Pillar of the Caged God. From A to Z. [3.25]
![]() ![]() Introduction " Description "
Changelogs
<--15.08.2024--> Build with number "1" is updated ![]() ![]() <--26.07.2024--> Builds with numbers "1" and "3" are updated to 3.25 ![]() ![]() ![]() <--29.03.2024--> Builds with numbers "1" and "3" are updated to 3.24 <--08.01.2024--> Finishing update to of statuses of builds ("Chapter 2") ![]() <--25.12.2023--> Small update to clarify statuses of builds <--05.12.2023--> Improved the quality of text "Chapter 1" ![]() ![]() <--25.09.2023--> Updated the sub-section "Trials" of section "Y2023" ("Chapter 1"). ![]() ![]() <--04.05.2023--> Updated the sub-section "Crucible" of section "Y2023" ("Chapter 1"). ![]() <--05.04.2023--> Updated the guide to 3.21. <--19.12.2022--> Updated the guide to 3.20. <--02.12.2022--> Updated the section "News". <--31.10.2022--> Released massive update of the guide. ![]() ![]() ![]() ![]() <--13.05.2022--> Changed the general idea of the guide. ![]() <--16.04.2021--> Updated information in the Guide before 3.14 "Ultimatum". <--28.09.2020--> Improved guide structure before releasing a new big update. <--18.06.2020--> Updated section "News". <--07.04.2020--> Updated section "Delirium". ![]() ![]() ![]() <--29.03.2020--> Added the section "Delirium" in "Chapter 1" <--19.01.2020--> Update PoB-Link in the section "Metamorph" <--18.12.2019--> Update PoB-Link in the section "Metamorph" <--18.12.2019--> Added section "Metamorph" in "Chapter 1" ![]() <--09.10.2019--> Update all PoB-Links in "Chapter 2" (section "Passives") ![]() ![]() <--07.10.2019--> Update all PoB-Links ![]() <--06.10.2019--> Improved the quality of text "Chapter 2" and "Chapter 3" <--09.09.2019--> Added the section "Craft" in "Chapter 3" <--05.09.2019--> Added the section "Blight" in "Chapter 1". ![]() <--04.09.2019--> Update text in "Chapter 1" (section "News"). <--26.08.2019--> Update text in "Chapter 1" (section "News"). <--21.08.2019--> Update text in "Chapter 1" (section "News"). <--13.08.2019--> Added section "Q&A" in "Chapter 1". <--01.08.2019--> Update text in "Chapter 2" (section "Gems"). ![]() <--30.07.2019--> Update text in "Chapter 2" (section "Items") <--28.07.2019--> Added headline text and image in "Chapter 3". ![]() <--27.07.2019--> Added headline text and image in "Chapter 2". ![]() ![]() <--24.07.2019--> Update text in "Chapter 2" (section "Gems", "Pantheon", "Leveling"). <--21.07.2019--> Improve structures of "Chapter 2". ![]() <--19.07.2019--> Merge "Chapter 2. Part 1" and "Chapter 2. Part 2" in "Chapter 2" <--07.07.2019--> Rename "Disclaimer" in "Notice". Improve the quality of text <--07.06.2019--> Update text in "Chapter 2. Part 1". Release "Chapter 2. Part 2" <--05.06.2019--> Release "Disclaimer", "Chapter 1" and "Chapter 2. Part 1"
Q&A
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Chapter 1. Examples & experiments of builds ![]() ![]()
Y2018
Incursion
Class/Ascendancy: Marauder/Juggernaut Bandits: Alira PoB-link: https://pastebin.com/eqhbneCP
Delve
Class/Ascendancy: Duelist/Champion Bandits: Alira PoB-link: https://pastebin.com/KgBArRZR
Betrayal
Class/Ascendancy: Duelist/Champion Bandits: Alira PoB-link: https://pastebin.com/54c847un
Y2019
Synthesis
Within the expansion “Synthesis” (3.6.0) we also created ‘Pillar of the Caged God’-build, but it was not completed.
Legion
Class/Ascendancy: Duelist/Champion Bandits: Alira PoB-link: https://pastebin.com/2GircG2k
Blight
We are started at "Marauder/Juggernaut" (on ~70 lvl respec points to "Marauder/Berserker"). Class/Ascendancy: Marauder/Berserker Bandits: Alira PoB-link: https://pastebin.com/VLbUb7Ts
Metamorph
It is a 'Boss-fight'-League and a more reliable Ascendancy-classes use, such as: ![]() ![]() Class/Ascendancy: Duelist/Champion Bandits: Alira PoB-link: https://pastebin.com/mnt1nbkM
Y2020
Delirium
Before using Annoit "Whispers of Doom" Class/Ascendancy: Duelist/Champion Bandits: Alira PoB-link: https://pastebin.com/d4SZZp6S After using Annoit "Whispers of Doom" Class/Ascendancy: Duelist/Champion Bandits: Alira PoB-link: https://pastebin.com/iEcGzvGY Some changes and tweaks (without Annoit "Whispers of Doom") Class/Ascendancy: Duelist/Champion Bandits: Alira PoB-link: https://pastebin.com/0kT34Dkx We consider, that using "Whispers of Doom" was not profitable. The second curse may have significantly increased DPS, but other Notables (like "Serpent Stance" or "Titanic Impacts") such more cost-effective.
Harvest
Some experiments with reworked Warcries. Class/Ascendancy: Marauder/Juggernaut Bandits: Alira PoB-link: https://pastebin.com/K93F2yND
Heist
Class/Ascendancy: Duelist/Champion Bandits: Alira PoB-link: https://pastebin.com/S2DnyESL
Y2021
Ritual
Class/Ascendancy: Duelist/Champion Bandits: Alira PoB-link: https://pastebin.com/i1D4JFbV
Y2022
Archnemesis
Class/Ascendancy: Duelist/Champion Bandits: Alira PoB-link: https://pastebin.com/gQJ6U6Xw
Sentinel
Class/Ascendancy: Templar/Inquisitor Bandits: Alira PoB-link: https://pastebin.com/F1bQ0ngL Class/Ascendancy: Maroider/Juggernaut Bandits: Eramir PoB-link: https://pastebin.com/0uHP4UuW
Kalandra
Class/Ascendancy: Duelist/Champion Bandits: Alira PoB-link: https://pastebin.com/9jfbZ9bP Class/Ascendancy: Maroider/Juggernaut Bandits: Eramir PoB-link: https://pastebin.com/NCe3sUiA
Sanctum
Class/Ascendancy: Duelist/Slayer Bandits: Alira PoB-link: https://pastebin.com/t2yth3Yh Build created for re-checking some mechanics. Conclusions: ![]() ![]() ![]() --- Class/Ascendancy: Duelist/Slayer Bandits: Alira PoB-link: https://pastebin.com/uKXntAic After some updates, the build has "re-forged" using some tweaks to improve damage and take really good (and really unexpected) results (fully cleared all content and Sanctum without Relics&Boons simultaneously): ![]() ![]() ![]() ![]() ![]()
Y2023
Crucible
Class/Ascendancy: Templar/Inquisitor Bandits: Alira PoB-link: https://pastebin.com/wufEu5fN
Trials
During 3.22, was created a lot of 'Pillar'-build with different active skill gems supported by "Trauma". They have solid DPS and may feel revolutionary. But most of them were wrong because DPS, which shows for those builds, has the incorrect configuration for counting stacks of Trauma. In most cases (for gems such as, "Glacial Hammer" and/or "Heavy Strike") they have relevant DPS on 60-90 stacks (in comparison with "Boneshatter" and 20-25 Trauma stacks). I tried to find any video, that can prove a case of sustaining a 60+ stack as a realistic choice, but didn't find any. In that, using "Boneshatter" is preferable now (especially, if you do not have alternative quality gems). Class/Ascendancy: Marauder/Juggernaut Bandits: Eramir PoB-link: https://pastebin.com/eBfg5ynQ --- The updated version of tree and gear slightly reduces the effective pool against elemental damage, but it improves the score of stable traumas from 15-20 to 30-33 (and significantly increases DPS). Build has two separate options: 1) for Mapping & Sanctum (with more 'burst'-damage); 2) for the Trial of Ancestors (with more survivability). Class/Ascendancy: Marauder/Juggernaut Bandits: Eramir PoB-link: https://pastebin.com/r0BwDW7g
Affliction
The slightly modified version of build 1 from "Chapter 2", uses TFG-version of "Boneshatter" and some tricks to maximizing pDPS. Helical Ring is an expensive item in this build (approximately 19.5 div) "sponsored by" some lucky drops during the league. Class/Ascendancy: Duelist/Champion Bandits: Alira PoB-link: https://pobb.in/NbaFMrnkCcwo
Y2024
Necropolis
Class/Ascendancy: Duelist/Champion Bandits: Alira PoB-link: https://pobb.in/9kJWL6npMu_2
Settlers
Class/Ascendancy: Templar/Inquisitor Bandits: Alira PoB-link: https://pobb.in/ntA55IBnO7A_ "Well you see him, exile, shrink not from God." --- view-thread/2513898 - [3.23] Pillar of the Caged God. From A to Z. view-thread/2972787 - [3.12] Replica Oro's Sacrifice. Investigation of meme. Last edited by Psijik#1366 on Dec 20, 2024, 8:23:41 AM Last bumped on Aug 6, 2023, 3:57:53 AM
|
![]() |
Chapter 2. Builds compilation
![]() ![]() ![]() Primary ![]() ![]() ![]() ![]() Basic Leveling
Spoiler
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Build 1. Pillar of the Forged God
Spoiler
Status: Active Short List of Features ![]() ![]() ![]() ![]() ![]() ![]() ![]() Concept ![]() ![]() ![]() ![]() ![]() Note "
Passives
NOTE! Each “10 Strength” Node provides a bonus of “18% Increased Physical Damage” (16% from ‘Pillar…’ + 2% from Strength bonus). This is an important fact which is considered at the build planning. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
PoB
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Build 2. Pillar of the Caged Brute
Spoiler
Status: Outdated (3.22) Reference(-s) ![]() ![]() Short List of Features ![]() ![]() ![]() ![]() ![]() ![]() ![]() Concept ![]() ![]() ![]() ![]()
Passives
NOTE! Each “10 Strength” Node provides a bonus of “18% Increased Physical Damage” (16% from ‘Pillar…’ + 2% from Strength bonus). This is an important fact which is considered at the build planning. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
PoB
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Build 3. Pillar of the Judgement Might
Spoiler
Status: Active Reference ![]() Short List of Features ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Concept ![]() ![]() ![]() ![]()
Passives
NOTE! Each “10 Strength” Node provides a bonus of “18% Increased Physical Damage” (16% from ‘Pillar…’ + 2% from Strength bonus). This is an important fact which is considered at the build planning. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
PoB
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Build 4. Pillar of the Caged Might
Spoiler
"Well you see him, exile, shrink not from God." --- view-thread/2513898 - [3.23] Pillar of the Caged God. From A to Z. view-thread/2972787 - [3.12] Replica Oro's Sacrifice. Investigation of meme. Last edited by Psijik#1366 on Aug 15, 2024, 9:32:27 AM
|
![]() |
Chapter 3. Ongoing mechanics
![]()
Affliction
Work in Progress (WiP) Mixed useful Charm mods
Prefixes
Critical Strikes have Culling Strike #% chance to gain a Power Charge on Critical Strike Adds # to # Physical Damage if you've dealt a Critical Strike Recently Warcries grant # Rage per 5 Power if you have less than 25 Rage Banner Skills have no Reservation Gain Adrenaline for 4 seconds when you reach Low Life Impales you inflict last 1 additional Hit #% increased Strength #% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds #% increased Effect of your Marks Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds Every 4 seconds, Regenerate #% of Life over one second Nearby Enemies cannot gain Power, Frenzy or Endurance Charges #% increased Mana Reservation Efficiency of Skills Consecrated Ground you create applies #% increased Damage taken to Enemies #% chance to gain an Endurance Charge when you are Hit Movement Speed cannot be modified to below base value #% increased Effect of Onslaught on you Gain #% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy Culling Strike
Suffixes
#% of Leech is Instant Cannot be Stunned while you have at least 25 Rage Melee Hits have #% chance to Fortify #% Chance to Block Attack Damage If you've Attacked Recently, you and nearby Allies have +#% Chance to Block Attack Damage Every 4 seconds, remove Curses and Elemental Ailments from you #% of Damage from Hits is taken from your nearest Totem's Life before you #% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds +# to Strength and Intelligence #% of Armour applies to Fire, Cold and Lightning Damage taken from Hits #% to Chaos Resistance per Endurance Charge #% increased Life Regeneration rate You and nearby Allies have +#% to Elemental Resistances Nearby Enemies are Chilled Flasks gain a Charge every 3 seconds Removes Bleeding when you use a Flask Recover #% of Life when you use a Flask Cannot take Reflected Physical/Elemental Damage
Settlers
You cannot use Runecrafting of the unique items (exclude "Serle's Masterwork"). Sorry, but there is no valuable information here. "Well you see him, exile, shrink not from God." --- view-thread/2513898 - [3.23] Pillar of the Caged God. From A to Z. view-thread/2972787 - [3.12] Replica Oro's Sacrifice. Investigation of meme. Last edited by Psijik#1366 on Aug 15, 2024, 9:03:07 AM
|
![]() |
reserved
"Well you see him, exile, shrink not from God."
--- view-thread/2513898 - [3.23] Pillar of the Caged God. From A to Z. view-thread/2972787 - [3.12] Replica Oro's Sacrifice. Investigation of meme. |
![]() |
reserved
"Well you see him, exile, shrink not from God."
--- view-thread/2513898 - [3.23] Pillar of the Caged God. From A to Z. view-thread/2972787 - [3.12] Replica Oro's Sacrifice. Investigation of meme. |
![]() |
reserved
"Well you see him, exile, shrink not from God."
--- view-thread/2513898 - [3.23] Pillar of the Caged God. From A to Z. view-thread/2972787 - [3.12] Replica Oro's Sacrifice. Investigation of meme. |
![]() |
reserved
"Well you see him, exile, shrink not from God."
--- view-thread/2513898 - [3.23] Pillar of the Caged God. From A to Z. view-thread/2972787 - [3.12] Replica Oro's Sacrifice. Investigation of meme. |
![]() |
reserved
"Well you see him, exile, shrink not from God."
--- view-thread/2513898 - [3.23] Pillar of the Caged God. From A to Z. view-thread/2972787 - [3.12] Replica Oro's Sacrifice. Investigation of meme. |
![]() |
I don't understand your English...
|
![]() |
There are some excellent crafting tips in here regarding pillar. But There are some catastrophic flaws to this work in progress pillar plan. The pillar uses a decent amount of uniques that come with no resists. To compound that, you pick an ascendency which has no resists built (perfectly fine in itself)... but then every single item you suggest including every jewl is added flat.. and str... do you know what that will do on a character that is already starved for survivability and probably wearing an abyssus (for more phys damage incoming ) to boot?
I would like to point out reworking your suggestions and factoring in how to build resists into a pillar build because it is a fundamental problem to these characters. |
![]() |