[3.10] Mzticc`s CoC BV+BF Guide
Hey everyone! Welcome to my Cast on Crit Blade Vortex / Bladefall Guide.
If you have any questions you can always come to my twitch stream to get them answered or just to enjoy the stream: Mzticc's Twitch Channel. Even though I'm streaming mostly in german, I have no problems to answer your questions. Or hit me up ingame. ﹁ Things you gotta know about CoC:
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You want to have 100% Hit Chance and 100% Critical Strike Chance, so you have consistency and can focus on maximizing your Cast on Crit proccs. There are certain Breakpoints you want to hit to maximize the Triggers you can get. That means if you have too much Attack Speed it can even ruin the number of Triggers you can get. Also - it matters how much Cooldown Recovery Speed you have on your Gear. It makes no sense to invest in more CDR if you won't be able to hit certain Breakpoints.. It just a waste of Currency. So.. here are the Breakpoints:
1st Breakpoint 0%-13% CDR can trigger a Maximum of 6.06 times per second. So investing in Gear with less than 14% is not worth it. You want to have close to / a Maximum of 6.06 or 12.12 Attack Speed (in the Character Sheet on Cyclone - not POB!). 2nd Breakpoint 14%-51% CDR can trigger a Maximum of 7.57 times per second. So you only want to invest in 1 Piece of Gear with CDR 14%+. You want to have close to / a Maximum of 7.57 or 15.14 Attack Speed (in the Character Sheet on Cyclone - not POB!). Investing in more than 1 Piece with CDR isn't worth it unless you have a Awakened CoC lvl 4+. Then you want to reach the 3rd Breakpoint. 3rd Breakpoint 52%+ CDR can trigger a Maximum of 10.10 times per second. Here you need to have a Awakened CoC lvl 4+ and a Belt and Boots with CDR. You want to have close to / a Maximum of 10.10 or 20.20 Attack Speed (in the Character Sheet on Cyclone - not POB!). If you want to learn more about that I want to recommend this Guide from u/SpiritKidPoE: Reddit Link ﹁ Videos:
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for now: https://www.twitch.tv/videos/597244036?t=6h34m29s
real vids/more coming this weekend ﹁ Gear:
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My Gear isn't optimized yet. Still have to get some Attack Speed to reach 7.5 ApS ﹁ Gear explained:
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coming soon ﹁ How to craft the Gear:
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coming soon
﹁ Leveling:
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for now just follow CatmasterOP's Leveling Guide and swap to this Build at level 70/72 https://www.youtube.com/watch?v=uTju5TLRNYg ﹁ Gems:
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Damage:
Cast on Crit(from Weapon) - Cyclone - Blade Vortex - Bladefall - Increased Critical Strikes Support - Physical to Lightning Support - Awakened Increased Area of Effect / Concentrated Effect Support Spell Totem - Wave of Conviction - Physical to Lightning Support - Awakened Elemental Focus Support - Awakened Added Chaos Support - Concentrated Effect Support / Awakened Increased Area of Effect > Swap Concentrated Effect and Awakened Inc AoE between those 2 Setups when you get to Endgame Bosses Auras: Hatred - Flesh and Stone - Enlighten CWDT: Cast when Damage Taken - Steelskin - Enfeeble Vaal Righteous Fire Frost Bomb Movement: Flame Dash - Second Wind - Arcane Surge ﹁ Bandits:
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Help Alira.
If you have good enough Gear and a high enough Level (97+) to get to the Throatseeker Passive Point - you can swith to Kill All Bandits and get 2 Extra Points. How to do it: https://pathofexile.gamepedia.com/Deal_with_the_Bandits ﹁ Skilltree / POB:
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lvl 93 (Alira):
http://poeurl.com/cRbZ lvl 97 (with all Bandits killed): http://poeurl.com/cRb0 Path of Building: https://pastebin.com/ztvKJj9a ﹁ Ascendencies:
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Normal Lab: Unstable Infusion
Cruel Lab: Deadly Infusion Merciless Lab: Opportunistic Uber Lab: Mistwalker ﹁ Jewels (including Cluster Jewels):
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Order of Importance (descending)
Normal Jewels:
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Prefix:
#% increased maximum Life Suffix: #% increased Attack Speed (only upto the maximum for the Breakpoint) #% to Global Critical Strike Multiplier for Spells #% to Global Critical Strike Multiplier #% increased Spell Damage #% increased Area Damage Abyss Jewels:
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Prefix:
# to maximum Life Adds # to # Physical Damage to Spells while wielding a Two Handed Weapon Suffix: #% increased Attack Speed if you've dealt a Critical Strike recently (only upto the maximum for the Breakpoint) Adds # to # Physical Damage to Spells #% to Global Critical Strike Multiplier Watcher's Eye:
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(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred (unless you have 100% converted with your Gloves)
Adds (58-70) to (88-104) Cold Damage while affected by Hatred Damage Penetrates (10-15)% Cold Resistance while affected by Hatred (40-60)% increased Cold Damage while affected by Hatred Timeless Jewel:
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Get a Militant Faith with Dominus. You can also get any Militant Faith and just use Divine Orbs on it until you hit Dominus. It changes the Pain Attunement to Inner Conviction, which gives you 3% More Damage per Power Charge - so 21% More Damage.
Cluster Jewels:
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Large:
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Adds 8 Passive Skills
Added Small Passive Skills grant: 12% increased Physical Damage Prefix: 1 Added Passive Skill is Battle-Hardened ⋙ 30% increased Evasion Rating and Armour ⋙ 35% increased Physical Damage 1 Added Passive Skill is Iron Breaker ⋙ Enemies have -10% to Total Physical Damage Reduction against your Hits ⋙ 35% increased Physical Damage ⋙ (Physical Damage Reduction cannot be negative) Suffix: 2 Added Passive Skills are Jewel Sockets 1 Added Passive Skill is Force Multiplier ⋙ 5% chance to deal Double Damage ⋙ 25% increased Physical Damage 1 Added Passive Skill is Grim Oath ⋙ Gain 10% of Physical Damage as Extra Chaos Damage 1 Added Passive Skill is Furious Assault ⋙ 8% increased Attack and Cast Speed 25% increased Physical Damage Medium:
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Adds 4-5 Passive Skills
Added Small Passive Skills grant: 15% increased Critical Strike Chance 1 Added Passive Skill is a Jewel Socket 1 Added Passive Skill is Overwhelming Malice ⋙ 10% chance to gain Unholy Might for 4 seconds on Critical Strike ⋙ (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) 1 Added Passive Skill is Quick Getaway ⋙ 5% increased Attack and Cast Speed ⋙ 5% increased Movement Speed if you've dealt a Critical Strike Recently ⋙ 25% increased Critical Strike Chance ⋙ (Recently refers to the past 4 seconds) 1 Added Passive Skill is Pressure Points ⋙ Your Critical Strikes have a 5% chance to deal Double Damage ⋙ 40% increased Critical Strike Chance 1 Added Passive Skill is Basics of Pain ⋙ 20% increased Damage ⋙ 30% increased Critical Strike Chance 1 Added Passive Skill is Magnifier ⋙ 10% increased Area of Effect ⋙ 10% increased Area Damage ⋙ +10% to Critical Strike Multiplier Medium:
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Adds 4-5 Passive Skills
Added Small Passive Skills grant: 5% increased Effect of your Curses 1 Added Passive Skill is a Jewel Socket 1 Added Passive Skill is Master of Fear ⋙ Enemies you Curse are Intimidated ⋙ Enemies you Curse are Unnerved ⋙ (Intimidated enemies take 10% increased Attack Damage) ⋙ (Unnerved enemies take 10% increased Spell Damage) 1 Added Passive Skill is Evil Eye ⋙ Enemies you Curse take 5% increased Damage ⋙ 5% chance to Dodge Attack Hits from Cursed Enemies" Small:
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Adds 2 Passive Skills
Added Small Passive Skills grant: 4% increased maximum Life 1 Added Passive Skill is Surging Vitality ⋙ 8% increased maximum Life ⋙ Regenerate 0.5% of Life per second ⋙ Every 5 seconds, Regenerate 10% of Life over one second 1 Added Passive Skill is Adrenaline ⋙ 6% increased maximum Life ⋙ 15% increased Maximum total Recovery per second from Life Leech ⋙ 6% increased Attack Speed while Leeching 1 Added Passive Skill is Feast of Flesh ⋙ 8% increased maximum Life ⋙ 0.4% of Attack Damage Leeched as Life ⋙ +10 Life gained for each Enemy hit by your Attacks ⋙ (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 1 Added Passive Skill is Fettle ⋙ +20 to maximum Life ⋙ 10% increased maximum Life Small:
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Adds 2 Passive Skills
Added Small Passive Skills grant: 15% increased Armour 1 Added Passive Skill is Enduring Composure ⋙ 30% increased Armour ⋙ Gain an Endurance Charge every second if you've been Hit Recently ⋙ (Recently refers to the past 4 seconds) ﹁ Mapmods:
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The only Mapmods that are kinda annoying are:
of Congealment: ⋙ Cannot Leech Life from Monsters ⋙ Cannot Leech Mana from Monsters of Stasis: ⋙ Players cannot Regenerate Life, Mana or Energy Shield These mods can only occur on Red Maps. You can run those Maps but you wanna get a Cinderswallow Urn Silver Flask to Sustain your Life and Mana through it. ﹁ Enchantments:
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Amulet:
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Possible Enchantments are:
- Master of Force - Heartseeker - Divine Wrath - Divine Judgement - Arcane Potency - Prodigal Perfection - Tranquility Make a Choice depending on your Gear Helmet:
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Possible Enchantments are:
- Blade Vortex has +3% to Critical Strike Multiplier for each blade - Bladefall has an additional Volley - 40% increased Bladefall Damage Boots:
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Possible Enchantments are:
- Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently - 0.6% of Damage Leeched as Life if you've Killed Recently ﹁ TODO:
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- Vids - YouTube Guide - Gear Section - Formatting - Pictures - Explanations - fix PoB Last edited by mztic#5402 on Apr 25, 2020, 12:36:04 AM Last bumped on Apr 23, 2020, 4:32:48 PM
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