Pyroclast Mine

Post your feedback for this skill here!

Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a skill - The more we know about your character, the better we can understand your feedback.
Please email support@grindinggear.com if you need any assistance!

Last bumped on Oct 1, 2019, 10:45:29 PM
Character information level 92 pyroclast miner , running +2 proj enchant and 6 link pyro in a tremor rod ,

Overall thoughts Skills very good overall , damage feels a tad high for single targets like bosses which gives it a good niche , aoe is fine overall with no/minimal investment ,

Mine denotation thoughts Mines feel really bad with the sequences ending at strange times , we had a GGG post stating it had to do with a visual issue with mine count , but with chains being such a important part of the damage and feel of the skill some consistency with what mines are added to the chain would make a massive difference and improve feel massively as a chain of only 4-8 mines when you have a character built with 19 max mines down and lots of throw speed and tremor mine it's extremely frustrating to see every time it occurs

A example change might but to have each mine down add a short amount to a timer within which time all mines thrown or re-detonated be added to chain and anything thrown after not count, maintains pre-laying incentive and makes it nice and clear what works

Visual Pyroclast mine is overall very loud at high projectile levels with 19mines + whatever you throw and a ever scaling amount of projectiles per mine , it makes it impossible to see anything for about a third to a half of my screen which was kind of unpleasant

Report Forum Post

Report Account:

Report Type

Additional Info