Feedback on my Charge Discharge Scion Build

Last bumped on Oct 5, 2018, 7:08:31 PM
Heya Dragon360,

Just wanted to add a few good key notes to your passive build setup here and give you some good pointers to work on.

If you're going a triple charge discharge build, then you almost are required to grab Elemental Equilibrium. It's going to be the biggest damage boost to your build since you'll be rotating elemental damage per charge consumption.

Your ascendancy is a little bit sporadic. Going Elementalist and Inquisitor is fine, but it would be smart if you grabbed the additional 2 passive node after one of the ascendancy paths. You're not hurting for stats by any means, so going else where is not necessary. This could also help you with pathing on the passive tree by starting in one of those choice's passive start and gain important nodes without pathing directly from the Scion.

I have a few concerns with how you're planning on getting charges with the build. Generally, the majority of discharge builds tend to go Assassin(to gain power charges on hit) or juggernaut(to gain endurance charges when hit), ect. Also, the passive tree you've linked here is riddled with pathing struggles. When planning a tree, having connecting passives that may give you damage but unallocated to take you to passives that will give you more damage in the long run is what you should be looking for.

If you gave a more detailed link to say, gear, gem setup, and jewels, then this could clear up some confusion, but just a passive tree is not much to go off of.

Hoped this helped a little bit. Good luck! :)
Here is my currently gear looks like:



And I finished my future draft gear list here:

apology for inconvenience, I don't know how to link an item outside the character's item to this forum.

Chests:
- Loreweave
- Carcass Jack
- The Restless Ward
- Belly of the Beast
- The Coming Calamity

Weapons:
- Rebuke of the Vaal
- Prismatic Eclipse
- The Supreme Truth
- Doryani's Catalyst
- Fate of the Vaal
- Magna Eclipis

Gloves:
- SurgeBinders
- Malachai's Mark

Boots:
- Ralakesh's Impatience (for boss, perhaps)

Belts:
- PrismWeave
- The Flow Untethered

Helmets: (Not quite fit any of this to my build)
- Chitus' Apex
- Kitava's Thirst

Rings:
- The Taming
- Percursor's Emblem (All charges) - https://pathofexile.gamepedia.com/Precursor%27s_Emblem_(Endurance,_Frenzy_and_Power_Charge)
- Astramentis (use for early build)

For the skills setup, I would want to build primary focus on using Wild Strike as a main attack skill and possible either auto-cast Discharge via CWDT or Kitava's Thirst (its effect trigger a socket spells when 100 mana is spent). The Wild Strike will also be support with Stun, Endurance Charge on Stun, Critical Strike, Power Charge on critically hit, Weapon Elemental, and Faster Attack. However, I noticed with this skills setup will not be able to outperform any map higher than a regular normal and I feels these charges such Endurance Charge on stun and Power Charge on critical hit are not worth. So, my goal is to use Wild Strike with better fast attack and proc trio charges whenever a hit is occurs or anything to charge my Discharge so I could use it on boss later.

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