[3.10] Poison Miner with every spell - WIP
INTRO
Hello guys! This is guide is a try, I’ll go as far as I can in end game with this concept: a poison miner with every spell, no Toxic Rain, but can be easily converted to it, if it turns disappointing. BUILD DESCRIPTION This build is a crit miner build which can poison with every kind of spell
Physical and chaos can poison by themselves, just need poison chance. Elemental spell will use the Volkuur's Guidance Zealot Gloves accordingly to their element. When needed, poison chance will be obtained with the unique jewel Coated Shrapnel Crimson Jewel. STATS
POB Link: just a showcase
This is just the tree and skills set-up. Only gear present is +1 weapon, Maligaro’s Cruelty and Volkuur’s gloves. And cluster jewels, of course. The stats of this gear has been modified in order to have only 1 gear piece which matches all the possible combitation of spell. https://pastebin.com/yj4zjaab DAMAGE CALCULATION Talking about dps, let’s see how to calculate it. We can assume that we can rely on PoB Total poison damage (which is poison damage * poison duration) and multiply it for the number of mines detonated Number of mines is usually 20 Ball Lightning has a differt mecchanic: balls strike every X seconda long their path. The slowest they travel and the highest their aoe, the more often they strike the same enemy. Check this excel sheet which provides the correct calculation of the dps of a single ball: with 0% increased aoe and 49% less projectile speed, considering an humaoid enemy, it'll be hit 13 times. So damage is Total Poison damage * 13 * number of mines Now let’s see a few spells and how they behave in terms of DPS against Shaper/Guardians. But please consider that this calculations comes from the POB link of above: there is only a sceptre with +1 to spell gem + 80% increased mine damage and a shield with only +1 to spell gem. . Ball Lightning -> 18k total poison*13*20: approx 4.5 Millions dps Arc –> 110k total posion damage*20: approx 2.2 Millions dps Blade Fall ->110k total poison damage*20: approx 1.2 Millions dps (but not sure how to correctly calculate volley dps). Just remember to remove Volkuur’s, don’t need it with phys spell. Firestorm ->30k poison dps per ball landing. Considering the numer of mines and of ball landing, is not easy to give you an average dps Stormblast mine ->177k total poison damage*20: apporx 3.5 Millions dps Icicle Mine (with chain)-> 75k total poison damage*20: approx 1.5 Millions dps Damage seems good after all.. BANDITS Allira is the way to go PANTHEON Soul of Lunaris / Solaris Soul of Ryslatha -> our defenses are not the best, need to rely on life flask ASCENDANCY We’ll go Trickster this time, in order to increase our dot dps. Take this nodes which are listed in order of importance:
If using a Chaos skill just skip Harness the void and take both Weave the arcane and Ghost Dance. GEM SETUP Body Armor Blastchain Mine –Minefield – Deadly Ailments – Unboud Ailments are the base support To this set-up add your spell and the sixth link can be
If your spell is a mine, drop Blastchain for Trap and Mine Damage Weapon 1 Flame Dash - Faster Casting - Arcane Surge (Level 7) Helmet Enlighten – Summon Skitterbots – Herald of Agony – Enlighten We are not using Malevolence due to the mana required by the mines Gloves Storm Brand -- Curse on Hit - Despair – Temporal Chain (if you can grab a “You can apply an additional curse” piece of gear Weapon 2 Wither – Spell Totem – Faster Casting Boots Cast when damage taken (Level 1) – Immortal Call – Frost Wall – Summon Stone Golem GEAR Cluster Jewels Lets start with the core items of the Delirium League, the Cluster Jewels! As always remember that the less the number of small nodes, the better it is
Weapon and Shield Tremor Rodi s a cheap 6L (40 chaos) which grants you a 7l gem. Seventh link gem will make you suffer from mana and overall Tremor rodi s inferior to a 5-6 chaos weapon and shield. For weapon search for
The above stats (usually mine damage is over 80%) are superior to tremor rod and you spend about 4-5 chaos. Other useful stats are:
On shield look for
Spell damage is not useful for poison Rest of Rare Gear Focus on overcapp your ele resistance Life as much as you can Attributes when need And Chaos resistance is always welcome Jewels If you lack poison chance, use 1-2 Coated Sharpnel unique jewels Then look, as always, in your Jewels/Abyss Jewels the following stats mine/elemental damage Flat elemental/chaos damage Flat/Increased life Damage over time Uniques There are several uniques which help us like Circle of Nostalig with herald of Agony buff effect Maligaro’s Cruelty for Frenzy Charges Cherrubim's Maleficence Dendrobate But rare gear with life is the most important for us VIDEOS Still levelling….It’s a Work in Progress after all My other guides If you want, you can take a look at my other mine build in delirium, the Knocking Back Miner https://www.pathofexile.com/forum/view-thread/2800255 END Will try to improve this post and the whole build. Don't hesitate to leave your comments (constructive ones, hopefully) and suggestions! Last edited by Effe86 on Apr 10, 2020, 4:51:59 AM Last bumped on Jun 10, 2020, 4:30:46 PM
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How did this end up going my dude
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Did it work? I tried that in game with low level stuff and seems not to be much worth doing, since psn is 20% of chaos, it is 20% *multipliers increase, but then you deal with another type of resistance.
So that 20% would need a lot of mods like Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage while still going for lightning dmg & hp/es/mana... |
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