[3.10] Mzticc`s CoC BV+BF Guide

Hey everyone! Welcome to my Cast on Crit Blade Vortex / Bladefall Guide.

If you have any questions you can always come to my twitch stream to get them answered or just to enjoy the stream: Mzticc's Twitch Channel. Even though I'm streaming mostly in german, I have no problems to answer your questions. Or hit me up ingame.

Things you gotta know about CoC:

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You want to have 100% Hit Chance and 100% Critical Strike Chance, so you have consistency and can focus on maximizing your Cast on Crit proccs. There are certain Breakpoints you want to hit to maximize the Triggers you can get. That means if you have too much Attack Speed it can even ruin the number of Triggers you can get. Also - it matters how much Cooldown Recovery Speed you have on your Gear. It makes no sense to invest in more CDR if you won't be able to hit certain Breakpoints.. It just a waste of Currency. So.. here are the Breakpoints:

1st Breakpoint
0%-13% CDR can trigger a Maximum of 6.06 times per second. So investing in Gear with less than 14% is not worth it. You want to have close to / a Maximum of 6.06 or 12.12 Attack Speed (in the Character Sheet on Cyclone - not POB!).

2nd Breakpoint
14%-51% CDR can trigger a Maximum of 7.57 times per second. So you only want to invest in 1 Piece of Gear with CDR 14%+. You want to have close to / a Maximum of 7.57 or 15.14 Attack Speed (in the Character Sheet on Cyclone - not POB!). Investing in more than 1 Piece with CDR isn't worth it unless you have a Awakened CoC lvl 4+. Then you want to reach the 3rd Breakpoint.

3rd Breakpoint
52%+ CDR can trigger a Maximum of 10.10 times per second. Here you need to have a Awakened CoC lvl 4+ and a Belt and Boots with CDR. You want to have close to / a Maximum of 10.10 or 20.20 Attack Speed (in the Character Sheet on Cyclone - not POB!).


If you want to learn more about that I want to recommend this Guide from u/SpiritKidPoE:
Reddit Link


Videos:

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for now: https://www.twitch.tv/videos/597244036?t=6h34m29s
real vids/more coming this weekend


Gear:

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My Gear isn't optimized yet. Still have to get some Attack Speed to reach 7.5 ApS


Gear explained:

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coming soon


How to craft the Gear:

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coming soon


Leveling:

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for now just follow CatmasterOP's Leveling Guide and swap to this Build at level 70/72
https://www.youtube.com/watch?v=uTju5TLRNYg


Gems:

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Damage:
Cast on Crit(from Weapon) - Cyclone - Blade Vortex - Bladefall - Increased Critical Strikes Support - Physical to Lightning Support - Awakened Increased Area of Effect / Concentrated Effect Support



Spell Totem - Wave of Conviction - Physical to Lightning Support - Awakened Elemental Focus Support - Awakened Added Chaos Support - Concentrated Effect Support / Awakened Increased Area of Effect



> Swap Concentrated Effect and Awakened Inc AoE between those 2 Setups when you get to Endgame Bosses

Auras:
Hatred - Flesh and Stone - Enlighten



CWDT:
Cast when Damage Taken - Steelskin - Enfeeble



Vaal Righteous Fire



Frost Bomb



Movement:
Flame Dash - Second Wind - Arcane Surge








Bandits:

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Help Alira.

If you have good enough Gear and a high enough Level (97+) to get to the Throatseeker Passive Point - you can swith to Kill All Bandits and get 2 Extra Points. How to do it: https://pathofexile.gamepedia.com/Deal_with_the_Bandits


Skilltree / POB:

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lvl 93 (Alira):
http://poeurl.com/cRbZ

lvl 97 (with all Bandits killed):
http://poeurl.com/cRb0

Path of Building:
https://pastebin.com/ztvKJj9a


Ascendencies:

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Normal Lab: Unstable Infusion
Cruel Lab: Deadly Infusion
Merciless Lab: Opportunistic
Uber Lab: Mistwalker


Jewels (including Cluster Jewels):

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Order of Importance (descending)

Normal Jewels:

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Prefix:
#% increased maximum Life

Suffix:
#% increased Attack Speed (only upto the maximum for the Breakpoint)
#% to Global Critical Strike Multiplier for Spells
#% to Global Critical Strike Multiplier
#% increased Spell Damage
#% increased Area Damage


Abyss Jewels:

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Prefix:
# to maximum Life
Adds # to # Physical Damage to Spells while wielding a Two Handed Weapon

Suffix:
#% increased Attack Speed if you've dealt a Critical Strike recently (only upto the maximum for the Breakpoint)
Adds # to # Physical Damage to Spells
#% to Global Critical Strike Multiplier


Watcher's Eye:

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(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred (unless you have 100% converted with your Gloves)
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred


Timeless Jewel:

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Get a Militant Faith with Dominus. You can also get any Militant Faith and just use Divine Orbs on it until you hit Dominus. It changes the Pain Attunement to Inner Conviction, which gives you 3% More Damage per Power Charge - so 21% More Damage.


Cluster Jewels:

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Large:

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Adds 8 Passive Skills
Added Small Passive Skills grant: 12% increased Physical Damage

Prefix:
1 Added Passive Skill is Battle-Hardened
30% increased Evasion Rating and Armour
35% increased Physical Damage

1 Added Passive Skill is Iron Breaker
Enemies have -10% to Total Physical Damage Reduction against your Hits
35% increased Physical Damage
(Physical Damage Reduction cannot be negative)


Suffix:
2 Added Passive Skills are Jewel Sockets

1 Added Passive Skill is Force Multiplier
5% chance to deal Double Damage
25% increased Physical Damage

1 Added Passive Skill is Grim Oath
Gain 10% of Physical Damage as Extra Chaos Damage

1 Added Passive Skill is Furious Assault
8% increased Attack and Cast Speed
25% increased Physical Damage


Medium:

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Adds 4-5 Passive Skills
Added Small Passive Skills grant: 15% increased Critical Strike Chance

1 Added Passive Skill is a Jewel Socket

1 Added Passive Skill is Overwhelming Malice
10% chance to gain Unholy Might for 4 seconds on Critical Strike
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)

1 Added Passive Skill is Quick Getaway
5% increased Attack and Cast Speed
5% increased Movement Speed if you've dealt a Critical Strike Recently
25% increased Critical Strike Chance
(Recently refers to the past 4 seconds)

1 Added Passive Skill is Pressure Points
Your Critical Strikes have a 5% chance to deal Double Damage
40% increased Critical Strike Chance

1 Added Passive Skill is Basics of Pain
20% increased Damage
30% increased Critical Strike Chance

1 Added Passive Skill is Magnifier
10% increased Area of Effect
10% increased Area Damage
+10% to Critical Strike Multiplier


Medium:

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Adds 4-5 Passive Skills
Added Small Passive Skills grant: 5% increased Effect of your Curses

1 Added Passive Skill is a Jewel Socket

1 Added Passive Skill is Master of Fear
Enemies you Curse are Intimidated
Enemies you Curse are Unnerved
(Intimidated enemies take 10% increased Attack Damage)
(Unnerved enemies take 10% increased Spell Damage)

1 Added Passive Skill is Evil Eye
Enemies you Curse take 5% increased Damage
5% chance to Dodge Attack Hits from Cursed Enemies"


Small:

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Adds 2 Passive Skills
Added Small Passive Skills grant: 4% increased maximum Life

1 Added Passive Skill is Surging Vitality
8% increased maximum Life
Regenerate 0.5% of Life per second
Every 5 seconds, Regenerate 10% of Life over one second

1 Added Passive Skill is Adrenaline
6% increased maximum Life
15% increased Maximum total Recovery per second from Life Leech
6% increased Attack Speed while Leeching

1 Added Passive Skill is Feast of Flesh
8% increased maximum Life
0.4% of Attack Damage Leeched as Life
+10 Life gained for each Enemy hit by your Attacks
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

1 Added Passive Skill is Fettle
+20 to maximum Life
10% increased maximum Life


Small:

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Adds 2 Passive Skills
Added Small Passive Skills grant: 15% increased Armour

1 Added Passive Skill is Enduring Composure
30% increased Armour
Gain an Endurance Charge every second if you've been Hit Recently
(Recently refers to the past 4 seconds)



Mapmods:

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The only Mapmods that are kinda annoying are:

of Congealment:
Cannot Leech Life from Monsters
Cannot Leech Mana from Monsters

of Stasis:
Players cannot Regenerate Life, Mana or Energy Shield

These mods can only occur on Red Maps. You can run those Maps but you wanna get a Cinderswallow Urn Silver Flask to Sustain your Life and Mana through it.


Enchantments:

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Amulet:

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Possible Enchantments are:
- Master of Force
- Heartseeker
- Divine Wrath
- Divine Judgement
- Arcane Potency
- Prodigal Perfection
- Tranquility

Make a Choice depending on your Gear


Helmet:

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Possible Enchantments are:
- Blade Vortex has +3% to Critical Strike Multiplier for each blade
- Bladefall has an additional Volley
- 40% increased Bladefall Damage


Boots:

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Possible Enchantments are:
- Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently
- 0.6% of Damage Leeched as Life if you've Killed Recently



TODO:

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- Vids
- YouTube Guide
- Gear Section
- Formatting
- Pictures
- Explanations
- fix PoB
Last edited by mztic#5402 on Apr 25, 2020, 12:36:04 AM
Last bumped on Apr 23, 2020, 4:32:48 PM

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