[3.20] Shockwave Cyclone Build | Champion | Forbidden Sanctum | Path of Exile 3.20

Hey guys, shockwave cyclone build is here. I play cyclone every league once or twice. This time I wanted to play as champion. It is really tanky and clear speed is great with shockwave. Also has decent single target damage.



Build Cost
- Medium Budget: 10-50 ex


Shockwave: Shockwave Support is a support gem that causes the supported attack skill to release a Shockwave on hit, dealing attack damage to enemies around the enemy. It causes the supported skill to be restricted to staves and maces.

Mana: My body armor has "Socketed Attacks have # to Total Mana Cost" mod so cyclone has no mana cost and I use lifetap support for other skills.

Impale: Use impale support instead of Increased Critical Damage if you don't have a Cane of Kulemak with impale chance mod.

Slayer vs Champion:
- Slayer is faster and deals more damage.
- Champion is tankier.

Leveling: I don't like leveling with cyclone so I leveled up with ground slam and used an axe. Leveling gems and trees are in the video.
Recommended weapons for leveling:
- Limbsplit (Level 13-33)
- Reaper's Pursuit (Level 33-68)


PoB: https://pastebin.com/36agyEpk

Build Video: https://youtu.be/dABBHT79kQE

Bandits: Kill All (Alira is fine too)

Slayer Version: https://youtu.be/y-MhYfMkzuQ


3.17 CHANGES:
- Mark mods on rings are removed. Use Assassin's Mark - Mark on Hit setup instead.

3.19 CHANGES:
- Flesh and Stone now causes you to take 11–15% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance at gem levels 1–20 (previously 9–11%)
- The Reservation Mastery that granted 15% increased Mana Reservation Efficiency of Skills has been removed from the Passive Skill Tree.

You may run into some problems after the changes.

Problem: Can't use all auras with this setup now because 15% mana reserve mastery is gone.

Solution: Get "Champion of the Cause" instead of fortify nodes.

3.20 CHANGES:
- Curse changes:
https://www.pathofexile.com/forum/view-thread/3323944#curses

(Footage is from 3.16)


Gear:




Gem Setup:


Cyclone - Shockwave - Pulverise - Melee Physical Damage (Awakened) - Brutality - Increased Critical Damage

Blood and Sand - Flesh and Stone - Pride - Determination - Enlighten (Lvl 3) / Dread Banner

Vaal Ancestral Warchief - Maim - Multiple Totems - Ancestral Protector

Leap Slam / Enduring Cry / Assassin's Mark (Lvl 11) - Mark on Hit

Vaal Molten Shell - Cast when Damage Taken / Blood Rage / Precision
Last edited by wishdropper#0634 on Dec 9, 2022, 7:28:39 AM
Last bumped on Dec 28, 2023, 9:38:16 AM
Your build video is Private Mate
"
Jagnazaek wrote:
Your build video is Private Mate


There is a problem with processing the video. I have to reupload.
Which version would you say is stronger on lower budget ( champ or slayer ),currently have ~10 ex.

Also, you have curses on both of your rings but can only apply one? or am i missing something.

TY for the guide!
"
Sartherus wrote:
Which version would you say is stronger on lower budget ( champ or slayer ),currently have ~10 ex.

Also, you have curses on both of your rings but can only apply one? or am i missing something.

TY for the guide!

1). its not about invest. its about what you want a). More damage 2). More def
2). Add curse from chest
Что бы получить быстрее ответ на Ваш вопрос, пишите в Discord https://discord.gg/rXA56XPUmd
What veiled mods would also work for the staff, apart from the ones you have on it?
What DPS should have a rare staff?
I changed from The Blockman to this build and I am really happy so far, thanks for the build!
Am I missing something or u just have 70% chance to impale? Is that normal? (Newbie here)

40% from Cane
10% from champ ascendency
20% from physical maestry
"
ViniGodi wrote:
Am I missing something or u just have 70% chance to impale? Is that normal? (Newbie here)

40% from Cane
10% from champ ascendency
20% from physical maestry


Add in the 20% from Dread Banner, which is amplyfied by quality and the %effect of non-curse auras from the tree. It reaches 100%.

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