Jun atlas passive tree need to be balanced for console!

Hey
We are only getting only 1 encounter per map(pc players get 3) so we are getting likely 3x less items compared to pc!
Last edited by Reborn409 on Jan 20, 2021, 2:11:22 AM
Last bumped on Jan 29, 2021, 10:16:56 AM
Hi.
It works properly with the console reward multiplication.
If you get a bargain option on console it drops you 3 items instead of 1.
If you allocate this passive bargains will be dropping 9 items for you.
"
Alexander_GGG wrote:
Hi.
It works properly with the console reward multiplication.
If you get a bargain option on console it drops you 3 items instead of 1.
If you allocate this passive bargains will be dropping 9 items for you.


Great news, thank you.
TrueAchievements - https://www.trueachievements.com/gamer/Corrison

XboxClips - http://xboxclips.com/corrison
"
Alexander_GGG wrote:
Hi.
It works properly with the console reward multiplication.
If you get a bargain option on console it drops you 3 items instead of 1.
If you allocate this passive bargains will be dropping 9 items for you.

Thanks!
"
Alexander_GGG wrote:
Hi.
It works properly with the console reward multiplication.
If you get a bargain option on console it drops you 3 items instead of 1.
If you allocate this passive bargains will be dropping 9 items for you.


You need to check this interaction with "Gut Instinct" in valdo's rest, its only granting 3 intelligence, not triple.

PC players can get 3 intelligence x 4 members x 3 encounters = 36 intelligence per map
We are cepped at 12 intelligence from this atlas passive
"
PC players can get 3 intelligence x 4 members x 3 encounters = 36 intelligence per map
We are cepped at 12 intelligence from this atlas passive

Intelligence is not supposed to be tripled.

The progression on consoles is 3 times slower. But all the rewards are multiplied by 3.
"
Alexander_GGG wrote:
"
PC players can get 3 intelligence x 4 members x 3 encounters = 36 intelligence per map
We are cepped at 12 intelligence from this atlas passive

Intelligence is not supposed to be tripled.

The progression on consoles is 3 times slower. But all the rewards are multiplied by 3.


Offtopic; Any ETA on 3.13.1 patch for us?
"
Alexander_GGG wrote:
"
PC players can get 3 intelligence x 4 members x 3 encounters = 36 intelligence per map
We are cepped at 12 intelligence from this atlas passive

Intelligence is not supposed to be tripled.

The progression on consoles is 3 times slower. But all the rewards are multiplied by 3.


Huh... I never realised that pc only gets 1 of each bench/chest in safehouses

We also got 3x chances for the betrayal uniques from safehouse leaders?

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