Chains of Command - Animated Oro's Sacrifice - Summoner Build

Hey guys :),

I would like your opinion on my current build (doing red maps):

https://pastebin.com/Qa0AACS0

I started with a physical animate weapon with Asenath gloves and wasn't really satisfied with the clear speed (and with the buttons spamming) so I tried the unique body armor and invested something like 1ex.

This build revolves around Chains of Command and an Animate guardian carrying Oro's sacrifice to automatically spawn Weapons.

High base damage from Oro's sacrifice compensates for the lvl 18 skill and gives 100% fire damage, culling strike, chances to gain frenzy charges

Chains of Command gives Melee splash to Weapons, and automatically summons them (almost a 7 or 8 links compared to the base skill),

Trigger EE with bladefall and added cold damage (or jewels), put generosity linked to Anger to avoid fire damage on bladefall

4 buttons while mapping (left click, bladefall, convocation, vaal haste)

Can manually resummon weaker Weapons if you keep an Animate weapon gem in body armor with Triad gloves.

Auto-cast Offering with a wand.

You can also go full monkey 6 links for mapping and hope your Weapons lifespan to be enough to kill the boss (should definitely be enough). With feeding frenzy, frenzy charges (from Oro's sacrifice), EE and predator (useless for mapping), I can reach (with my current gear) 530k dps Sirius per minion (max 16 Weapons). Works with worm flask.

I used this post on reddit from 5years ago for my animate guardian gear :
(10c budget guardian, replace Dying breath with Oro's sacrifice)

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TheRealZipZip
·
5a
Pathfinder
Leer cast+dying Breath and then [I usually] use something like Ambu's Charge [The life regen when low is pretty good at keeping him alive] and South Bound Gloves [Big HP boost] + Cold resist. The boots can be what ever you choose to fill in the rest of the resist.
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This build is for mapping only :).
Last bumped on Aug 12, 2021, 7:17:03 PM

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