Deterministic Crafting

My recommendation is this, make crafting great again.

If you want to bring deterministic crafting to the game get rid of harvest. Tie the crafting to end game boss farming, for example if you want an Augment phys roll, you have to farm atziri for a random “physical exalt” if you want to determine a cold roll you have to farm elder, you could keep the deterministic exalts, annuls and divines but have them drop from specific encounters within the game and make them tradable. This way it makes people have to farm all content. Lock your higher tier crafts behind an rng wall and hard encounters.
Last bumped on Mar 10, 2021, 10:31:48 PM

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