Trickster - Indigon - Soulrend / Vaal Blight Build (edited)
This build is unfinished, but I got enough info done to explain how to use indigon.
Edit 2/25 - Added explanation for getting some defense. 2/26 added alternative spell options for fun. Pros and cons
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Pros *Above average Dps against Trash for cheap gear *Massive life recovered while fighting the trash. *Most enemies will die off screen if you play maps with open areas. *Delves are fun, because you never run out of enemies to fuel all the parts of the build. *Soulrend auto targets enemies and can turn around corners which gives it amazing clear speed on maps with twists and turns. Cons *Indigon builds have a learning curve for how to use mana. *Bosses with transition phases can not be done without vaal Breach. *You have to kill fast and move fast or you won't have the mana to fuel indigon. *Spamming 4 instant mana flasks a lot of the time is not the most relaxing gameplay. *Can't kill or survive end game content in current form. Necessary Items
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Indigon. March of the Legion (or aura totem). Rare shaper body armour with Recover 6% of mana on kill. 4 Instant mana potions. Gloves with 30% more damage over time in socketed spells from essence.
How it works
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*You need around 5-6k mana. *You need as much %mana recovered on kill as possible. *Soulrend mana cost should be around 60-80 with no reduction or increase modifiers. This will vary based on your cast speed and mana gaining abilities, so you will need to test it out. The essence crafted gloves give you 5 links of damage for the mana cost of a 4 link. You can lower your mana cost by 8 with a craft on rings and amulets if you need to, but the damage is so high I just use 1 less damage support gem or cheaper mana multiplier support gems instead. *At the beginning of each map or area Use 2 50% aura spells from march of the legion to spend mana for indigon. *spam instant mana flasks cause they are faster than mana over time flasks. *This gives you 500-700% increased spell damage to start the map. *Spam Soulrend and kill fast and move fast. You will maintain enough mana for 2,000% increased spell damage as long as their are enemies to kill. *You can repeat the beginning of the map indigon boost if you run out of enemies to kill for 4 seconds. You can't use soulrend alone to ramp up your mana. *You can use auras attached to spell totem support instead of march of the legion, but it takes longer to use the totem. I have tried several things and march of the legion is the fastest way I have found to use up my mana quickly. Synergies with Indigon
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*The chaos damage over time multiplier gives a lot of dps for indigon builds, because it is a separate multiplier from increased damage. *Anything with "more damage" adds a lot of offense, since your increase damage modifier is already so high. *Vaal blight - This spell will snapshot your spell damage if you land it with 2,000% spell damage and it will count that damage for the entire duration if you have increased duration passives. *Reduced vaal soul cost %. If you get this modifier to 67% with 40% weapon fossil craft and 27% from flask with increased flask effect, you can spam 3 vaal blights in a row. At 3 debuffs each you have 9 vaal blight debuffs snapshotted at 2,0000% spell damage for max single target dps. Defensive Layers Fortify
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*Fortify - In the beginning you can play low tier maps without fortify and kill most enemies off screen if you run outdoor maps. *You can put fortify on a movement skill and hit the enemy. I do not like this, because I like to kill most enemies offscreen. *Animate Guardian - You can give your animate guardian kingmaker which makes you have fortify. It is an expensive option and he will lose the items if he dies. *Animate guardian gems - You need a level 21 animate guardian. It must be supported by minion life support, Empower plus 2 levels skill gemminimum, preferably 3 levels and meat shield minions. *Animate Guardian Gear - Without the right gear he will die, so spending a lot of currency on him is worth it. His base life is insane at higher levels, but he can't heal himself, so % of life regeneration is the most important modifier. Gruthkul's pelt has the best life regeneration at 5%. This is expensive to buy, but it will save you the cost of having to buy kingmaker again if he is less likely to die. Animat guardian starts with 40% elemental resistances and 20% chaos resist. Helmet / Gloves/ Boots - The last 3 pieces can be crafted with pristine fossils for 1% life regeneration on each item. The new warlord's modifiers can give more than 1% life regeneration, but are not necessary. All other modifiers should fill out resists for 75 of each, including chaos. Boots - You can buy boots with the lab enchantments regenerate 2% of life per second if you were hit recently, then spam pristine fossils on them. Preferably two-toned boots with base resist on the item. If you craft the boots first then try to add the correct lab enchantment, you will have the run an average of 16 lab trys or 8 with a prophecy that costs 10 chaos for no reason. Helmet - You can get -9% chaos resist to nearby enemies with fossils on the helmet for more dps. This will only work when you are close to enemies though. Gloves - Buy gloves with Trigger word/edict/decree of light for free 6% life regeneration when you take a critical, then craft with pristine fossils on them. It takes an average of 15 lab runs to get this mod on gloves, but you can speed run the easier ones for it. If you can't fit any curses on your build, you can corrupt the animate guardian gloves to risk a curse on hit roll, but the gloves might break from a vaal orb. You can corrupt your boots if you use animate guardian in them. plus 1 to all skill levels gives plus 2 to guardian with empower support. This is optional, because he can survive without the corruption. Summon Phantasm Support
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Your dps will overkill easier maps in the beginning. You can sacrifice 30% dps on soulrend for phantasms. They will die fast, but they resummon fast. They block physical enemies charging at you and enemies often target them first, because they are ahead of your position. I couldn't get zombies to protect me, but these guys save me a lot of damage. Cast when damage taken
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Immortal call is the easiest one to use, because it doesn't require armour.
Steelskin won't absorb much with our weak mitigation. I don't use molten shell, because my passives and items have no room for armour. If you can modify this build to get lots of armour and still keep up your mana and dps, then go for it. Alternative spells for build
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*Fireball is fun to play, but requires adding some mods that lower enemy fire resist and/or penetrate fire resist.
Multiple Fireball skill gems linked with unleashed support. 2 rolling flames for max Area of effect. fork and greater multiple projectiles is really fun to do easier maps on. This requires lowering enemy fire resist and/or using fire penetration. Vaal fireball is normally hard to aim. It can aim correctly with spirit valve, because it casts 1 fireball then after hitting 1 target it auto targets 32 fireballs from the point of the enemey. With double fork and a big pack of enemies you can land 128 fireballs from 1 vaal cast. Fury valve and dying sun flask will give enough projectiles so that Greater multiple projectiles is no longer needed on fireball. Fury valve can lower your dps against solo enemies cause there aren't enough targets to make the valve launch mass fireballs and explode. Last edited by killodoggy on Feb 27, 2020, 12:18:42 AM Last bumped on Feb 25, 2020, 8:17:22 AM
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