[3.13] Carrotizer's Pyroclast Mine Saboteur into Herald of Thunder Autobomber
Level 100!
Previous 40/40 builds: https://www.pathofexile.com/forum/view-thread/2869658 Ritual YouTube Playlist: https://www.youtube.com/playlist?list=PLzbZ0ch_fwPg_Z2wraQEGqRRo4ByLmWlA Twitch: twitch.tv/Carrotizer Autobomber guide from Harvest: https://www.pathofexile.com/forum/view-thread/2903358 Guide in progress. Overview
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Why Herald of Thunder Autobomber? Not much changed since Harvest. This is still one of the fastest mapping builds. Offense: This build utilizes almost all buffs: * Double curse (Conductivity + Assassin's Mark) * Aspect of Spider * Rampage * Onslaught * Culling Strike with Critical Strike * Lightning Exposure * 6 second Arcane Surge * Shock (with Overshock) Defense: * High EHP as hybrid, and ES gives 50% stun immunity by default. Jewel implicits can give further stun immunity. * 23% Block chance, 14% Spell Block chance. * 50% Spell Dodge, 48% Attack Dodge. * All-capped resist (including Chaos), with 79% Lightning Resist * Elusive (250%), with 234% movement speed at peak Elusive + Quicksilver * Chill & Sap enemies with Algor Mortis. * Constant chilled ground from CwDT + Cold Snap + Creeping Frost, as well as Vaal Cold Snap * Hinder from Aspect of Spider Autobomber PoB codes:
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Lv 100: https://pastebin.com/a1A69uWu Lv 99: https://pastebin.com/YjHKqhh4 Lv 98 with crit multi + life + Chaos resist jewels: https://pastebin.com/XqYM2AfL Lv 98: https://pastebin.com/A7920Gue Gears & Links
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Crafting process: * Bought 6L ilvl 100 Eclipse base for 3 ex * Use Crusader's Exalted Orb on it. Orb of Alteration until T1 Damage per Power Charge mod. Imprint it just in case it becomes unsalvageable after Awakener Orb. * Use Awakener Orb with +1 Power Charge Shaper staff. * Ensure there's an empty suffix (or easily removeable one) with 2x influence mods that we want. You can use reroll keep suffixes to fix any prefixes. * Assuming all prefixes are removeable, ensure there's no prefix with Caster tag. Use Remove & Add Caster until desired mod. Best DPS is +2 spell gem level. However, having this mod cancels Herald of Thunder when you weapon-swap for Rampage. I decided to use remove & add Caster until either +2 spell gem or Shaper 20% more socketed spell damage, and got the latter. * Moving on to Lightning mod craft -- the mod group that you're most likely to hit is flat added damage to spells. We can block this first by crafting either fire or cold flat added damage to spells. Use Add / Remove & Add Fire or Cold until flat damage added to spells. * Use Remove & Add Lightning until desired mod. +3 Lightning spell gem level is most DPS, but it also cancels Herald of Thunder (you have to recast) when weapon-swapping. T1 Lightning Damage (Esh's) gives most damage after +3 Lightning gem level, but the odds of hitting it extremely low. I decided to craft until Lightning spell gem, T1 or T2 Lightning damage, or T1 Crusader Lightning penetration, and got the latter. * Remove the Fire/Cold flat damage to spells, and craft Augment / Remove & Add Chaos until T1 gain extra Lightning Damage as Chaos. * Craft chance to Double Damage. Offhand: Body Armour: Belt: Helmet: Amulet: Rings: Gloves: Boots: Map mods to avoid: * Elemental & Physical Reflect (can do Physical Reflect -- just don't use Wave of Conviction!) To-do List:
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* Run 40 Mavens after leveling up to 99 * Craft T1 life on the triple-elevated helmet * Craft T1 life on elevated explode chest * Craft T1 hybrid es/life on boots after randomising T1 life to max [DONE]. * Randomise hybrid es/life to max on boots * Optimize jewel implicits * 23% quality on Divergent Arcane Surge * 6/23 Awakened Elemental Focus Changes from Harvest (I did not play Heist league, so some of those changes are included here):
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* 3.13 Assassin nerfs * Alternat quality gems Gem setup changes:
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Herald of Thunder: Divergent Power Charge on Critical Support Storm Brand: Replace Awakened Lightning Penetration with Swiftbrand CwDT setup: Replace Arc with Vaal Cold Snap Flame Dash: Anomalous Flame Dash. Divergent Arcane Surge for extra duration. Heist notes:
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* Contracts: * Gianna for blueprint reveal + discount. No doors on the way out. * Karst contract for currency * Contract's talent requirement level determines lot, not ilvl of it. * Heist guide reference sheet: https://cdn.discordapp.com/attachments/362023686145966090/769024720121102406/HeistCheatSheet.jpg Pyroclast Miner: PoB codes:
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* Lv 94: https://pastebin.com/t8752p7G Time elapsed during leveling:
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* 47 min 31 seconds to get to Act 2 town * 3 hours 58 minutes to Act 6 * 1 day, 14 hours, 40 minutes to 90 * 1 day 18 hours 12 mnutes to 91 * 3 days, 18 hours, 6 minutes to 95 Autobomber gear in progress: Helm:
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* Bought ilvl 88 Hubris Circlet with 30% reduced mana reservation for 2 Exalts. * Gilded + Perfect Fossils, got 30Q on the first try (!) * Hollow + Prismatic + Metallic, got stun & block recovery suffix. Used non-fire craft to remove it, but it instead hit the Abyssal socket. * Hollow + Prismatic + Metallic try #2: Build guide compilation: https://www.pathofexile.com/forum/view-thread/2869658 Ritual, Harvest, Delirium, Metamorph, Legion, Betrayal, Abyss 40/40 Breach: 36/40 D: Last edited by Carrotizer#6989 on Mar 18, 2021, 4:02:07 AM Last bumped on May 16, 2021, 4:30:57 AM
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Hey brother, i enjoy the build so far, as of now the only problem i have is sutaining the self inflicted damage even with 3 clusters with storm drinker and 81% lightning res, bossing is easy and mapping too but the occasional turn away to let my ES regen is rather bothersome. how do i fare, this is my toon;
https://www.pathofexile.com/account/view-profile/JhonnySm0ke/characters |
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What's your maximum energy shield? Energy shield leech rate is capped at 10% of ES, so you need to invest in the efficient nodes (Resourcefulness, Unnatural Calm).
If you can get 30 quality Vaal Regalia explode chest and some efficient ES nodes, that should help a lot with leech rate. Build guide compilation: https://www.pathofexile.com/forum/view-thread/2869658
Ritual, Harvest, Delirium, Metamorph, Legion, Betrayal, Abyss 40/40 Breach: 36/40 D: |
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Hi, I am trying this build and experimenting in PoB, do you think EE would help? We have ColdSnap on CoC or we can have another damaging type brand to increase damage of HoT. let me know what you think!
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" Unfortunately EE wouldn't work well with HoT because once HoT hits, EE decreases the next damage -- there's no way to alternate reliably between HoT and CwDT + Cold Snap/Creeping Frost. Build guide compilation: https://www.pathofexile.com/forum/view-thread/2869658
Ritual, Harvest, Delirium, Metamorph, Legion, Betrayal, Abyss 40/40 Breach: 36/40 D: |
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