[3.9] A.B. No More Vaal Pact 100% spell suppression // 50% - 50% block // 20m+ DPS
GIF
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----->Taking no damge from Shaper beam<-----
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----->Shaper Full life<-----
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CHANGELOG
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[3.8]
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No1 chance for this build in 3.8 no items/ ascendancy /skills changes. Still remaining a great build [3.7] All melee rework
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-The big melee rework make this guide good for a base for a lot of melee build; You can use your fevourit skill with the right adjustments (did a fast frost blade section below), can work with cleave-double strike-dual strike and more. -Changed the Critical Strike Multiplier passives near the Scion to increased Accuracy Rating. This is a big nerf for Unnatural Instinct, on other side this jewel is useless making us save a lot of money. -Little change on the passive skill tree. -Immortal call: No longer makes you immune to physical damage for a duration. Base duration is now 1 second at all gem levels (from 0.4 seconds). Now has an instant cast time (from 0.85 seconds). Now causes you to take 25% less elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less physical damage at gem level 20. Now consumes endurance charges up to a maximum of 5, causing you to take 15% less physical damage per endurance charge consumed for the buff's duration. Increases the duration of the buff by 20% for each endurance charge consumed. Now has a 3 second cooldown, which does not recover during its effect. Shares its cooldown with other guard skills (Steelskin and Molten Shell). This mean that blood rage/pantheon trick no longer trigger, but give to us elemental damage reduction also. -Might Of The Meek is only 10c now :D Blood and Sand and Precision(lvl 1, only for crit chance not for accuracy ofc) give us more damage, but we need a rare chest with -15 mana cost to menage it. Update done in the gear section. [3.6] Nerf - the buils work anyway
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-Tombfist no longer grants 6-10% increased Attack Speed. -Loreweave now sets your Maximum Resistances to a maximum of 78% (from 80%) Slayer-Ascendant got a nerf -No longer grants 20% increased Damage while Leeching. Now also grants 50% reduced Maximum Recovery per Life Leech. -max 2sec and half overleech. -After some tests the best way (for me) now is run without Vaal Pact: We loose half of our leech (from 7000ish to 3500ish), but, with our high life pool-vitality-life recovery from belt we have a decent life regen (550 life regen in ho for me) whit consecrated ground from sulphur flask is 1400 life regen minus blood rage malus is around 1k life regen on fight (plus leech is 4k+ life sustain) without counting arakaali pantheon that give us 50% increased recovery rate -Now Might of the Meek is only 40c -No change on tree. -Even after leech nerf slayer/ascendant give the best life sustain. The STAT-STICK nerf made unhappy lot of people, cuz broke their build. I played a scion builded around that way, but now in 3.5 we can improve that even without Statstick. -Multimod helps to create a better sword by your own, and most important "hit's cant be evaded" craft that makes the build even stronger. We have ALWAYS 100% chance to hit, life sustain from slayer and speed from raider. This time I wanted to focus also on life leech, and im able to have 7200 life leech per second (without count Arakaali pantheon) with around 4.5m Shaper dps; But if you prefere dps instead of life sustain you can do it with few changes, that i will explain later. -Now after 3.6 leech nerf I did some tests and the best way (for me) now is run without Vaal Pact: We loose half of our leech (from 7000ish to 3500ish), but, with our high life pool-vitality-life recovery from belt we have a decent life regen (550 life regen in ho for me) whit consecrated ground from sulphur flask is 1400 life regen minus blood rage malus is around 1k life regen on fight (plus leech is 4k+ life sustain per second) Noone talk about life regen and life leech on his buils (except RF ofc), I've seen almost everyone run with like 1000 leech or less and without any regen even in some cases with negative net regen from blood rage. Have a good numbers on this stats give to us an incredible quality of life. These leech/regen mechanics can be applied on multiple skill and ascendancy, with the right adjustment ofc. Pro +100% chance to hit +Slayer overleech / culling strike +Fast mapper and boss killer +ALL content +No Vaal pact +Perma Freez/chill/stun immunity +Can be played on budget +Immunity to reflect Con -Cant run no leech -Less recovery can be annoying -Swap gems for bosses is annying (swap into BF only for high T bosses) -Expencive to min max of course as all builds Gear/POB
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https://pastebin.com/1AzQpwRP Unnatural since 3.7 is useless here I'm not running curse cuz i dont have space for another gems, but if you can get a "curse on hit" rings will be perfect for more damage. (assasin mark) Or tombfist with "curse on hit" enfeeble or assasin mark. EDIT: since sometimes my wirling was too fast i removed faster attack from movement skill (3link now) add punishment into cast when damage taken (4link now)give us more dps again Items Variants
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Instead of Abyssus you can use: -Starkonja // life, attack speed, crit chance -Rat's net // no life, attack speed, crit chance -Rare Helm // Hihg life, res, enemy take icreased phys damage Instead of Loreweave you can use a rare chest like this: No "hits can't be evaded" variant
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Pastebin is on my std char but can be done in league as well https://pastebin.com/KYsPs8h9 we must have a foil with some accuracy, drop life nodes from "devotion" and grab "twin terrors" and "honed edge" and "versatility" for more accuracy. We can use again "Unnatural Instinct". -> With the same gear loosing 400hp /200 leech , gain around 1mdps thanks crit and damage nodes from twin terrors and honed edge. we have 100% chance to hit but not while blinded or against evasing enemies. For Standard player
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https://pastebin.com/j5juKSq7 -> 8000 HP - 3400 leech - 8.1M dps Last update: https://pastebin.com/RPbUQ55e with precision/blood and sand and rare chest -> 8500 HP - 3600 leech - 9.7M dps Budget
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Super budget gear https://pastebin.com/ftYwUUx0 7K+ HP // around 1M shaper dps Before you can get your OP sword, search for -300pdps sword -Lycosidae shield -Bringer for ez 6Links If you dont have a decent jewels drop his socket for more life or another usefull points. (1socket instead of 2) Before tombfist you can use rare gloves with life, attack speed, res, phys damage like this: Before rare sword Scaeva is a good early league option. Belt of the Deceiver is a very good option Leech rate magic
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As i said in top I focus this guy around life leech: -OFC Vaal Pact on tree double our leech rate and with the slayer its always up. (after 3.6 i decided to drop Vaal Pact) -Again on tree Vitality Void give to us "20% increased total Recovery per second from Life Leech" / "15% increased Maximum total Recovery per second from Life Leech ". -Search for "+#% of maximum life per second to maximum life leech rate" on your ammy. -Life recovery rate in Elder belt. -Life recovey rate while affect by vitality watcher's eye . Work on leech and life regen also. If you prefer to have more dps drop vitality for flash and stone or herald of purity. You can drop "Vitaliy Void" and the point before (using only the first mana/life leech node to save 2 points that you can use for more dps point Enchants/Corruptions
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Helm: -Blood Rage grants additional 12% increased Attack Speed -40% increased Blade Flurry Damage Gloves: -+1 frenzy charge is the best corruption for dps -Vulnerability on hit isthe second choise -Enfeeble on hit is more defensive // If you can afford a double corruption frenzy plus curse do it Boot: -Regenerate 2% of Life and Mana per second if you were Hit Recently -Only std +1 frenzy Remeber now you can corrupt after you have enchanted you items and get a second implicit Gems/Links
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" " " " " Pantheon/Ascendancy
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For Major god (after immortal call change) the probably is Solaris Minor god can be changed depending situation: -Shakari for chaos damage mitigation/poison immunity -Yugul on Uber Elder for cold damage mitigation -Gruthkul for some phys mitigation We choose: - Slayer for his overleech/culling strike/damage while leeching - Raider for frenzy generation on bosses / perma onslaught Levelling
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First goal is run for life and mana leech Pick up jewels socket only if you have a good jewels Before your OP sword grab the damage with shield/one hand and use lycosidae (like in the budget section) or now in 3.7 we have a good help from tree with accuracy, you can get a good pdps foil for few chaos (200/300 pdsp) before u can get your OP so use some point like eagle eye and/or versatility, then you can drop. Levelling tree This is only an idea of levelling tree, is up to you if you prefere more life or damage during levelling, and when to pick up jewels socket. https://pastebin.com/bps0PywV I like to lvl up with molten strike or frost blade, but use you favourit skill. The first best support gems (for me) are ancestral call/onlaught/add fire, then in act 2 ofc use both herald ash / heral purity and add melee phys support and faster attack. Usually i wait to use reave till i can use multisktrike on act 4, i will start to use BF only for high lvl bosses or when i have some dps problem on bosses. A good unique swords for levelling can be: Redbeak, The Princess, Lakishu's Blade, Innsbury Edge, Ichiminji and Scaeva before a good rare sword. Might of the meek now arent so expencive, and remember before unnatural skip that jew or use a rare one running through attack speed instead of spell damage. As in a budget section you can use bringer of rain for a ez 6link or tabula with starkonja. Probably i prefere bringer. Build Variants / Different skills/ascendancy
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" " " " Oils / Anointments
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- rampart for fortify effect or hematophagy for more leech - for strike skills like frost blade or vaal double strike tribal fury is a good choise Videos
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Uber Atziri https://www.youtube.com/watch?v=g2S8mmNXsi4&feature=youtu.be Shaper kill under 1ex budget https://www.youtube.com/watch?v=1utqEbtT9Wo&feature=youtu.be [3.6] 4min full shaper run (no vaal pact) https://www.youtube.com/watch?v=KXANASHuWd0&feature=youtu.be [3.6] Chimera after leech nerf https://www.youtube.com/watch?v=cPrC_6SdZbo&feature=youtu.be 2min Uber Elder Carry https://www.youtube.com/watch?v=wpmRjvpLfcA 3min Uber elder carry / 2ppl life https://www.youtube.com/watch?v=Chz78Bi1iMg&feature=youtu.be My Other Builds
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Red dragon reave flurry instant leech https://www.pathofexile.com/forum/view-thread/2166131 Molten Tank-Uber Elder farmer https://www.pathofexile.com/forum/view-thread/2190043 Last edited by Anal_Bleeding on Feb 22, 2023, 11:11:12 AM Last bumped on Feb 8, 2023, 6:10:48 AM
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Looks great as usual A.B., thanks, will maybe try it out next league if I don't like all the new spell casting stuff.
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" Thanks mate lemme know if you will try it |
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Is this build viable as a league starter?
If not what build could you recommend to start with and easy switch to this build after getting a bit currency | |
can be but what a reason when we have for example paradoxica molten/shattering with better single target atm..
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" For now i dont try this for league starter, but as u can see in budget section work well with a lot less currency. Scaeva can be another option before rare sword, that make the build more cheap to start. A set up for league starter can be this: Bringer of rain: 5c Scaeva:1c Kaom root: 3c lycosidae: 80/100c Belt of the deceiver: 1c Carnage heart: 5c Rare gloves/rings (with life and res): can be from 5 to 20c At the begin og the league price can be changed but still budget |
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" As i said in description i focus my char on leech, dropping some dps anyways without a minmaxed build i have 4.5M dps if i drop hematophagy, vitality for heral i will get 1.5m plus dps so the dps will be around 6m with 5k leech rate, i dont know how dps can have the build you mentioned but i think is good anyways. |
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this build is dead in 3.6 lol. overleech gutted
8/8 anarchy/onslaught
8/8 domination/nemesis 40/40 breach/talisman/harbinger/Abyss 20/20 flashback |
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" Probably tell that this build is completely death isn't right, 5sec overleech i think will be enoght. if they neft only the time that overleech rest in think isn't a big loss, is a loss but not so bad. i will see when update come Edit: 3.6 full update the build is strong like before Last edited by Anal_Bleeding on Apr 10, 2019, 6:13:08 AM
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but isnt it 2.5 sec overleech for ascendant/slayer?
5 sec for Slayer (Duellist)? e.g.: 1000 hp 2% of max hp/s = 20hp/s (this is given by game mechanics) 10% of max hp = 100hp/20hp/s = 5sec for pure slayer 5% of max hp = 50hp/20hp/s = 2.5 sec fore scion/slayer or do i misunderstand the math? |