Shield Crush

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Last bumped on Aug 20, 2024, 12:46:12 PM
Visual clarity on Shield Crush is awful. It doesn't use your shield like Charge/Throw, even without that, the transparency on the shields is far too low. The only indication of your damage cone is black ground effect which gets lost beneath any other ground effect. This makes it hard to see where you're attacking and tell where the cones overlap each other when there's only a few enemies up close.
It's generally impossible to even see where I'm attacking in any kind of league mechanic.
Hello!
Really need a version similar to the divergent one working with seething fury!
Main mechanics ALL Shield Crush builds who just killed
According to the Skill you get X dmg per 15 Armour or Evasion.
But with all things the same, I get a bit more dmg from a 40 Armour shield compared to a 36 Armour shield.

As I understand it the damage should only change at increments of 15 Armour/Evasion.

Is this normal/intended?
“Demons run when a good man goes to war"

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