3.8 Toxic Rain Pathfinder + Herald of Agony - All Content - 300% Movespeed

About:
I had originally wanted to make a build that would excel at clearing uber lab while being an easy and fun playstyle. Needless to say I didn't realize how strong Toxic Rain was as a build until I took it into endgame. This build is capable of doing most content even on a 4L setup. It maintains a high DPS and Sustainability due to high amount of evasion, dodge chance, and blind procs. Uber Lab runs are fast and easy due to the 300% movespeed we obtain. This build is capable of all content, though uber elder can be frustrating since we are an evasion/dodge build, we have to play it extra safe.

Playstyle:
The playstyle is very easy, we start by procing our blood rage once we enter a zone. We then proceed to take our left hand and smack our flask buttons ferociously while we zoom through areas while listening to Sonic's Gotta Go Fast theme song. After that, we continue to drop our toxic rain on enemies as we zoom further, allowing the DoT to kill the mobs. Since we play pathfinder, our flask are just about always up making the zooms never-ending.

Pros:
Fast clear speed
Very safe
Cheap to start up
Great at most boss fights
Reflect Immune
Great League Starter

Cons:
No front-loaded damage
Min-Maxing can cost 30Ex+
Evasion/Dodge Based

Ascendancy and Skill Tree:
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https://www.pathofexile.com/fullscreen-passive-skill-tree/3.8.2/AAAABAIDAQBeA6IFLQW1BnAGoQbnCC4IiQ2NFSAWvxmOGbQcXyF2Iuoj0yP2JJ0lPyaVLOktgy4jLlMvJDBxMHwyATY9N0w31DpCO_A_bEHTQzFHfkp9S3hM_02STipQAFFHU7tVS1b6W5ldaF5FYeJh62JaYqxlTWegapNsjG1scaF07XaCelN6f3rvfXV_K3-WgCKGs4bOh3aMNo19jZKNv49Pj2CVBZpqmvGbjZwCnaqfbaQFpuCn1K_psTCyGbTRtQi1SLp_vTa-p763v9XDecSix53IDMqpz3rQTNNv037UI9ZU1orawd2o35jjn-d06NbtP-2D7g7vevaj9z366_zF_QH-uv7I?accountName=SoulInAgonyV&realm=pc&characterName=GodOfVirulence


Uniques:
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Queen of The Forest
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Queen of the Forest is a must have in the endgame, you can equip this as soon as your evasion is high enough to negate the negative movespeed, usually around 12,000 evasion.

Fenumus' Weave
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Fenumus' Weave is optional, but is a huge increase to damage and survivability due to the slows added by Aspect of the Spider.

Atziri's Step
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Atziri's Step is a must have for the Movespeed, High Evasion and Dodge Chance.

Devoto's Devotion
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Devoto's Devotion isn't needed, but the movespeed, evasion, and attack speed make it a great unique for this build.

Atziri's Promise
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Atziri's Promise is great for healing through our chaos damage while increasing DPS, but isn't required.

Witchfire Brew
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Witchfire Brew is a must have in the endgame, this item alone makes boss killing feel much faster.

Alteratively, you can use an Alpha's Howl Helmet to help with the mana reservation of Aspect of the Spider + Herald of Agony. If you use Alpha's Howl you should swap your Enlighten Gem with Maim for Herald of Agony.


Pantheon:
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Major -> Soul of Lunaris (Collect all souls)
Minor -> Soul of Garukhan (Collect all Souls)
We use these souls for the extra evasion and dodge chance alongside the increased movespeed.


Gems:
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Toxic Rain
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Toxic Rain-Deadly Ailments-Void Manipulation-Vile Toxins-Unbound Ailments-Added Chaos Damage
Pick up Toxic Rain at level 12 and link it with Void Manipulation and unbound ailments. At level 18 you can socket Deadly Ailments along with it. At level 31, swap Unbound Ailments out for Added Chaos Damage, at this point your 4 link should be strong enough to carry you through maps. Aim for a 5 Link Lioneye's Glare and add Vicious Projectiles in. From here you have 2 options, You can get a 6 Link Lioneye's Glare and add Vile Toxins in as your final gem, or aim for a high pdps or chaos damage bow with the elder enchant "Socketed gems are supported by level x Vicious Projectiles. If you choose the Elder bow, then remove Vicious Projectiles from your setup and add in Vile Toxins followed by Unbound Ailments.

Herald of Agony
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Herald of Agony-Damage on Full Life-Minion Damage-Vicious Projectiles-Vile Toxins-Enlighten/Maim
If you are using Alpha's Howl or 30% Reduced Mana Reserved From Herald of Agony, then your final gem should be maim. Otherwise using Enlighten will allow us to run Herald of Agony and Aspect of the Spider together for a huge dps buff.

Buffs
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Blood Rage-Vaal Haste-Vaal Grace-Increased Duration
These are our buffs, when you enter an area lead with Blood Rage. Save Vaal Haste and Grace for tough targets. Don't use Blood Rage until you can sustain the damage you take, usually around 3% life regen per second.

Cast When Damage Taken
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Cast When Damage Taken-Blind-Greater Multiple Projectiles-Arctic Breath
This setup works nicely to help us evade and avoid even more attacks

Mobility and Spare Gems
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Blink Arrow-Faster Attacks-X-X
Not much to say here other than you can socket portal here or Vaal Clarity.


Current Gear:
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Notes:
You can use Lioneye's Glare up until you can afford a +3 Vicious Projectiles Elder bow.
You can Vaal Orb your gloves until you land either:
Curse Enemies with Level (10–12) Despair on Hit
Curse Enemies with Level (10–12) Temporal Chains on Hit
(4–6)% increased maximum Life
You can Vaal Orb your boots until you land either:
(8–10)% increased Movement Speed
(8–10)% increased Attack Speed
Or Optionally you can aim for one of the following Lab Enchants:
16% increased Attack and Cast Speed if you've Killed Recently
10% Chance to Dodge Attack Hits if you've taken a Critical Strike Recently
8% chance to Dodge Spell Hits if you've taken Spell Damage Recently
The best helmet enchant is:
Toxic Rain deals 40% increased Damage

What to aim for on Jewels:
Prefixes
(6–8)% increased Attack Speed with Bows
(14–16)% increased Global Physical Damage
(9–13)% increased Chaos Damage
(5–7)% increased maximum Life
Suffixes
(3–5)% increased Attack Speed
(10–12)% increased Area Damage
+(3–4)% to Chaos Damage over Time Multiplier

What to aim for on Abyssal Jewels:
Prefixes
+(36–40) to maximum Life
(10–14)% increased Damage over Time while wielding a Two Handed Weapon
Suffixes
Adds (4–5) to (6–7) Physical Damage to Attacks
(15–20)% increased Damage if you've Killed Recently
(3–5)% chance to gain Onslaught for 4 seconds on Kill
Adds (4–5) to (6–7) Chaos Damage to Attacks
Last edited by SoulInAgonyV#4773 on Dec 13, 2019, 2:18:29 PM
Last bumped on Nov 27, 2019, 8:08:31 PM
if youre doing lab runs you should probably use smoke mine and phase run with increased duration. Also herald of agony is kind of awful in lab because it often kills things you dont want it to in the izaro fights. Dying sun is miles better than atziris promise for TR because the AOE and added projectiles both benefit the skill a lot.

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