0.9.9c Patch Notes

We made this patch today to cram in some frequently requested features before the Public Stress Test Weekend. Please test the new features and let us know if you find any problems!

Version 0.9.9c:
Features:
  • The first zombie on the Twilight Strand now drops a skill gem appropriate for your class.
  • The chat window now defaults to the last type of chat used in this session. This does not include whispers. Global chat is now the default chat when you join game.
  • Added the ability to zoom the view in using the mouse wheel. Sometimes the camera will go through a wall when zoomed in quite far. We don't need bug reports of this, thanks.
  • The passive skill screen now always shows how many respec points you have, so that new players understand that they exist.
  • Improved the environment of the Fellshrine Ruins.


Balance:
  • Changed early quest rewards so that there are more options for some classes.
  • Increased the rarity of drops from magic, rare, unique and act boss monsters.
  • Reduced the chill duration of Merveil's Ice Spear.
  • Reduced the damage of Ice Nova for Merveil and Water Elementals.
  • Reduced chill and freeze duration of Cold Snap for Merveil and Water Elementals.
  • Reduced the distance that Merveil and Water Elementals can Cold Snap you from.
  • Reduced the distance that Snakes can spit at you from.
  • Slightly reduced the distance that Skeletal Archers can attack you from.
  • Swapped Mental Acuity and Spell Power on the passive tree.


Bug Fixes:
  • Fixed a bug where Merveil would not drop her act boss item rewards properly.
  • Fixed clicking on minions so that the clicks will go through them. This means that you're able to target monsters near minions more easily.
  • Blood Magic now no longer prevents traps from working.
  • Fixed a bug where Totems would not attack monsters outside of your range with some skills.
  • Fixed a server crash that would occur if you left an area while something was caught in your Bear Trap.
  • Undead revived by a necromancer can now grant flask charges.
  • Fixed the starting weapons so that they can't spawn in the water.
  • Fixed the information on the website about 0.9.9 Gloves and Shields.
  • Double Strike is now counted as a Melee gem for the purpose of the mods that increase the levels of certain types of gems.
  • Fixed some overlapping passive skills in the tree.
  • Fixed a duplicate quest reward in Merciless difficulty.
  • Fixed up quests around Brutus so that it's clear what to do after finding him in the Prison.
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Last edited by Chris#0000 on May 10, 2012, 5:05:31 AM
Yesssss
Some nice fixes in here, good job as always.
Gangplank - Level 73 Mara.

"I ate some oranges and it was k"
zoom in and out, awesome!
Default Leagure: FuryLan
Note:
1, Exalted = 2Divine = 8GCP
2, GCP = 3.5Chaos = 12Fusing
3, Chaos = 3.5Fusing = 2Alch/Scouring = 10Jeweler/Chromatic = 20Alternation
Finally Zoom out!

Please, post screenshots of it maxed out.


No more being owned from the snake spits/totems/merveil outside the view screen.
"It feels like holding my breath under water constantly." Me about the limited "life expectancy" of the inventory space on Path of Exile and frequent needs to go to town to unload.
Last edited by Interesting#4599 on May 10, 2012, 5:05:41 AM
You can't zoom out any further than you could before. Chris shouldn't have worded it like that.
Path of Exile II - Game Director
...



Dammit!
"It feels like holding my breath under water constantly." Me about the limited "life expectancy" of the inventory space on Path of Exile and frequent needs to go to town to unload.
Last edited by Interesting#4599 on May 10, 2012, 5:08:32 AM
The mousewheel allows you to zoom in. It then allows you to zoom out again back to where it was. The patch notes have been reworded to not give the wrong impression.

I'm pleased with how nice the art looks up close though.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
Must... Zoom in.. on Dead Baby, and Evil Mr.Sparkles.

Patch hasn't gone live yet so, curious to see how this works, I'm only concerned for the zoom out feature and its advantage over someone who is more zoomed in (defaul zoom) over someone who has a much wider view area if you can zoom out past the default, making it easier to anticipate far shots etc.


Edit:

Ah saw the post, good to know that you can't zoom out, I wrote quite a rant in a thread about that how it would be completely unfair to all players, making them at a disadvantage having less field of view then zoomed out players who can't enjoy as much of the games graphics.
Last edited by Evir#5190 on May 10, 2012, 5:13:22 AM
"
Chris wrote:
Bug Fixes:
Fixed the information on the website about 0.9.9 Gloves and Shields.


For me, gloves are still missing, and also Templar Shield and Sigil Kite Shield still identical?
invited by timer @ 10.12.2011
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deutsche Community: www.exiled.eu & ts.exiled.eu

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