[3.12] Herzele's Trickster Hexblast Archamage Ignite : it's always better when everything burns.
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Introduction :
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Hey ! I'm Herzele, i've played Path of exile since release, all leagues, for a number of hours i dare not show here ! I've always loved ignite builds, especially conversion ones (don't ask why, don't know myself), so when i saw Hexblast and its "All damage can ignite", i had to try and do something with it. I'll play this build in SSFSC from the beggining of the league, and i plan to push it as far as possible. Of course, all that's written here is speculative, so take it with a grain of salt. Videos :
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Pro's & Con's : + Ignite has a fast clear speed + No uniques required ! + Good Heister, will post a video soon. + Makes good use of EE to destroy ennemy resist. + Agnostic + Patient Reaper makes you very tanky. - Curse immune bosses are a lot tougher. - Can’t do elemental reflect maps because archmage. - Hexproof rares are slow to kill. PoB:
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https://pastebin.com/e8y3xbj6 Gear :
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Weapon
Wand or Scepter T1 mods : - + Level of all chaos Spell Skill Gems - + Mana - + % to Fire Damage over Time Multiplier - Gain % of Lightning damage as Extra Chaos Damage - % to Damage over Time multiplier A bit of cold damage to spells can help chilling / freezing. Unique options
Off-Hand
Shield T1 mods : - + Level of all chaos Spell Skill Gems - + Mana - + Life - Gain % of Lightning damage as Extra Chaos Damage T2 mods : - % Mana regen - Life regen, depending on the new values, might be good and help with The Agnostic keystone. Unique options
BodyArmor
ES Base T1 mods : - + Life - Resistances On Shaper base : - Level of socketed active Skill Gem - % Increased max Mana T2 mods : - % Mana on kill Unique options Cloak of Defiance
Amulet
Dex Or %Mana regen Base T1 mods : - + Life - + Mana - + % Fire Damage - Resistances On Hunter base : - Level of socketed Intelligence Skill Gem - % Fire Damage over Time Multiplier T2 mods : - % Mana regen Unique options Atziri's Foible
Ring
Opal Ring T1 mods : - + Life - + Mana - Resistances On Shaper base : - % Shock and added lightning T2 mods : - % Freeze and added cold - % Mana regen Unique options Essence worm (Malevolence)
Gloves
Any base T1 mods : - + Life - + Mana - Resistances On Hunter/Shaper base : - % Fire Damage over Time Multiplier On Warlord base (prefered) : - Culling Strike - % Increased Damage over Time Unique options
Boots
Any base T1 mods : - + Life - % Movement speed - Resistances On Hunter base : - % Ignites you inflict deal Damage % faster Unique options
Helmet
Any base T1 mods : - + Life - + Mana - Resistances On Shaper base : - Adds lightning damage to spells - % Mana regen Delve modifier : - - Fire res nearby Unique options Leveling :
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I'll start with the classic ED, and switch to Hexblast ASAP. A 4L with Hexblast - Archmage - Ignite Proliferation - Combustion should be a good base For the ascendancy order : 1 - Patient Reaper (% DoT, Ressources on kill and % Increased recovery rate are all very good) 2 - Prolonged Pain (% More DoT) 3 - Weave the Arcane (Mana increased and recovery all very good with Archmage 4 - Harness the Void (It's a small gamble, i like the idead of scaling the base hit with % of non-chaos added as chaos, can be very good with the high base damage given by Archmage) Gem Setup : (In order of importance)
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Hexblast: Hexblast - Archmage - Ignite Proliferation - Combustion - Burning Damage - Deadly Ailments Curse: Flammability - Arcane surge 13 - Faster Casting - Spell Cascade A bit heavy on the curse links, but it allows for a lvl 13 Arcane surge which seems good. Utility: Cast when Damage Taken 5 - Immortal Call 7 - Summon Chaos Golem 7 - Increased Duration 20/20 Generic defensive layer Movement: Dash - Second Wind Feels smoother than Flame Dash, but the dex requirement might be too high, we'll see. Bandits Kill all Pantheon Major: Brine King Minor: Shakari -------------------------------- Last edited by Herzelion on Sep 22, 2020, 5:51:51 AM Last bumped on Sep 23, 2020, 1:05:35 PM
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Any updates on this build so far. I have been watching nugi play something similar to this but he was using hiero so its a harder comparison. I am going to push hexblast trickster to 95 ish but not sure if I should pull the trigger on Archmage version or not. I am really torn and could use any insight
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" Currently A9, it was a bit slow before getting a 4L but now i'm crusing. Clear is very good, single target decent. The only problem is Hexproof rares, but it seems like a bug where they don't get doom. I'll post an early mapping video when i'll get there. | |
What PoB version are you using? Can't upload your link into my PoB ver. 1.4.170
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I'm using the community fork latest version. It has more features than the "official" PoB.
Also, just updated the PoB with a few variations (Cluster jewels / Intuitive Leap), and added a video of early mapping on a 4L and bad gear. Will add a new one when i'll have a 5/6L. | |
Hey, nice guide, I started levelling a second character with the intention of going hexblast ignite, currently only in act 3 and loving the skill, haven't tried any archmage stuff with it yet, but after coming here and reading through this I think I might now
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" I'm doing my own take on it. I'll share my results and build once I'm pretty much done. | |
Playing a bit similar as this with Archmage + Arcane Cloak. Still leveling and going in Act6, had a fair share of struggles before got a 4L.
Next I wanna test the Sigil of Power and thinking about taking the Agnostic. Is the Indigon viable for this build? If it's price gets to a reasonable level.. Dont know yet if I'll keep hexblast all the way to the end or switch to another spell and use Stormfire ring |