I'm sick of dying to absolutely nothing out of no where 100-0.

[Removed by Support] At least give me a death recount so I can fix what I'm doing wrong. I just randomly die to nothing 100-0 A LOT. Hard stuck 93 lost over 75 percent of a level today, played for 8 hours straight and I'm still 0 percent into my level.
Last edited by Kane_GGG#0000 on Feb 7, 2021, 12:20:59 AM
Last bumped on Feb 5, 2025, 10:41:55 AM
More information needed, what map mods are you running, what Tier etc.
~ Mostly an SSF player.
well you got absolutely no defenses whatsoever.. nothing at all really.. maybe Bone Armour in case you use it..

You got meatshields right, but with a glass cannon like this you have to avoid being hit more than once.. good movement, careful approach
IGN: Eric_Lindros
CET: Timezone
Well I think the main point is u can build defences u can have like 14k ehp NOTHING will do damage to u and then suddently u lose like 7k damage (this will kill most chars) like a surprise after death explosion or something mixed in 100000000 effects u cant even see.

Look at zizaran death on lab... 14k ehp did all bosses including maven face tanking and then dead in REGULAR mobs in lab in less than a sec. It was so fast that even replaying in 0.25 speed it is hard to tell what killed him.

This design is bad, u never feel in danger or pressured u died by surprise hits mixed between a lot of useless effects. Gets old fast.
They design this game to kill your character.
~ There are spectacular moments.
Last edited by DoubleU#7266 on Feb 2, 2021, 9:04:01 PM
The game makes sure that not a single build can tank everything in the game. Max block gladiators can tank everything but he will face difficulty against degen grounds in Uber Elder fight. Now they made Crimson Township map boss to kill him as well.
Go here.

https://www.pathofexile.com/forum/view-thread/3010205

Play one of their builds
Git R Dun!
"
jeerinho wrote:
The game makes sure that not a single build can tank everything in the game. Max block gladiators can tank everything but he will face difficulty against degen grounds in Uber Elder fight. Now they made Crimson Township map boss to kill him as well.



this is a bunch of bull and you know it.
you are ignoring his point on purpose to protect your game you are fanboying over.

ffs dude get your goddamn head out of your ass.


he is not asking for us being able to tank litterally everything.
he is saying to even it out. make everything alot harder but get rid of the extreme hits ment to kill everything and anything.


his issue is that you are out there swatting flies. and then all of a sudden in the middle of the flies there is a freaking dragon.

what he is asking for is a more EVEN playing field.
if there is something in a t16 map that can one hit me. then i want the rest of the mobs in t16 to give me trouble aswel.
that way i know to stay way from t16

the way it is now, there are way too many useless mobs and a few way too overpowered ones.
fuck posted in wrong place lol nvm
Last edited by Nubatack#3979 on Feb 7, 2021, 12:19:11 AM
Totally agree with OP. I have 8k Es and 2K life with lots of ES leech, max res except chaos which is like 60%, and only way I can level now is by inching forward doing either regular tier 10+ maps and not killing the bosses, not doing any abyss or side quests, etc, or doing low tier magic maps and still not doing the bosses on most of them. I actually quit the game solely because of this a couple years ago. I guess I've gotten the hang of it a bit better now. I don't die in mobs anymore because I finally have enough life that when I see a big hit I flame dash the hell out of there and wear it down from afar. But, it would be nice if you could see yourself dying from a few (3+) big hits in a row rather than one hit which can only be avoided by being a hundred feet away. It just feels way too all or nothing, like in old school console games where you immediately die if you touch an enemy. The 10% of level punishment is just brutal.

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