Will we ever have PS4/Xbox crossplay?

Going from 50 players online to 100 should be a nice change.

For example, there's like 4 Starforges at any given moment, priced at around 3-8ex, whatever those few people feel like pricing it at. A lot of uniques that are commonly priced at 1-20c on PC go for 5-15 ex on consoles... I realize that we're probably not even 1/10th of the total playerbase that PC has (less players means less good players providing endgame gear for sale). Less supply = more demand = higher prices.

We have the same droprates as PC, the same RNG as PC, the same build diversity as PC but we have an economy that's entirely broken if we don't play SSF.

Will we ever get crossplay to help mitigate this, even if only by a fraction?
Last bumped on Oct 6, 2020, 4:03:47 PM
PS4/xbox only no, we need full crossplay.
Rocket League, Fortnite, Paladins, CoD and many other, more competitive games have full crossplay.
Why, today, limit access of people? Yeah, it's clunckier to play on gamepads, but its worse to that without your friends playing on other plataforms.
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NaySneffets wrote:
PS4/xbox only no, we need full crossplay.
Rocket League, Fortnite, Paladins, CoD and many other, more competitive games have full crossplay.
Why, today, limit access of people? Yeah, it's clunckier to play on gamepads, but its worse to that without your friends playing on other plataforms.


Nty pc has bots and other issues not interested
PS4 and Xbox Crossplay.
I guess that may and can happen yes. But if it happens it won´t be seen before PoE version 4.0 or Path of Exile 2 if you want.
Crossplay with PC as well, will not happen. And if that happens I will just stop playing PoE and go to something else, for sure.
I doubt we'll ever see console-crossplay. That's pretty much a dead-issue for all console games and only those specifically designed for it and with contracts specifically fought over in favor of it are going to ever have such features. Some games will surely and loudly broadcast this as a "feature" but plenty of them will choose "the best contract."

Considering, AFAIK, Microsoft and PS4 process those online payments for their platforms, unifying everything might be too difficult a task or one that's not worth the effort.

In the next-gen, we're going to get a pretty big expansion to online gaming play. Basically, anyone who could possibly try to offer an online gaming platform is going to try to offer it...

I honestly don't have a clue how developers are going to go about making contractually-dependent decisions in the boardroom or during Skype/Zoom/Whatever meetings when planning their "fun vidyo gamez."

"Microsoft/Sony/Amazon/Google/Steam/Epic Exclusive!"

"Fred's Vidyo Gamez Streaming Cloud Service" will eventually get access to titles around five years after initial release once they "filter down" the pipe...

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