A Poe and D2 Resurrected comparison

Hello fellow Exiles,
I write this few words in hope that GGG maybe notices these points and may improve their game in the future.

History:
I started playing D2 a long long time ago. And it really was the best game i played so far. Botting/Duping/hacking got more and more common and I stopped playing D2. It just ruined the economy.
The D3 release was probably one of the saddest moments in my life. (I'm not even interested in d4 tbh)
Then PoE came along and i started to love that game. It improved and improved over the years. And it really is an awesome game now!

There are different kind of players. GGG analysed this and Chris Wilson even mentioned it on a beaclast podcast once.
- do crazy new content
- engage in new mechanics
- enjoy the story telling
- planing builds
- ...
- ...
I for example like planing new builds and I love to collect items.
I farm xxx Exalted orbs and then buy something that is of value!
Chris Wilson mentioned that: Standard could be important someday but for now it is important that people can have the illusion that their items there may be worth something sometime.
I like to start over sometimes but I also really like to play in a league that doesn't reset my progression every 3 months. Why did I farm for xx hours?
Why do I collect items?
To use them or just to have something of value.

The Problem:
How can you sustain a higher form of value in a neverending evolving game like POE that starts new leagues every 3 months?

PoE's items:
GGG improved them over the years and is the king of items compared to other games (in terms of creativity/freedom of choice). Uniques and Rares.
What uniques to collect?
New overpowered ones that get nerfed. Then you have legacy Ones in Standard for the future? Why even matter? You can do anything with every build anyway. (little bit exaggerated there but you get my point)
What Rare items can i collect?
Well you can craft awesome ones for your specific build. If your build is not really meta then your item is probably not worth that much. Also rare items will get better and better and the hunt for perfection continues and continues. No point there either.
Harvest crafting? Makes progression easier
Crafting items? is nice but who cares about dropped items?

okay... then lets get something that is limited in POE too. Alternative Art items... but who in Standard cares? No1 will see them anyways.


D2 has a limit (for now). Characters have their uniqness. Builds specialize in different categories. (PVM/PVP)
You want to do ubers? Well thats not easy, you should go with a smiter then...


Also what about collecting items for PVP? People do care actually.

What about party play?


I hope you get the point i was trying to make here.
If D2 Resurrected is not a flop + Blizz can keep Bots/Hacks/Dupes in a acceptable manner then D2 makes a lot more sense to me in the long run.
Maybe I´m a bit strange, but I like the economy + perfection hunting. :)


What do you think?





Last bumped on Mar 10, 2021, 9:48:09 AM
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I hope you get the point i was trying to make here.

no, not really


"
If D2 Resurrected is not a flop + Blizz can keep Bots/Hacks/Dupes in a acceptable manner then D2 makes a lot more sense to me in the long run.

in what way? Every 3 months new meta, new skills, new content in PoE. In D2 the endgame was baal runs. Always Baal Runs.


"
Maybe I´m a bit strange, but I like the economy + perfection hunting. :)

You act like this doesn´t exist in PoE? It´s even stronger here with all the micro-managemnt of a 128 skill passive tree with even more coming into play when getting cluster jewels.


"
What do you think?

I think Blizzard is a washed up diper and has been for ages now. The best they can do is get a new skin over their best game which is 20 years old. Everyone paying into that don´t need to complain not getting better content from them. I personally am done and will not be playing D4, rather I spend money on PoE in order to help a company that really has their heart in it.

Maybe I'm the oddball here, but I prefer Diablo 3 to Diablo 2. Greater Rifts is better than PoE's end game, IMO. I've played in 7 or 8 of the 20 something D3 leagues, and only 5 leagues in PoE (none of the recent ones). Also more play time in each D3 league I played in vs PoE leagues me playing maybe 100-150hrs tops. D3 leagues were 250-300hrs usually.

I'm interested to see what PoE 2 brings though.

D2 was good for its time, but unless they add some new kinda end game to it, like I'm in favor of them adding something like Greater Rifts in D2, I'm probably not gonna touch it.

Also, a lot of people kept playing D2 because of the Median XL mod. The remake of D2 looks like it's gonna be pretty vanilla to me, and vanilla is boring.

I was happy when D3 got rid of the tiresome "repeat the story acts 3-4x" slough, and added in adventure mode. Ever since they did that, it really made that game more playable for me. PoE moved away from that too, and I hope that sets a new precedence in ARPGs to move away from the normal => nightmare => hell => interno, etc model. I'm hoping D4 does not follow that.

I generally prefer looting and crafting my own gear. While you can do that in PoE, it's simply not viable to play the game in that manner in the sorta hours I'm willing to dedicate to a league, so I simply don't play it. Solo self found 150-200hrs in a league, I'd get basically nowhere. There might be some budget builds that might work in any given league, but that changes every league, and I can't bother to keep track of where the balancing is between one league to the next, and what changed. That's just extra effort on my part that I'm not willing to put into a game. If you take 5-6+ leagues off, and try to come back, then good luck learning the game all over again from scratch, forget anything you used to know. Yet another nail in the coffin for returning to PoE.

I will give PoE credit on a couple things over D3, I do like having the mobility skills in PoE, and also pet based builds play a whole lot better in PoE vs D3. Too much micro-management in D3 to play pets, where it gets really tiresome constantly reviving minions. I was kinda hoping at some point they would have added a leg for necromancer, to where they can have some skeleton mages and revived minions as permanent (unless they die from HP damage).
Last edited by MrSmiley21 on Mar 10, 2021, 10:16:12 AM

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