't stop when you reach full mana, and you rely on that to spam your SRS. You can either have it trigger when the duration ends, or use it manually, depends on how well you can sustain it (keep in mind the Flask Mastery we took as well - that's why) The points below are also great options, and should make leveling much smoother. Can we go EB? Yes. Either from Catarina's helmet, or from the actual tree. Is it worth it? Not late-game, but it could be a good crutch early if you're lazy. Leveling Guide:
Spoiler
Leveling Tree:
Spoiler
In general, you level up as either pure SRS, minion instability SRS, or Absolution. All 3 options work great. Ghazzy did a much better write-up than I can HERE:) Ziz made some good notes on leveling with SRS here too. In general: Grab Minion Duration + Minion Damage ASAP, and consider leveling with Minion Instability for a while (if you like) - for the Templar it means something like going straight to Witch (Starting through the Minion Damage passives), and then heading straight down to Scion from there (respec later). Spell Suppression and Armor only really matter for maps unless you're HC, so just grab Minion DPS stuff early + Duration. If you're a Scion, grab Duration early and head up to Witch. Late-Game Ideas:
Spoiler
Explodie AG for Clearing, like Kay uses HERE
Speccing into Minion Crit late-game? Depends on 3.19 changes and PoB. Corrupt gloves for Elemental Weakness on Hit, either in addition to or instead of Frostbite / Sniper's Mark. Other Inspiration Art:
Spoiler
[3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 Last edited by CantripN#4278 on Dec 9, 2022, 9:03:00 AM Last bumped on Sep 18, 2023, 9:51:49 AM
|
|
Looks interesting :o Might give it a crack..
|
|
Are you sure you can convert srs damage to cold with triad grip? since they deal 100% base fire damage now, and triad trip convert PHYS dmg to xxx, am i mistaking?
Last edited by Plomaia#2735 on Aug 13, 2022, 6:05:23 AM
|
|
" To clarify, SRS are 100% Physical, with 100% convert to Fire. Adding another 100% Convert to Cold ends up at 50/50 before Hatred and such... As such, the better curse is Elemental Weakness (when self-cast, not on hit, because you need Q for the effect). After, it's about 90%+ Cold :D Added Cold / Awakened Added Cold are also valid links. [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 Last edited by CantripN#4278 on Aug 13, 2022, 1:27:44 PM
|
|
Summary of the differences between Scion/Guardian/Necro:
Spoiler
Necro:
4 Wasted Points (Start) No "Duration Tax" (4 Passive worth) = 50% Skill Duration + Affected by Flesh Offering (See Below) 30% All Res (Self+Minions) 5% Aura Effect 100% Minion Damage 10% Minion Movement Speed 31% Minion Attack/Cast Speed = 10% + 21% Auras (11% Auras + 10% Gen Auras) 10% Minion Life 30% Cast Speed = 4% Cast Speed + 11% Auras + 15% Offering 15% Movement Speed 10% More Minion Damage 10% Less Damage Debuff Better Mana Sustain --- Scion: 2 Wasted Points (Start), but 1 is 18% Fire Res 1 Passive (5 Passive, 4 for Duration Tax = 1 "Free") Affected by Flesh Offering (See Below) 60 INT + 20 STR 30% Minion Damage 33% Minion Attack/Cast Speed = 20% (Onslaught) + 13% (7.32 + 6.48 Auras) 20% Minion Movement Speed (Onslaught) 42% Cast Speed + 7% (7.32 Auras) + 15% (Offering) + 20% (Onslaught) 35% Movement Speed = 15% (Offering) + 20% (Onslaught) Minor Phys Mitigation Minor Cuse Mitigation ~5% Regen --- Guardian: 3 Wasted Points (Start), but +20 STR, 14 Life, 20% Mana Regen, access to 5% Life/Mana. -4 Points Duration "Tax" Immune to Curses 20% All Res (Self Only) 70% Increased Armour 5% Aura Effect 20% Minion Damage 40% Minion Attack/Cast Speed = 20% + 20% (Onslaught) 40% Minion Movement Speed = 20% + 20% (Onslaught) 20% Movement Speed (Onslaught) 10% More Minion Damage Enemies Take 10% Increased Damage 20% Cast Speed (Onslaught) ~8% Regen = 0.5% Regen + ~7.5% Regen --- Actual Stats (in order): Life - 169% Scion, 150% Necro, 147% Guardian (Necro also has 10% Less Damage Debuff - semi-reliable) Actual DPS - 1st Necro (with Corpses), 2nd Guardian, 3rd Necro (no Corpses), 4th Scion Armour - 144% Guardian, 74% Necro/Scion Spell Suppression - +8% Scion Curse Immune - Guardian Minion Movement Speed - 40% Guardian, 20% Scion, 10% Necro Regen - 8% Guardian, 5% Scion, 0% Necro In short: Guardian or Necro are best overall, except for pure speed mapping (Scion can get Tailwind from Jewels). [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin
https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 |
|
how would pure SRS dps / defenses look? enough for all content?
I may try this SSF HC Last edited by blizaro#3794 on Aug 15, 2022, 3:21:53 PM
|
|
" Should be fine...? For HC I think I'd prefer the Block version and farm for Aegis, but this should be able to do all content even in HC. [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin
https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 |
|
According to patchnotes manacost of srs was changes to 16 on level 20, assuming scaling remains the same for lvl 26 as they are currently in pob their base mana cost should be 18 and overall manacost will be 18*4,25 = 76,5. To even afford that we need somewhat around 100 flat mana in addition to what we already have in pob and I have no idea about how are we supposed to afford casting srs at 5.12 cast rate along with casting other skills, maybe some tricks I didn't understand?
Last edited by WorldCreator892#1144 on Aug 15, 2022, 9:21:24 PM
|
|
" Basically, I intend to rely on an Enduring Mana Flask, and either Reduced Mana Cost Rings, or gear with Mana / % Mana / % Reduced Mana Cost / RMR on gear. You only really need enough to cast it once. There's multiple ways to solve that, and just getting EB also works (just kind of annoying to path there). And yeah, it's also possible to just run Clarity and grab tons of mana regen, that has it's own issues. [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 Last edited by CantripN#4278 on Aug 15, 2022, 9:25:14 PM
|
|
" Also I forgot that pob counts spell echo casts and they don't spend mana so when talking about mana I should've used 2,56 cast speed, my bad. That means that we can barely get away with just the flask and one -7 manacost ring, ty! |
|