Today, we'd like to take a look at some Harvest statistics. We'll start with a breakdown of the challenges and seeds, and will continue with crafts, Avatar of the Grove and more statistics next week!

First, let's take a look at the number of seeds dropped by type, broken down by tier of seed.

Wild Hellion Seed Reveals a random Physical modifier crafting effect when Harvested 368,899,226 11.79%
Wild Ursaling Seed Reveals a random Caster modifier crafting effect when Harvested 368,806,245 11.79%
Vivid Arachnid Seed Reveals a random Attack modifier crafting effect when Harvested 358,271,282 11.45%
Vivid Weta Seed Reveals a random Life modifier crafting effect when Harvested 358,224,351 11.45%
Primal Rhoa Seed Reveals a random Defence modifier crafting effect when Harvested 347,338,059 11.10%
Primal Dustspitter Seed Reveals a random Lightning modifier crafting effect when Harvested 347,333,368 11.10%
Wild Thornwolf Seed Reveals a random Socket colour crafting effect when Harvested 232,901,177 7.45%
Vivid Leech Seed Reveals a random Socket number crafting effect when Harvested 226,253,336 7.23%
Primal Feasting Horror Seed Reveals a random Socket link crafting effect when Harvested 219,359,918 7.01%
Wild Ape Seed Reveals a random Fire modifier crafting effect when Harvested 91,883,930 2.94%
Vivid Scorpion Seed Reveals a random Cold modifier crafting effect when Harvested 89,309,361 2.86%
Primal Maw Seed Reveals a random Chaos modifier crafting effect when Harvested 86,587,317 2.77%
Wild Hatchling Seed Reveals a random Currency crafting effect with improved outcome chances when Harvested 11,300,234 0.36%
Vivid Thornweaver Seed Reveals a random Speed modifier crafting effect when Harvested 10,936,127 0.35%
Primal Cleaveling Seed Reveals a random Unique Item transformation effect when Harvested 10,549,723 0.34%

In total, over 3 billion Tier 1 seeds dropped from Seed Caches. That's a lot of gardening! Let's now take a look at the amount of Tier 2 seeds dropped.

Vivid Razorleg Grain Reveals a random Gem crafting effect when Harvested 13,236,174 11.15%
Wild Snap Hound Grain Reveals a currency item exchange, trading three of a certain type of currency for other currency items when Harvested 12,810,058 10.79%
Wild Bristlebeast Grain Reveals a random crafting effect that changes the element of Elemental Resistance modifiers when Harvested 12,809,942 10.79%
Primal Rhex Grain Allows you to sacrifice Divination Cards to create Divination Cards when Harvested 11,549,323 9.73%
Primal Viper Grain Reveals a random Critical modifier crafting effect when Harvested 9,157,271 7.71%
Vivid Sapsucker Grain Allows you to change a Map into other Maps when Harvested 9,127,411 7.69%
Primal Dustcrab Grain Allows you to exchange certain Map Fragments for another of the same type when Harvested 9,077,312 7.65%
Vivid Parasite Grain Allows you to add an Implicit modifier to certain Jewel types when Harvested 8,924,764 7.52%
Wild Homunculus Grain Reveals a random effect that exchanges Fossils, Essences, Delirium Orbs, Oils or Catalysts when Harvested 8,668,285 7.30%
Vivid Striketail Grain Reveals a random Flask Enchantment that depletes as it is used when Harvested 5,953,206 5.01%
Primal Chimeral Grain Reveals a random crafting effect that upgrades a Normal or Magic item's Rarity when Harvested 5,870,713 4.95%
Wild Chieftain Grain Allows you to Sacrifice a Map to influence Zana's crafting options when Harvested 3,460,745 2.92%
Wild Spikeback Grain Reveals a random crafting effect that reforges a Rare item a certain way when Harvested 2,937,873 2.47%
Primal Scrabbler Grain Allows you to modify an item, resulting in Lucky modifier values when Harvested 2,936,392 2.47%
Vivid Nestback Grain Reveals a random Map Enchantment when Harvested 2,189,660 1.84%

Just over 118 million Tier 2 seeds dropped from defeating Tier 1 Harvest monsters. This is roughly a Tier 2 seed for every 25 Tier 1 Harvest monsters killed. In reality, the chance is actually higher than that, though these numbers are skewed by the lower drop rate at the start of the league, and therefore don't fully reflect the doubling of their drop chance in the 3.11.1 update. Now, let's take a look at Tier 3 seeds.

Wild Hellion Alpha Bulb Allows you to sacrifice a Weapon or Armour to create Jewellery or Jewels when Harvested 1,686,118 12.03%
Primal Crushclaw Bulb Allows you to exchange a Unique, Bestiary or Harbinger item for a related item when Harvested 1,608,339 11.47%
Vivid Watcher Bulb Allows you to enhance specialised Currency a certain way when Harvested 1,507,276 10.75%
Vivid Whipleg Bulb Reveals a currency item exchange, trading ten of a certain type of currency for other currency items when Harvested 1,505,795 10.74%
Wild Bristle Matron Bulb Allows you to sacrifice a Map to gain additional Atlas missions when Harvested 1,204,625 8.59%
Primal Rhex Matriarch Bulb Allows you to exchange Splinters, Breachstones or Emblems for others of the same type when Harvested 1,047,743 7.47%
Wild Thornmaw Bulb Allows you to Sacrifice a Map to create items for the Atlas when Harvested 887,895 6.33%
Wild Brambleback Bulb Reveals a random Weapon Enchantment that replaces Quality's effect when Harvested 790,673 5.64%
Vivid Vulture Bulb Allows you to modify a Scarab a certain way when Harvested 790,364 5.64%
Primal Blisterlord Bulb Allows you to add a random Atlas Influence to a certain type of non-Influenced item when Harvested 775,568 5.53%
Primal Cystcaller Bulb Reveals a random Body Armour Enchantment that replaces Quality's effect when Harvested 760,235 5.42%
Vivid Abberarach Bulb Allows you to upgrade an Offering to the Goddess when Harvested 476,686 3.40%
Wild Infestation Queen Bulb Causes other seeds to offer an additional crafting outcome. This effect is limited to one per harvest when Harvested 335,967 2.40%
Primal Reborn Bulb Doubles the Lifeforce granted by other seeds. This effect is limited to one per harvest when Harvested 326,728 2.33%
Vivid Devourer Bulb Adds 10 random Wild and Primal harvest outcomes. This effect is limited to one per harvest when Harvested 316,019 2.25%

In total, just over 14 million Tier 3 seeds dropped from killing Tier 2 Harvest monsters. Finally, let's take a look at Tier 4 seeds.

Wild Thornfruit Reveal a random crafting effect that locks a random modifier on an item when Harvested 380,178 35.28%
Vivid Scalefruit Allows you to give an item a Synthesised implicit modifier when Harvested 356,821 33.12%
Primal Blisterfruit Reveals a random crafting effect for Influenced items when Harvested 340,509 31.60%

Just over 1 million Tier 4 seeds dropped from killing Tier 3 Harvest monsters. This is actually fewer than expected, though a likely explanation is that Tier 3 Harvest monsters can only drop a Tier 4 seed if they're at least level 68. If players had acquired some Tier 3 seeds from non-Map areas, they wouldn't be eligible to receive Tier 4 seeds from those monsters.

Harvest Challenge Statistics

The graph below shows what percentage of players have how many challenges and only includes accounts that have completed at least one challenge.



  • 16.3% of players have completed 12 challenges and earned the Harvest Footprints Effect.
  • 1.68% of players have completed 24 challenges and earned the Harvest Cloak.
  • 0.38% of players have completed 36 challenges and earned the Harvest Portal Effect.

As per usual, these statistics were taken roughly four weeks into the Harvest league. Let's compare these to those from Delirium league.
The amount of players that have obtained at least 12 challenges is down slightly from Delirium league, coming in at 16.3% of players (compared to 17.85% during Delirium league). 1.68% of players have completed at least 24 challenges, down from 1.95% of players in Delirium league. Interestingly, while the amount of players that completed 12 & 24 challenges is lower than Delirium league, the amount of players completing at least 36 challenges is significantly higher than Delirium league, with 0.38% of players compared to 0.23% from Delirium league. Notably, Harvest offers a portal effect for completing 36 challenges, where Delirium did not. This could be playing a part in the higher completion rates we're seeing here. We're certainly interested in hearing from those of you that did hit 36 challenges this league; did you feel that the challenges were easier this league, was the reward a driving motivator for you, or was it something else? Let us know!
Posted by 
on
Grinding Gear Games
dank
dank
The challenges were mostly fair balanced, it was interesting to complete them.
I like the portal too, it is well done.
portal gang
Tommorow i will reach 36, tbh this leauge is significantly chillout than running Delirium mirrors where i reach my first 40 challanges. Please make garden as a part of core. Ty for ur work - and please fix A.S.A.P annoying bugs in Vulcan (black box).
I WAS HERE
I thought the challenges this league were harder than Delirium, but I was also more motivated by the portal instead of a second back piece. More unique pieces every league! I love the variety of footprints-backpiece-portal.
most boring league and skipped all harvest encounters. pls dont add to core
이 리그는 죽었고, 우리가 당신의 도전을 어떻게 완수하고 싶다고 생각합니까?
Last edited by Madara#2149 on Apr 4, 2021, 6:02:15 AM
There was a post a while back about how easy it was to get 40 this league... don't know if it was honest.

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