Fps drops+Shader bar spikes

https://www.youtube.com/watch?v=IPhQFsPgvA8

specifications:
CPU - Intel Core i5 4400
GPU - Nvidia Geforce gtx 970
16gb RAM
Game installed on new SSD
Have this problem since 3.14, tried to clean all poe cache, reinstalling game, tried steam and standalone versions.
dxdiag: https://pastebin.com/n4XfMchw

upd: Okay, i fixed 5fps drops by installing this driver: https://developer.nvidia.com/vulkan-driver (Vulkan beta driver 472.33) and set vulkan. The game still have shader spikes, fps drops to 30-40, with shader spikes, but its quite playable. Still hope ggg will help in this thread

upd2: Everyone, who have problems with cache saving (either nvidia, or poe) make sure your %user% folder is in english. My problem with cache saving was cyrillic user folder name.
Last edited by AuroraLightning on Oct 28, 2021, 11:54:39 AM
Last bumped on Sep 27, 2023, 8:57:42 AM
I'm having similar issues on my GTX 960
Anytime mobs start spawning the frame MS skyrockets, regardless of content. Here is an example of expedition (i played in expedition with no issues): https://youtu.be/MEMgB5_aRgE

intel i5-8600k 6-core
32 gb RAM
SSD
Nvidia GTX 960

Solutions tried thus far - driver updates, computer restart, swapping from dx11 <-> vulkan, turning engine multithreading off/on
"
kcolor wrote:
I'm having similar issues on my GTX 960
Anytime mobs start spawning the frame MS skyrockets, regardless of content. Here is an example of expedition (i played in expedition with no issues): https://youtu.be/MEMgB5_aRgE

intel i5-8600k 6-core
32 gb RAM
SSD
Nvidia GTX 960

Solutions tried thus far - driver updates, computer restart, swapping from dx11 <-> vulkan, turning engine multithreading off/on

Can you tell, what is your windows version?
Last edited by AuroraLightning on Oct 23, 2021, 8:26:24 PM
"
Can you tell, what is your windows version?


windows 10 pro, version 21h1
"
https://www.youtube.com/watch?v=IPhQFsPgvA8

specifications:
CPU - Intel Core i5 4400
GPU - Nvidia Geforce gtx 970
16gb RAM
Game installed on new SSD
Have this problem since 3.14, tried to clean all poe cache, reinstalling game, tried steam and standalone versions.


Always try stuff 1 by 1, run few maps, if doesn't help then try another solution.

1) If your main disk was always slow HDD and you installed PoE on faster SSD, you want to move PoE's shader cache location to SSD too.

Go to: C:\Users\Your.Username\Documents\My Games\Path of Exile

Open: production_config.ini with Notepad.

Edit line: cache_directory=C:/Users/YourUsername/AppData/Roaming/Path of Exile/

Set that directory to where you want it to be, on your SSD.

2) Clearing cache over and over is a bad idea, it will clear by itself every new league, that means every league start the shaders will be rebuilding.

3) (I fixed my game few hours ago with this, I have main HDD 1TB and 256GB SSD) NVidia Shader Cache may cause the same problems. A bit more complicated since users cannot manually change the shader folder location, so I had to make a junction link with "mklink" command to for a DXCache and GLCache folders (these 2 seems enough for me). I found new NVidia Shader Cache location and the idea to make a juction link from this reddit post https://www.reddit.com/r/nvidia/comments/q6m3lj/comment/hggwbdn/?utm_source=share&utm_medium=web2x&context=3
"
Tortorion wrote:
"
https://www.youtube.com/watch?v=IPhQFsPgvA8

specifications:
CPU - Intel Core i5 4400
GPU - Nvidia Geforce gtx 970
16gb RAM
Game installed on new SSD
Have this problem since 3.14, tried to clean all poe cache, reinstalling game, tried steam and standalone versions.


Always try stuff 1 by 1, run few maps, if doesn't help then try another solution.

1) If your main disk was always slow HDD and you installed PoE on faster SSD, you want to move PoE's shader cache location to SSD too.

Go to: C:\Users\Your.Username\Documents\My Games\Path of Exile

Open: production_config.ini with Notepad.

Edit line: cache_directory=C:/Users/YourUsername/AppData/Roaming/Path of Exile/

Set that directory to where you want it to be, on your SSD.

2) Clearing cache over and over is a bad idea, it will clear by itself every new league, that means every league start the shaders will be rebuilding.

3) (I fixed my game few hours ago with this, I have main HDD 1TB and 256GB SSD) NVidia Shader Cache may cause the same problems. A bit more complicated since users cannot manually change the shader folder location, so I had to make a junction link with "mklink" command to for a DXCache and GLCache folders (these 2 seems enough for me). I found new NVidia Shader Cache location and the idea to make a juction link from this reddit post https://www.reddit.com/r/nvidia/comments/q6m3lj/comment/hggwbdn/?utm_source=share&utm_medium=web2x&context=3


I don't have line cache_directory, should i put it in?
also i didnt understand 3rd article, too complicated
Last edited by AuroraLightning on Oct 23, 2021, 9:39:14 PM
"
I don't have line cache_directory, should i put it in?

Yes. Add it under [GENERAL]. Example:

Restart the game, run a few quick maps, shaders will rebuild in new location. You might want to try enabling/disablin engine multithreading again.
"
Tortorion wrote:
"
I don't have line cache_directory, should i put it in?

Yes. Add it under [GENERAL]. Example:

Restart the game, run a few quick maps, shaders will rebuild in new location. You might want to try enabling/disablin engine multithreading again.


I did that, but i guess it dont work anyway, i ran 4 scourges, reloaded the game 4 times and everytime i start new scourge after restarting the game, its freezing for 2secs with shader spike, also, there is 2 caches in my appdata somehow:
https://imgur.com/V7ydSig at appdata/roaming
https://imgur.com/KQxD8Oi and at appdata/roaming/path of exile
in config i wrote path like that:
Last edited by AuroraLightning on Oct 23, 2021, 10:16:27 PM
Question. How many disks your have? Is your System located on slower HDD and the 2nd disk is SSD, just as you said in the 1st post.

Example: I have 1TB HDD (C:\ - my system is located there) and 256GB SSD (H:\) for games like Path of Exile. C:\ is my slow HDD, H:\ is my fast SSD.

By default in production_config.ini file, the line was like:
cache_directory=C:/Users/Your.Username/AppData/Roaming/Path of Exile/

I made a new folder in H:/Path of Exile and called it "Cache". Then I edit the production_config.ini line to:
cache_directory=H:\Path of Exile\Cache

From that point the Shader Cache for PoE are created in that new folder on my fast SSD.
"
Tortorion wrote:
Question. How many disks your have? Is your System located on slower HDD and the 2nd disk is SSD, just as you said in the 1st post.

Example: I have 1TB HDD (C:\ - my system is located there) and 256GB SSD (H:\) for games like Path of Exile. C:\ is my slow HDD, H:\ is my fast SSD.

By default in production_config.ini file, the line was like:
cache_directory=C:/Users/Your.Username/AppData/Roaming/Path of Exile/

I made a new folder in H:/Path of Exile and called it "Cache". Then I edit the production_config.ini line to:
cache_directory=H:\Path of Exile\Cache

From that point the Shader Cache for PoE are created in that new folder on my fast SSD.


3 disks: 256gb m2 ssd, 300gb hdd(not used), 2tb hdd. system installed on ssd
ssd is C:/

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