Overwhelmed while leaving heists
So I am not sure if this is a bug, poor gameplay on my part or what. But when I am trying to leave heists that are level 70+ I get about 1/2 way to the escape route and can't kill anymore, the mobs seem to just continue to multiply until death occurs.
My main skill is Ground Slam with Call of Steel for that nasty brute damage after a few slams with Seismic Cry. I can cruise through corrupted rare maps without any issues, delve just fine, but when it comes to heists I just can't seem to escape the mid to higher tier heists. I do try and make sure that I have items on which ever NPC is running with me are the best that I have available. Any help is greatly appreciated, even if it's pointing me to a thread that explains this issue better, what to do etc. Make em bleed and rest in peace. Last bumped on Nov 9, 2020, 5:14:22 AM
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Maybe a quartz flask avoids rubberbanding + bubbling divine so u can spam your '$#@*!' button. Test a white or blue contract they can have some rip mods.
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" Have you watched any videos about this build? The gameplay style may be a different than you're thinking. What tier maps are you running? What level heists? | |
" I have bubbling divine and will try swapping in a quartz if I start having issues again.... " Yes I have watched videos for this build, it's why I'm not running a cyclone. slam slam rip. slam slam rip. slam slam rip. T5 map is the highest I have so far. I just hit lvl85, kind of hard to play when you work 60+ hours a week. and I said that it only happens in lvl70 + heists. I do think I found my flaw in my build. I had put a corpse explode gem where I should have a Phase Run. got it swapped out and I have a lot better survivability. Make em bleed and rest in peace.
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" So, the reason I asked is that "slam slam rip" is not a rotation that makes sense to me. I admit I haven't watched a video on it. But Impaler says you can't impale the same enemies more than once within 4 seconds, so the second slam isn't really doing much. I think. Maybe check another video and see if they recommend the same thing. There might be a reason for it I'm not aware of. It just doesn't line up with the Ground Slam/Call of Steel play I've seen on Twitch. " I don't judge. It's just information. So, if you're still in white maps, I would say I don't find it that surprising that Heists are rippy for you. Personally, I feel like Heists during the alarm are about as rippy as content 5 levels above what it says on the tin. " EDIT: I was wrong about Imbalanced Guard. Apparently resistances don't count as "damage reduction". EDIT: Also, if you're using Call to Arms (keystone that makes Warcries instant, but share a cooldown), then Urgent Orders support makes no sense, as it's just increasing the cooldown of your warcries. There is no "speed" to increase, when they're instant. Usually you don't want to use Call to Arms in a build with multiple warcries, because you want to be able to use them all back to back. Last edited by QQPQ#9136 on Nov 9, 2020, 1:24:39 AM
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Found problem with your build. You got no stun immunity thats why you die.
Take unwavering stance(try out this first) or take jug's ascendancy stun immunity. "Fix it soon becaise beong locked out of my wealth and my character puts a hold on me trading and bartering to increase my wealth" - Nameless Forum Poster.
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