Advice on scaling a self-chill raider.
I tried to combine self-chill with Spectral Helix on a Raider. Trash mobs are still fine in red maps but red tier conquerors take quite a long time. Anyone got advice on how to scale my DPS?
POB: https://pastebin.com/vyUFVVs0 Last edited by Reconning#0235 on Aug 10, 2021, 1:41:22 PM Last bumped on Aug 11, 2021, 1:00:31 PM
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change sup gems to real dps gems. Add 3 grand spectrum jewels. Swap into exposure (Avatar of the Veil). Claster jewels? Sniper Mark? Mb swap into pure poison.
Last edited by lenia22#2973 on Aug 10, 2021, 10:35:02 PM
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What gems would you take and where would you place the grand spectrums or the cluster jewels? I'm already short on skill points and don't know which ones I could remove.
Avatar of the veil won't really work with self-chill because it prevents me from being chilled half of the time. With 25% chance to poison and 50% elemental ailment avoidance I will be chilled only every 8th hit on average. I will test if that's enough. Pure poison could be a thing, but that would require quite large gear and skill tree changes. Pure poison would also free up my helmet slot because I could use watchers eye with unaffected by poison. How could a pure poison skill tree look like? |
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" I think it's suppose to work, doesn't chilled groud still applies the chill when you have 100% avoidance? That ring should work the same way as chilled ground. idk -____- poison tree: https://pastebin.com/BZdp8VSG Last edited by lenia22#2973 on Aug 11, 2021, 9:28:45 AM
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" I tried self-chill with 90% avoidance and got chilled very rarely. After getting 100% avoidance I didn't get chilled anymore. So somehow "You are chilled when you are poisoned" is weaker than elemental avoidance. Thanks for the PoB. I will try that out a soon as I got currency. |
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