With bow re-works, will excess arrow finally de-spawn?

Few leagues back, I had posted about how having tons of arrows stuck to walls caused an increase of lag and even crashing on consoles. Suggested adding a spawn timer to these arrows or a max arrow count to reduce them. Just curious if this is going to be fixed with this new league or sometime later or not even looked into.
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Last edited by Corrison#8649 on Nov 20, 2019, 3:46:35 PM
Last bumped on Nov 21, 2019, 11:01:24 AM
I remember that post - didn't things improve a bit during the League, enough to drop the Wand and pick up the Quill Rain?

My guess is that we have a better chance of getting a further improvement if stuck arrow bloat is a problem on the PC side too (on the theory that GGG might address it in order to make the Bow League feel a little better on older machines). If it is a problem specific to Console, then who knows? I expect that Jeff&Team are pretty consumed with porting all the changes over to Console. (I also expect that they do not start on that job until the PC side has reached a certain point on the New League, which further narrows the opportunities for Console specific stuff.)
Formerly posted under AnExile_onthePath
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walkjohn55 wrote:
I remember that post - didn't things improve a bit during the League, enough to drop the Wand and pick up the Quill Rain?

My guess is that we have a better chance of getting a further improvement if stuck arrow bloat is a problem on the PC side too (on the theory that GGG might address it in order to make the Bow League feel a little better on older machines). If it is a problem specific to Console, then who knows? I expect that Jeff&Team are pretty consumed with porting all the changes over to Console. (I also expect that they do not start on that job until the PC side has reached a certain point on the New League, which further narrows the opportunities for Console specific stuff.)


It only got slightly better after upgrading to an external SSD. Regular mapping became fine up to reds, and any bosses or tough enemies that took more than 1 min to kill or multi-phase became laggy.

I bring it up again because of a clip I saw during Exilecon. Arrows can bounce off of things now and still get stuck to walls. Assuming the ones that bounce will de-spawn after they stop moving, how many times will they bounce off of the ones already stuck to a wall? Add on that you will probable continue firing multiple arrows that will bounce or stick causing more performance issues, and we are worse off than before.
TrueAchievements - https://www.trueachievements.com/gamer/Corrison

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