Projectile Damage vs. Skill Damage

Beginner question for Math of Exile:

Culling Strike adds a maximum of 38% more Damage to supported Skill.
Slower Projectile Support adds a maximum of 29% more Damage to Projectiles.

I read that Projectile Damage > all ... but which one is better?

(I'am playing a Deadeye Tornado Shot/Barrage Build for 3.5)
Last edited by Adverarius#6213 on Dec 12, 2018, 10:07:10 AM
Last bumped on Dec 12, 2018, 10:04:36 AM

Report Forum Post

Report Account:

Report Type

Additional Info